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	<title>
	Comments on: GDC Talk: How To Explain Your Game To An Asshole	</title>
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		<title>
		By: Robert Shaer		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-621946</link>

		<dc:creator><![CDATA[Robert Shaer]]></dc:creator>
		<pubDate>Mon, 12 Sep 2016 10:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-621946</guid>

					<description><![CDATA[Every High Level Design doc (1 page bullet pointed list of main features) I write has a &quot;Back of the box&quot; statement at the top - an elevator pitch if you will, that entices the reader to read the rest of the page. It&#039;s only 1 sentence (at the most 2 short sentences) that summarises the whole premise of the game.]]></description>
			<content:encoded><![CDATA[<p>Every High Level Design doc (1 page bullet pointed list of main features) I write has a &#8220;Back of the box&#8221; statement at the top &#8211; an elevator pitch if you will, that entices the reader to read the rest of the page. It&#8217;s only 1 sentence (at the most 2 short sentences) that summarises the whole premise of the game.</p>
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		<title>
		By: Recursos para desarrolladores &#124; Ibuprogames		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-601936</link>

		<dc:creator><![CDATA[Recursos para desarrolladores &#124; Ibuprogames]]></dc:creator>
		<pubDate>Fri, 17 Jul 2015 17:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-601936</guid>

					<description><![CDATA[[&#8230;] How to explain your game to an asshole. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] How to explain your game to an asshole. [&#8230;]</p>
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		<title>
		By: joegames		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-576547</link>

		<dc:creator><![CDATA[joegames]]></dc:creator>
		<pubDate>Thu, 04 Dec 2014 23:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-576547</guid>

					<description><![CDATA[Nice article indeed. The quicker you explain it, the better.  Its also a good idea not to take things TOO seriously.  Saying: &quot;If you liked Final Fantasy you will like this&quot; will most likely get you in trouble with your audience fast.]]></description>
			<content:encoded><![CDATA[<p>Nice article indeed. The quicker you explain it, the better.  Its also a good idea not to take things TOO seriously.  Saying: &#8220;If you liked Final Fantasy you will like this&#8221; will most likely get you in trouble with your audience fast.</p>
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		<title>
		By: Advice for the videogame at heart &#124; WE MAKE THE COPS LOOK DUMB		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-562000</link>

		<dc:creator><![CDATA[Advice for the videogame at heart &#124; WE MAKE THE COPS LOOK DUMB]]></dc:creator>
		<pubDate>Sun, 28 Sep 2014 06:48:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-562000</guid>

					<description><![CDATA[[&#8230;] a few years old now but I&#8217;ve grown to treasure Tom Francis&#8217; &#8220;How to talk about your videogame to an asshole&#8221; as one of those rare pieces that should, and I can&#8217;t emphasise that should enough, be on the [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] a few years old now but I&#8217;ve grown to treasure Tom Francis&#8217; &#8220;How to talk about your videogame to an asshole&#8221; as one of those rare pieces that should, and I can&#8217;t emphasise that should enough, be on the [&#8230;]</p>
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		<title>
		By: What&#8217;s our game like? Explaining games to a target audience according to how I see it &#124; Aware Games Coop.		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-547222</link>

		<dc:creator><![CDATA[What&#8217;s our game like? Explaining games to a target audience according to how I see it &#124; Aware Games Coop.]]></dc:creator>
		<pubDate>Fri, 25 Jul 2014 10:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-547222</guid>

					<description><![CDATA[[&#8230;] [1] http://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/ [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] [1] <a href="http://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/" rel="ugc">http://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/</a> [&#8230;]</p>
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		<title>
		By: nachobeard		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-533246</link>

		<dc:creator><![CDATA[nachobeard]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 22:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-533246</guid>

					<description><![CDATA[Cerulean Moon is a traditional 2D platformer with unique touch controls, subtly dealing with themes like coming of age and self discovery.]]></description>
			<content:encoded><![CDATA[<p>Cerulean Moon is a traditional 2D platformer with unique touch controls, subtly dealing with themes like coming of age and self discovery.</p>
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		<title>
		By: Invader Attack 2, 3d shmup arcade shooter for PC		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-533164</link>

