GUNPOINT

    A stealth puzzle game that lets you rewire its levels to trick people.

Latest News

Release

Out now! $10!

Platform

Windows, Mac and Linux.

Problems?

Tell us about it! Literally do tell us about it, or nothing will happen.

Yes, You Can Monetise Videos You Make Of This Game

Here's the formal permission bit.

Trailers

Screenshots

Video Blogs

Other Projects

Here's a page about what else I'm working on and what else I've done.

Mailing List

Find out when I release a new game, and when there are opportunities to test them.

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Team

Design/Code/Words

Tom Francis

Character/Level Art

John Roberts

Background Art

Fabian van Dommelen

Mission Music

Ryan Ike

Title Music

John Robert Matz

Menu Music

Francisco Cerda

Theme

By Tom Francis. Uses Adaptive Images by Matt Wilcox.

Talk To Me, Be Talked At By Me, And Play Gunpoint At GDC

I’m giving a talk at GDC! It’s part of the Indie Soapbox Session at 16.30 on Tuesday, in Room 2003, West Hall, 2nd Floor. Ten of us will give five minute talks, and mine is called:

How To Explain Your Game To An Asshole

It’s aimed at anyone who makes or writes about games they need to explain.

Also, you can play Gunpoint at GDC! All the IGF finalists are playable in the IGF Pavilion on the main show floor, Wednesday to Friday. You can play Gunpoint there any time during show hours, and if you’d like me to talk you through it or ask me anything, these are the best times:

Wednesday:   10:00-11:00   12:00-14:00   15:00-17:00
Thursday:   10:00-11:00   14:00-16:00   17:00-18:00
Friday:   12:00-14:00

If you see me around anywhere, say hello! I look like this:

I’ve been prepping frantically, and now that I’m almost ready, I have time to think about what’s about to happen. I can’t believe you can just half-make a game for nothing, in your spare time, and end up on stage with your heroes. The talk I’m giving, I’m alongside Raigan Burns who co-created N. The Gunpoint kiosk I’m staffing, I’ll be next to Terry Cavanagh and Mode 7. The award I’m up for, I’m against Spelunky, the game that inspired me to make games.

I feel like I skipped about ten years of hard work, failure and frustration and got straight to the bit where all your dreams suddenly happen at once. Six years of analysis and a few strokes of luck have done something freakish to this trajectory, and it feels incredible. Thanks, everyone. I’ll try to make this good.

The_B: And now prepare for the hundreds of cosplayers at GDC using the above picture as a basis for their TF2-Spy-masks...

Nonomu198: Good luck!

Alek: Wow Tom- I'm genuinely happy for you! I've been reading Pentadact since the days of the Half Life 2 Gnome post. And it's neat to see this humble game get so far!

Also, if it's allowed- someone should record this talk, yes? :)

The_B: Aww no fair! You went and changed the perfect spy-mask pose photo :( *Rubbishes paper bag*

(On a more serious note: good luck Tom!)

turtle: anyone else think he looks kinda like the 9th doctor from Doctor who?

joxp: He does sort of look like the 9th Doctor, definately because of that leather jacket.

turtle: and his hair.

Gunpoint problem?

Don't post them here, I'm a useless idiot! E-mail tech support with as much detail about your system and the problem as possible, and they can actually do something.

Question?

There's a page about the games I've worked on, what I use to make them, and what platforms they're coming to.

Formatting

URLs get turned into links automatically. You can use <i>HTML</i> but not [b]forum[/b] code.

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