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TOM FRANCIS
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Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Heat Signature’s Launch, And First Player Legend

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

Teaching Heat Signature’s Ship Generator To Think In Sectors

What Works And Why: Multiple Routes In Deus Ex

Natural Numbers In Game Design

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

What Works And Why: Nonlinear Storytelling In Her Story

My Idea For An ‘Unconventional Weapon’ Game

From Gunpoint To Heat Signature: A Narrative Journey

The Cost Of Simplifying Conversations In Videogames

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Heat Signature Needs An Artist And A Composer

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Gunpoint Patch: New Engine, Steam Workshop, And More

Distance: A Visual Short Story For The Space Cowboy Game Jam

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

The Grappling Hook Game, Dev Log 6: The Accomplice

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Games Vs Story 2

Gunpoint Development Breakdown

Five Things I Learned About Game Criticism In Nine Years At PC Gamer

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

The Magical Logic Of Dark Messiah’s Boot

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

How I Would Have Ended BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Things I Can Safely Tell You About The Cabin In The Woods Before You See It

  • You should see it as soon as conveniently possible. It’s the best film I’ve seen in years.
  • Don’t read reviews. I’ve read a bunch that pointlessly pre-empt some fun stuff.
  • If you haven’t seen the trailer, don’t.
  • If you have seen the trailer, don’t worry. The apparent twist it shows is also made clear right from the start of the film, it’s not much of a spoiler.
  • Bradley Whitford (Josh from the West Wing) doing Whedonesque dialogue is something that should have happened sooner.
  • I still really like Fran Kranz (Toph from Dollhouse).
  • Seriously, it’s almost perfect.

 

Things You Should Only Click To Reveal If You’ve Already Seen It

LeSwordfish: So i'm not much of a one for murders with axes and such. I kinda want to know how much it's the clever film it seems to be, and how much it's the dumb film it seems to seem to be. Is there any way to ask how much it's smart and psyche-y and how much it's chopping without runing it?

LeSwordfish: If you can, try and imagine that last comment of mine made any kind of sense please.

Tom Francis: I wouldn't say it's ultra-intelligent, but it's very knowingly not the dumb film it intentionally resembles at times. It's satire with a hat on - there's a reason for all the tropes and cliches.

Plumberduck: Here, here! I've been proselytizing this movie to my friends for the last week, which is tricky when you can't tell them much about it at all.

And honestly, I would have watched an entire movie of Bradley Whitform and Richard Jenkins shooting the shit together.

Tom, have you seen Behind The Mask: The Rise of Leslie Vernon? It plays with genre conventions (Slasher movie ones, specifically), in a really fun, interesting and similar (if more wink-y than The Cabin in the Woods) way. Track it down if you can.

Jerd: Saw this article and my interest was piqued in a film I'd had no interest watching. Your advice is usually pretty solid so I hastened to the cinema at the first available opportunity.

Thank you! Not much more I can say then that.

Bret: Yeah, I needed to find out the thing from the first five minutes before I wanted to go.

Well, okay. I was curious from the Whedon and Fran Kranz thing.

The trailers looked generic dead teenager.

Glad I went anyway.