		<dc:creator><![CDATA[Invader Attack 2, 3d shmup arcade shooter for PC]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 18:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-533164</guid>

					<description><![CDATA[3D shoot&#039;em up or shmup for short, with AI (artificial intelligence), a lot of different types of enemies, bosses, power-ups and hard-to-achieve achievements, all packed into Shader 2.0 graphics, visual effects and music that I specifically composed for the game.]]></description>
			<content:encoded><![CDATA[<p>3D shoot&#8217;em up or shmup for short, with AI (artificial intelligence), a lot of different types of enemies, bosses, power-ups and hard-to-achieve achievements, all packed into Shader 2.0 graphics, visual effects and music that I specifically composed for the game.</p>
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		<title>
		By: Aleksandar Vidakovic		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-533161</link>

		<dc:creator><![CDATA[Aleksandar Vidakovic]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 18:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-533161</guid>

					<description><![CDATA[You really are an asshole, I thought you were joking.]]></description>
			<content:encoded><![CDATA[<p>You really are an asshole, I thought you were joking.</p>
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		<title>
		By: Ed		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-527772</link>

		<dc:creator><![CDATA[Ed]]></dc:creator>
		<pubDate>Tue, 03 Jun 2014 08:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-527772</guid>

					<description><![CDATA[Despite Freelancer&#039;s blatant self promotion I was drawn to click the link and check out OreSome. I might never play it but you can&#039;t fault the advice!

I can&#039;t help feeling like I&#039;ve been played...]]></description>
			<content:encoded><![CDATA[<p>Despite Freelancer&#8217;s blatant self promotion I was drawn to click the link and check out OreSome. I might never play it but you can&#8217;t fault the advice!</p>
<p>I can&#8217;t help feeling like I&#8217;ve been played&#8230;</p>
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		<title>
		By: Officer Nasty		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-512709</link>

		<dc:creator><![CDATA[Officer Nasty]]></dc:creator>
		<pubDate>Sun, 04 May 2014 11:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-512709</guid>

					<description><![CDATA[I am so going to learn from this!]]></description>
			<content:encoded><![CDATA[<p>I am so going to learn from this!</p>
]]></content:encoded>
		
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		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-425071</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Mon, 28 Jan 2013 18:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-425071</guid>

					<description><![CDATA[So, basically how to explain your game to Phil Fish.]]></description>
			<content:encoded><![CDATA[<p>So, basically how to explain your game to Phil Fish.</p>
]]></content:encoded>
		
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		<title>
		By: Welcome To Site 7, by Tom Francis		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-414145</link>

		<dc:creator><![CDATA[Welcome To Site 7, by Tom Francis]]></dc:creator>
		<pubDate>Tue, 15 Jan 2013 00:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-414145</guid>

					<description><![CDATA[[...] GDC Talk: How To Explain Your Game To An Asshole [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] GDC Talk: How To Explain Your Game To An Asshole [&#8230;]</p>
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		<title>
		By: Freelancer		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-268057</link>

		<dc:creator><![CDATA[Freelancer]]></dc:creator>
		<pubDate>Thu, 26 Apr 2012 18:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-268057</guid>

					<description><![CDATA[I fear I&#039;m behind the curve with this, but I&#039;ll have a go with the game I&#039;m developing:

OreSome is a 2D strategy game about ore – exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies – or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void.

