Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
Portal 2’s beautiful and fun level editor just came out, and already there are 1,787 player-built puzzles for it, and already the simple rating system has lifted some incredible ones to the top. My favourite is Gate: very focused, only a few elements, but genuinely baffling for just the right amount of time. And unlike a few of the other tricky ones I’ve tried, you have to ‘get it’ to solve it, giving rise to the familiar “I’m a genius!” moment.
Let PCG’s Chris Thursten talk you through how to make a needlessly complex level for it.
Solid Jim: Is it okay if I plug the level I have made? I only have one idea for a level so this is unlikely to happen again.
glue: Awesome :)
delusionsofnoir: Weird that we both had the same idea for a screen shot:
Ezzer: Was I the only one who, after reading this post and then playing the level, went "That's it?" and felt slightly disappointed?
delusionsofnoir: If anyone's interested in playing my first Portal 2 level here it is.
-It's only my first and knocked up in ten minutes so please be nice!