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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Super Game Jam Header

Our Super Game Jam Episode Is Out

Shadow of Mordor Header 2

What Works And Why: Sauron’s Army

Heat Signature Talk

Showing Heat Signature At Fantastic Arcade And EGX

Projects

What I’m Working On And What I’ve Done

Murder, She Wrote

The Formula For An Episode Of Murder, She Wrote

Heat Signature Wide 2

Heat Signature Needs An Artist And A Composer

Heat Signature Floorplans Header

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Gunpoint Steam Workshop

Gunpoint Patch: New Engine, Steam Workshop, And More

Distance Header

Distance: A Visual Short Story For The Space Cowboy Game Jam

The Magic Circle

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Blog Launch

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Floating Sine

Drawing With Gravity In Floating Point

Fault

What’s Your Fault?

Hoplite banner

The Randomised Tactical Elegance Of Hoplite

Gone Point

Here I Am Being Interviewed By Steve Gaynor For Tone Control

Heat Signature Thumbnail

Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

GRappling Hook Thumbnail

The Grappling Hook Game, Dev Log 6: The Accomplice

Alien Swarm Heroics

A Story Of Heroism In Alien Swarm

FTL Story

One Desperate Battle In FTL

Spelunky Banner

To Hell And Back In Spelunky

Game vs story graph

Games Vs Story 2

Gunpoint Breakdown

Gunpoint Development Breakdown

Max Payne 3

Five Things I Learned About Game Criticism In Nine Years At PC Gamer

This is how you die

My Short Story For The Second Machine Of Death Collection

Clouds

Not Being An Asshole In An Argument

Skyrim Diary - Frostmere

Playing Skyrim With Nothing But Illusion

Mainstream Games

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A-Rock-and-a-Hard-Place-Trio-Jan

A Short Script For An Animated 60s Heist Movie

Dark Messiah

The Magical Logic Of Dark Messiah’s Boot

Arguing

Arguing On The Internet

Stealth Games

Why Are Stealth Games Cool?

Violence

E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

Suspicious Manifesto

The Suspicious Developments manifesto

GDC

GDC Talk: How To Explain Your Game To An Asshole

Crosslink

Listening To Your Sound Effects For Gunpoint

Happiness

Understanding Your Brain

What Makes Games Good

What Makes Games Good

Seat Quest

A Story Of Plane Seats And Class

Beneath Suspicion

Avoiding Suspicion At The US Embassy

Open Worlds

An Idea For A Better Open World Game

Level Up

A Different Way To Level Up

BioShock Ending

How I Would Have Ended BioShock

Meet the Spy

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2

Team Fortress 2 Unlockable Weapon Ideas

Football Manager

Don’t Make Me Play Football Manager

EVE Assassins

EVE’s Assassins And The Kill That Shocked A Galaxy

GalCiv 2

My Galactic Civilizations 2 War Diary

Gnome

I Played Through Episode Two Holding A Goddamn Gnome

Machine of Death

My Short Story For The Machine Of Death Collection

AOL

A Woman’s Life In Search Queries

Second Life

First Night, Second Life

SWAT 4

SWAT 4: The Movie Script

Guild Wars 2

What I Like About Guild Wars 2

As I mentioned on the last PC Gamer podcast, I’m really getting into Guild Wars 2. It’s the first MMO to do anything for me since World of Warcraft, and the best since City of Heroes. And it’s mostly because of one attitude behind it:

“Yikes, that sounds like a lot of design work. Oh well, let’s do it.”

The craziest example is the weapons: every class has a completely different set of skills for every weapon they can use. So even if you stick with one class, you can change sub-class by finding a new weapon, thwacking a few things to learn all the skills for it, decide what other weapon to combine it with, and then pick your favourite two weapon sets and switch between them in combat.

With 8 classes and 18 weapon types, just the process of finding out what the combinations are has been more exciting than most RPG quests. And now that I have a handle on the basics of a few classes, it also gives me vastly more scope for personal choice.