By the time you’re ready, you’ll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale  mining operation ever known to man – all working for one of humanity’s least scrupulous corporations – and there’s a lot of competition. See www.oresomegame.com for more...]]></description>
			<content:encoded><![CDATA[<p>I fear I&#8217;m behind the curve with this, but I&#8217;ll have a go with the game I&#8217;m developing:</p>
<p>OreSome is a 2D strategy game about ore – exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies – or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void.</p>
<p>By the time you’re ready, you’ll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale  mining operation ever known to man – all working for one of humanity’s least scrupulous corporations – and there’s a lot of competition. See <a href="http://www.oresomegame.com" rel="nofollow ugc">http://www.oresomegame.com</a> for more&#8230;</p>
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		<title>
		By: Anthony Thomas		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-263132</link>

		<dc:creator><![CDATA[Anthony Thomas]]></dc:creator>
		<pubDate>Thu, 29 Mar 2012 20:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-263132</guid>

					<description><![CDATA[so let me see if I got this right something like this?

It&#039;s a trick taking tarot game where the Major Arcana can change the rules for a hand. Its based on a fantasy world where they literal gamble with their fates using this game. If you are losing a hand and you can&#039;t follow suit you could use a Major Arcana card to switch the hand from high to low and make your partner win the trick.]]></description>
			<content:encoded><![CDATA[<p>so let me see if I got this right something like this?</p>
<p>It&#8217;s a trick taking tarot game where the Major Arcana can change the rules for a hand. Its based on a fantasy world where they literal gamble with their fates using this game. If you are losing a hand and you can&#8217;t follow suit you could use a Major Arcana card to switch the hand from high to low and make your partner win the trick.</p>
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		<title>
		By: Shane Wegner		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-262899</link>

		<dc:creator><![CDATA[Shane Wegner]]></dc:creator>
		<pubDate>Wed, 28 Mar 2012 05:11:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-262899</guid>

					<description><![CDATA[I was there in person for the talk and I thought it cut to the heart of how to drive quick meaning and interest to people who may well start with none of that. Now I can refer back to that talk to aid my memory anytime! I will try to steal and apply these points often in the future. Also, reference anything about Flashbang or Matthew Wegner shows smarts and refined tastes.]]></description>
			<content:encoded><![CDATA[<p>I was there in person for the talk and I thought it cut to the heart of how to drive quick meaning and interest to people who may well start with none of that. Now I can refer back to that talk to aid my memory anytime! I will try to steal and apply these points often in the future. Also, reference anything about Flashbang or Matthew Wegner shows smarts and refined tastes.</p>
]]></content:encoded>
		
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		<title>
		By: MicroSourcing		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-262641</link>

		<dc:creator><![CDATA[MicroSourcing]]></dc:creator>
		<pubDate>Mon, 26 Mar 2012 03:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-262641</guid>

					<description><![CDATA[Game presentation works the same as with any work of art - creators make the mistake of assuming that what makes sense to them also makes sense to other people. Letting the finished product speak for itself doesn&#039;t always work.]]></description>
			<content:encoded><![CDATA[<p>Game presentation works the same as with any work of art &#8211; creators make the mistake of assuming that what makes sense to them also makes sense to other people. Letting the finished product speak for itself doesn&#8217;t always work.</p>
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		<title>
		By: Deck Williams		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-262599</link>

		<dc:creator><![CDATA[Deck Williams]]></dc:creator>
		<pubDate>Sun, 25 Mar 2012 20:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-262599</guid>

					<description><![CDATA[I love Tim&#039;s writing; it is a perfect nuance between effeciency and wit. I feel slightly more intellegent after reading this piece.]]></description>
			<content:encoded><![CDATA[<p>I love Tim&#8217;s writing; it is a perfect nuance between effeciency and wit. I feel slightly more intellegent after reading this piece.</p>
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		<title>
		By: SergioUlises		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-262485</link>

		<dc:creator><![CDATA[SergioUlises]]></dc:creator>
		<pubDate>Sat, 24 Mar 2012 23:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-262485</guid>

					<description><![CDATA[It is amazing how well the old technique of explaining it to a dumb person works. It is almost as amazing as the amount of people who explains the technique as a recently discovered truth.
I am not saying the article is useless, I am only pointing out this information has been written many times about many topics, I wonder if we really need to read it once again.]]></description>
			<content:encoded><![CDATA[<p>It is amazing how well the old technique of explaining it to a dumb person works. It is almost as amazing as the amount of people who explains the technique as a recently discovered truth.<br />
I am not saying the article is useless, I am only pointing out this information has been written many times about many topics, I wonder if we really need to read it once again.</p>
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		<title>
		By: Magicdragonfly		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-262470</link>

		<dc:creator><![CDATA[Magicdragonfly]]></dc:creator>
		<pubDate>Sat, 24 Mar 2012 21:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-262470</guid>

					<description><![CDATA[The metaphor for this is the mountain v. the martini glass. You&#039;re advocating for the mountain (an advocacy I can easily get behind.) 
In the mountain, you state your point, and as the audience demands, you elaborate. In the martini glass, you elaborate, and eventually get to your point, hoping the audience is still awake to hear it.]]></description>
			<content:encoded><![CDATA[<p>The metaphor for this is the mountain v. the martini glass. You&#8217;re advocating for the mountain (an advocacy I can easily get behind.)<br />
In the mountain, you state your point, and as the audience demands, you elaborate. In the martini glass, you elaborate, and eventually get to your point, hoping the audience is still awake to hear it.</p>
]]></content:encoded>
		
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		<title>
		By: Will Culpepper		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-262468</link>

		<dc:creator><![CDATA[Will Culpepper]]></dc:creator>
		<pubDate>Sat, 24 Mar 2012 20:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-262468</guid>

					<description><![CDATA[Gotta Eat is a game about four hungry frogs. Help them catch insects flying overhead. Avoid the bees, they&#039;re deadly! Catch floating seeds to boost your score. Honor and treasure for the best hoppers. The headgear of shame if your playing is lame.]]></description>
			<content:encoded><![CDATA[<p>Gotta Eat is a game about four hungry frogs. Help them catch insects flying overhead. Avoid the bees, they&#8217;re deadly! Catch floating seeds to boost your score. Honor and treasure for the best hoppers. The headgear of shame if your playing is lame.</p>
]]></content:encoded>
		
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		<title>
		By: howard		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-262466</link>

		<dc:creator><![CDATA[howard]]></dc:creator>
		<pubDate>Sat, 24 Mar 2012 20:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-262466</guid>

					<description><![CDATA[So, what&#039;s your game about? and yeah, I&#039;m an asshole.]]></description>
			<content:encoded><![CDATA[<p>So, what&#8217;s your game about? and yeah, I&#8217;m an asshole.</p>
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		<title>
		By: Will Culpepper		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-262465</link>

		<dc:creator><![CDATA[Will Culpepper]]></dc:creator>
		<pubDate>Sat, 24 Mar 2012 20:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-262465</guid>

					<description><![CDATA[Super helpful. It really helped me focus my ad copy. Now back to the working on the level editor.]]></description>
			<content:encoded><![CDATA[<p>Super helpful. It really helped me focus my ad copy. Now back to the working on the level editor.</p>
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		<title>
		By: Eli		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-262453</link>

		<dc:creator><![CDATA[Eli]]></dc:creator>
		<pubDate>Sat, 24 Mar 2012 17:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-262453</guid>

					<description><![CDATA[I&#039;m a sucker for succinct things that make sense and this presentation makes me happy. Case in point: the description from Minecraft&#039;s home page that enticed me to actually look into(and subsequently buy) the game:

&quot;Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens. It also has music by C418!&quot;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a sucker for succinct things that make sense and this presentation makes me happy. Case in point: the description from Minecraft&#8217;s home page that enticed me to actually look into(and subsequently buy) the game:</p>
<p>&#8220;Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens. It also has music by C418!&#8221;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: anon		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-262445</link>

		<dc:creator><![CDATA[anon]]></dc:creator>
		<pubDate>Sat, 24 Mar 2012 14:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-262445</guid>

					<description><![CDATA[another mistake is letting everyone know that your game is challenging fun yet hard to master. the most cliched phrase in all of game history.]]></description>
			<content:encoded><![CDATA[<p>another mistake is letting everyone know that your game is challenging fun yet hard to master. the most cliched phrase in all of game history.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Frank		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-262325</link>

		<dc:creator><![CDATA[Frank]]></dc:creator>
		<pubDate>Fri, 23 Mar 2012 15:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-262325</guid>

					<description><![CDATA[4 slides... is that it?