I’ve ended up using a Ranger with a Longbow, Sword and Torch. She has an amazing hail-of-arrows skill with the bow that chews up whole crowds, and a rapid fire volley for softening up the strongest target.

Then she switches. She throws the torch at the nearest enemy, setting fire to them, then starts a bonfire around herself, burning everything that gets close. When something does, she waits for it to attack and then does Flanking Strike with the sword, which makes her zip around her opponent, dodging the attack and stabbing them in the back, making them bleed.

When they turn and fight, she uses another sword skill to backflip away, and can then decide: if they’re low on health, she’ll use the same skill again to jump back to them, to finish them off. Otherwise, she can switch back to the bow or throw another torch.

It also looks nice.

More

Winterwold: Love Guild Wars 2! Played tons of the first one too.
Another thing about rangers is that you can go around collecting all the different pets available.
Gotta catch'em all! :D

What server are you playing on?

Oramnis: The 'Special Branch' pun is just... just terrible. Looks like well worth purchasing however!

A J: That bloom!

screeg: I'm unsubscribing from your blog, since it's basically never about Gunpoint. I'm sure I'll hear when it's finished through RPS and then you can have my money (provided the game is available through some non-Steam venue).

Tom Francis: The Gunpoint blog is entirely about Gunpoint! You can subscribe to that here: http://www.pentadact... ...oint/feed/

You can also sign up to just get an e-mail when the game's out: http://gunpointgame.... ...54af0d32b7

screeg: Thanks for that. I think I'm already on your game release list.

Chris: I just hit lv 80 on my Warrior today, it's been a lot of fun. Probably my favourite thing in this game though is the dodge roll. The satisfaction of narrowly avoiding a crowd wiping attack and then helping up the downed is super.

That and the Engineer skill, Big Ol' Bomb.

The Sunday Papers | Rock, Paper, Shotgun: [...] Tom Francis’ posting about Guild Wars 2 has almost made me install it. But right now I am busy with Mechwarrior and Planetside… [...]

Tom Harvey: I thought 'Special Branch' was the best thing about this article, and for me this article was pretty great to begin with.

Tim: heh I'm really enjoying GW2, just got it this week. I played each class for an touch, then first hour of each race. I think Sylvari are the best - and my main so far has been a Sylvari Thief. It is remarkably fun to see all the skills, and swapping between sets.

I have an elementalist at low levels, and it looks almost daunting to play. 4 attunements and 2 weapon sets mean 45 skills to keep track of at once. :S

David: @ Tim: It's not quite as bad as that - Elementalists don't get a second weapon set, probably for that exact reason. 20 skills is still pretty insane though. :)

Harv: Have to say I pretty much love GW2. I got hooked when I first took my Norn through the meagre starting area and realised they'd kept up with the viking theme throughout. It's got some lovely touches, such as the level scaling down so you never get bored and can go explore new, undiscovered areas below your level. Which also makes partying with friends below your level so much simpler.

It's the first MMO that I've played since Ultima Online or the first Everquest where I genuinely love exploring and just standing around looking at "stuff".

Thomas: I know it's been a while since this post, but I'm wondering: I hear bad things about a "Lost Shores" patch introducing heavy stat and gear grind and making the game just like any other ol' MMORPG, anyone care to comment on this claim? Thanks.

Artwaltz: That whole Lost Shores thing was a complete potpourri of silly, thankfully the content team has taken that lesson onboard and the current Wintersday event is implemented much more competently. It even has a guitar heroe-sque activity with bells!

They also removed the gear grind by implementing a token system towards the items you specifically want.

Gunpoint problem?

Don't post them here, I'm a useless idiot! E-mail tech support with as much detail about your system and the problem as possible, and they can actually do something.

Question?

There's a page about the games I've worked on, what I use to make them, and what platforms they're coming to.

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URLs get turned into links automatically. You can use <i>HTML</i> but not [b]forum[/b] code.