Nice talk though :)]]></description>
			<content:encoded><![CDATA[<p>4 slides&#8230; is that it?</p>
<p>Nice talk though :)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: r1nce		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-262259</link>

		<dc:creator><![CDATA[r1nce]]></dc:creator>
		<pubDate>Fri, 23 Mar 2012 03:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-262259</guid>

					<description><![CDATA[I would like to request two follow-up talks in this series : 

&quot;How to sell your game to assholes&quot; and &quot;How to answer emails about your game from assholes&quot;]]></description>
			<content:encoded><![CDATA[<p>I would like to request two follow-up talks in this series : </p>
<p>&#8220;How to sell your game to assholes&#8221; and &#8220;How to answer emails about your game from assholes&#8221;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Tynan Sylvester		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261994</link>

		<dc:creator><![CDATA[Tynan Sylvester]]></dc:creator>
		<pubDate>Wed, 21 Mar 2012 03:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261994</guid>

					<description><![CDATA[Damn, this is awesome.

Even in a meta-way. He explained how to explain your game to an asshole in a way that can be understood and absorbed by assholes. Sweet!

Let me try this:

Warlock TV is an arena combat tower defense game. As the warlock, you personally fight alongside your towers against waves of enemies. You&#039;re a contestant in a gladiatorial magical combat game show where they see how long you can survive against waves of goblins, trolls, ogres and orcs. You can freeze giants in front of your towers so they&#039;ll get pummeled, or lay down fields of flame and use pressure waves to push crowds of zombies into them. Every match ends with death, or big money prizes!

(okay, I tagged on a bit at the end).

Well, it&#039;s better than the schlock I wrote before.]]></description>
			<content:encoded><![CDATA[<p>Damn, this is awesome.</p>
<p>Even in a meta-way. He explained how to explain your game to an asshole in a way that can be understood and absorbed by assholes. Sweet!</p>
<p>Let me try this:</p>
<p>Warlock TV is an arena combat tower defense game. As the warlock, you personally fight alongside your towers against waves of enemies. You&#8217;re a contestant in a gladiatorial magical combat game show where they see how long you can survive against waves of goblins, trolls, ogres and orcs. You can freeze giants in front of your towers so they&#8217;ll get pummeled, or lay down fields of flame and use pressure waves to push crowds of zombies into them. Every match ends with death, or big money prizes!</p>
<p>(okay, I tagged on a bit at the end).</p>
<p>Well, it&#8217;s better than the schlock I wrote before.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: NaBUru38		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261972</link>

		<dc:creator><![CDATA[NaBUru38]]></dc:creator>
		<pubDate>Tue, 20 Mar 2012 23:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261972</guid>

					<description><![CDATA[Good article, I agree with you about how to describe a game.

&quot;I wasn’t sure if people would notice the slide change here&quot;

That&#039;s easy to fix: paint the added/modified text in orange, green or fuchsia.]]></description>
			<content:encoded><![CDATA[<p>Good article, I agree with you about how to describe a game.</p>
<p>&#8220;I wasn’t sure if people would notice the slide change here&#8221;</p>
<p>That&#8217;s easy to fix: paint the added/modified text in orange, green or fuchsia.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Chris		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261935</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Tue, 20 Mar 2012 18:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261935</guid>

					<description><![CDATA[Tom Francis lets slip about his next game, a sequel to Gunpoint, involving a kitten-god that saves spies!]]></description>
			<content:encoded><![CDATA[<p>Tom Francis lets slip about his next game, a sequel to Gunpoint, involving a kitten-god that saves spies!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Cahocachi		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261893</link>

		<dc:creator><![CDATA[Cahocachi]]></dc:creator>
		<pubDate>Tue, 20 Mar 2012 12:29:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261893</guid>

					<description><![CDATA[Amazing, Tom! I&#039;m studying Software Engineering right now, and I hope some day I can give a shot at a full-fledged, awesome game with a cool concept and great gameplay]]></description>
			<content:encoded><![CDATA[<p>Amazing, Tom! I&#8217;m studying Software Engineering right now, and I hope some day I can give a shot at a full-fledged, awesome game with a cool concept and great gameplay</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Rei Onryou		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261794</link>

		<dc:creator><![CDATA[Rei Onryou]]></dc:creator>
		<pubDate>Mon, 19 Mar 2012 20:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261794</guid>

					<description><![CDATA[I read the first nine words of this and got bored.

In all seriousness though, I think you should update your business cards to say &quot;Tom Francis, Asshole&quot;. I&#039;ve now decided that if I ever need my own business cards, they&#039;ll also state &quot;Asshole&quot;.

PS: Very good presentation - I read it in &quot;Tom Francis Podcat&quot; voice.]]></description>
			<content:encoded><![CDATA[<p>I read the first nine words of this and got bored.</p>
<p>In all seriousness though, I think you should update your business cards to say &#8220;Tom Francis, Asshole&#8221;. I&#8217;ve now decided that if I ever need my own business cards, they&#8217;ll also state &#8220;Asshole&#8221;.</p>
<p>PS: Very good presentation &#8211; I read it in &#8220;Tom Francis Podcat&#8221; voice.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Paul		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261792</link>

		<dc:creator><![CDATA[Paul]]></dc:creator>
		<pubDate>Mon, 19 Mar 2012 20:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261792</guid>

					<description><![CDATA[Wow!!  I have noticed that i tend to ramble on about how awesome things are, and nobody cares...  I commend you for so efficiently stating how to efficiently state how things are awesome.   

Seriously, great job!  I&#039;ll keep this in mind for a long time!  I&#039;ve always wondered how you guys at PC Gamer can make things sound so interesting while i completely fail at it!

So please know that you may just have changed my life, atleast the capacity of my communication skills!   Thankyou sir!]]></description>
			<content:encoded><![CDATA[<p>Wow!!  I have noticed that i tend to ramble on about how awesome things are, and nobody cares&#8230;  I commend you for so efficiently stating how to efficiently state how things are awesome.   </p>
<p>Seriously, great job!  I&#8217;ll keep this in mind for a long time!  I&#8217;ve always wondered how you guys at PC Gamer can make things sound so interesting while i completely fail at it!</p>
<p>So please know that you may just have changed my life, atleast the capacity of my communication skills!   Thankyou sir!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nonomu198		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261731</link>

		<dc:creator><![CDATA[Nonomu198]]></dc:creator>
		<pubDate>Mon, 19 Mar 2012 08:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261731</guid>

					<description><![CDATA[Dwarf Fortress is an innovative game about losing.

I&#039;m a bad boy.

OK another try:

Dwarf Fortress is a game about building soap towers, a game filled with long term managing action and catsplosions. *kaboom* ENGAGE IN INTELLECTUAL THOUGHT as you beat the system by starting with a DIY that allows you to have iron tools and weaponry at embarkment. ISOLATE your labor force in complicated labyrinths. PIERCE the gates of hell. SEE it all collapse before your eyes. BY THE TIME IT IS OVER the dwarves will not be the only ones with a drinking problem!

I can&#039;t help myself. Though this one is more of a commercial...]]></description>
			<content:encoded><![CDATA[<p>Dwarf Fortress is an innovative game about losing.</p>
<p>I&#8217;m a bad boy.</p>
<p>OK another try:</p>
<p>Dwarf Fortress is a game about building soap towers, a game filled with long term managing action and catsplosions. *kaboom* ENGAGE IN INTELLECTUAL THOUGHT as you beat the system by starting with a DIY that allows you to have iron tools and weaponry at embarkment. ISOLATE your labor force in complicated labyrinths. PIERCE the gates of hell. SEE it all collapse before your eyes. BY THE TIME IT IS OVER the dwarves will not be the only ones with a drinking problem!</p>
<p>I can&#8217;t help myself. Though this one is more of a commercial&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Lucas		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261705</link>

		<dc:creator><![CDATA[Lucas]]></dc:creator>
		<pubDate>Mon, 19 Mar 2012 00:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261705</guid>

					<description><![CDATA[Well and concisely said. Thanks for sharing.]]></description>
			<content:encoded><![CDATA[<p>Well and concisely said. Thanks for sharing.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jackson Lango		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261691</link>

		<dc:creator><![CDATA[Jackson Lango]]></dc:creator>
		<pubDate>Sun, 18 Mar 2012 22:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261691</guid>

					<description><![CDATA[Great article! This is one of the things giving me most trouble with the game I&#039;m working on atm since it&#039;s about canvassing which isn&#039;t exactly considered cool. I made an attempt to explain it about a week ago and I&#039;d love to hear some feedback from anyone who has a second: http://jacksonlango.com/archives/376]]></description>
			<content:encoded><![CDATA[<p>Great article! This is one of the things giving me most trouble with the game I&#8217;m working on atm since it&#8217;s about canvassing which isn&#8217;t exactly considered cool. I made an attempt to explain it about a week ago and I&#8217;d love to hear some feedback from anyone who has a second: <a href="http://jacksonlango.com/archives/376" rel="nofollow ugc">http://jacksonlango.com/archives/376</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Popeye Doyle		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261681</link>

		<dc:creator><![CDATA[Popeye Doyle]]></dc:creator>
		<pubDate>Sun, 18 Mar 2012 20:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261681</guid>

					<description><![CDATA[Rec +1]]></description>
			<content:encoded><![CDATA[<p>Rec +1</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: David Underwood		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261650</link>

		<dc:creator><![CDATA[David Underwood]]></dc:creator>
		<pubDate>Sun, 18 Mar 2012 14:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261650</guid>

					<description><![CDATA[I curate an app store as part of my job. Getting developers to explain their app succinctly and not ramble on about how it&#039;ll &#039;increase customer retention&#039; or whatever is a real challenge. Maybe I&#039;ll show them this in future :)]]></description>
			<content:encoded><![CDATA[<p>I curate an app store as part of my job. Getting developers to explain their app succinctly and not ramble on about how it&#8217;ll &#8216;increase customer retention&#8217; or whatever is a real challenge. Maybe I&#8217;ll show them this in future :)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: NeoModulus		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261592</link>

		<dc:creator><![CDATA[NeoModulus]]></dc:creator>
		<pubDate>Sun, 18 Mar 2012 01:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261592</guid>

					<description><![CDATA[You sir, are a genius.

@klingon13524 your summary of DF really makes me want to give it another try]]></description>
			<content:encoded><![CDATA[<p>You sir, are a genius.</p>
<p>@klingon13524 your summary of DF really makes me want to give it another try</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Karthink		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261569</link>

		<dc:creator><![CDATA[Karthink]]></dc:creator>
		<pubDate>Sat, 17 Mar 2012 19:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261569</guid>

					<description><![CDATA[@Klingon13524: That about sums it up, yeah. It doesn&#039;t begin to cover the kind of craziness Dwarf Fortress is capable of, though. I doubt people used to mainstream games can grok &quot;keeps track of everything imaginable&quot;.]]></description>
			<content:encoded><![CDATA[<p>@Klingon13524: That about sums it up, yeah. It doesn&#8217;t begin to cover the kind of craziness Dwarf Fortress is capable of, though. I doubt people used to mainstream games can grok &#8220;keeps track of everything imaginable&#8221;.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: klingon13524		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261566</link>

		<dc:creator><![CDATA[klingon13524]]></dc:creator>
		<pubDate>Sat, 17 Mar 2012 19:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261566</guid>

					<description><![CDATA[Explaining DF?

In a randomly generated world that keeps track of everything imaginable, you can direct a Dwarven colony until it&#039;s eventual demise, or explore the ASCII high fantasy world as an adventurer. The only goals you have are the ones you set.]]></description>
			<content:encoded><![CDATA[<p>Explaining DF?</p>
<p>In a randomly generated world that keeps track of everything imaginable, you can direct a Dwarven colony until it&#8217;s eventual demise, or explore the ASCII high fantasy world as an adventurer. The only goals you have are the ones you set.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: pete		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261565</link>

		<dc:creator><![CDATA[pete]]></dc:creator>
		<pubDate>Sat, 17 Mar 2012 18:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261565</guid>

					<description><![CDATA[This is awesome! I am always trying to communicate better and I think you totally nailed it.  :)]]></description>
			<content:encoded><![CDATA[<p>This is awesome! I am always trying to communicate better and I think you totally nailed it.  :)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Karthink		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261543</link>

		<dc:creator><![CDATA[Karthink]]></dc:creator>
		<pubDate>Sat, 17 Mar 2012 15:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261543</guid>

					<description><![CDATA[Let me try this with a game I love but not many people (assholes) have played:

IJI is a side scrolling platformer with skills and leveling up. The story, events of the game, and how your enemies react to you, depends on whether you&#039;re being a pacifist or a mass murderer. You play as a young female survivor in the genocide of humans by an alien race. Yeah, you fight back. If you sneak up on your enemies, you can hack their weapons to backfire. Most encounters in the game can be handled without discharging your weapon.

A bit over the limit, but I think this is a great way to explain games I like to other people. Thanks!

(PS: I tried explain Dwarf Fortress first, but my brain froze up just thinking of the possibilities. That game is too awesome for me to express in a few lines.)]]></description>
			<content:encoded><![CDATA[<p>Let me try this with a game I love but not many people (assholes) have played:</p>
<p>IJI is a side scrolling platformer with skills and leveling up. The story, events of the game, and how your enemies react to you, depends on whether you&#8217;re being a pacifist or a mass murderer. You play as a young female survivor in the genocide of humans by an alien race. Yeah, you fight back. If you sneak up on your enemies, you can hack their weapons to backfire. Most encounters in the game can be handled without discharging your weapon.</p>
<p>A bit over the limit, but I think this is a great way to explain games I like to other people. Thanks!</p>
<p>(PS: I tried explain Dwarf Fortress first, but my brain froze up just thinking of the possibilities. That game is too awesome for me to express in a few lines.)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: TooNu		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261542</link>

		<dc:creator><![CDATA[TooNu]]></dc:creator>
		<pubDate>Sat, 17 Mar 2012 15:05:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261542</guid>

					<description><![CDATA[So when writing anything you need to sum it up in as brief and as interesting a way as possible, to capture the imagination and attention of the average r/gaming subscriber?

You must have to investigate every word you ever use Tom, maybe you are built that way, it sounds like a great skill to own.]]></description>
			<content:encoded><![CDATA[<p>So when writing anything you need to sum it up in as brief and as interesting a way as possible, to capture the imagination and attention of the average r/gaming subscriber?</p>
<p>You must have to investigate every word you ever use Tom, maybe you are built that way, it sounds like a great skill to own.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nonomu198		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261535</link>

		<dc:creator><![CDATA[Nonomu198]]></dc:creator>
		<pubDate>Sat, 17 Mar 2012 14:03:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261535</guid>

					<description><![CDATA[But it only works if your game is any good.]]></description>
			<content:encoded><![CDATA[<p>But it only works if your game is any good.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Tom Bramwell		</title>
		<link>https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/#comment-261526</link>

		<dc:creator><![CDATA[Tom Bramwell]]></dc:creator>
		<pubDate>Sat, 17 Mar 2012 12:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3944#comment-261526</guid>

					<description><![CDATA[Yep!]]></description>
			<content:encoded><![CDATA[<p>Yep!</p>
]]></content:encoded>
		
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