Dantes: To me, it sounds like you have a plan. Just do your thing and we'll kick back and wait it out. Make it the best you can. And if you feel like the returns are diminishing, you can always release updates after release. ;)

RC-1290'Dreadnought': Two e-mails now.
One with a link to confirm.
One with a confirmation of your subscription and an unsubscribe button.

Still not spammy though, so the point you were trying to make still stands :).

 
Pentadact: Haha, ta. Edited.
 

Chickenlordable: I'm really pretty impressed by how you're figuring this all out, and I absolutely can't wait. But please, for the sake of penguin hair... Don't rush it. Go at your own pace, do it when you want to. Deadlines are evil.

OoOoOOOOoo: "multi-layered music"? is it something similar to 2007's Super mario galaxy's menu music. with that funky space-techno and the breakbeat that only comes in once you click on a savefile -thats what multi layered mmusic should be- or something like de Blob 2's music system with little jazzy fill-ins every now and then? cus that. would. rock. you can have a single piano jazz single going on at the start menu and then the double bass starts to walk some notes once you click on a menu lol but that's just my idea

phuzz: Don't forget that we get TWO four day bank holidays in the UK this year.
Although everyone else I know is planning to stay drunk for both of them, so I suppose it's excusable if you do too.

Mr Faint Speaker: I love the screenshot in this post. Simply put, the atmosphere the graphics give is hard to beat in.

You're brave for giving such a list, I don't even have a list for my own project. I am horrible with not only deadlines, but planning ahead.

Sly: Valve time! :P

Want an Email When Gunpoint is Released? | Armless Octopus – We Love Indie Games: [...] can find a timeline of features that need to be added to the game over on Francis’ blog. Assuming everything goes exactly according to plan, it looks as the game could be finished [...]

Peter Cooper: Not much to add but just wanted to give you a high five. I'm not one of the people interacting with you or even leaving comments on videos, etc, but I bet there are a lot like me who are anxiously keeping an eye on the game and sending our best wishes your way. Keep up the good work, sir!

collintneal: take your time. it will be better in the end result anyway. + if you do make a price for it then you get better buissness for this

Alder: I'm guessing that the first Classified is procedurally generated levels, somehow? Just want to be able to say that I called it if I'm right.

 
Pentadact: It's not, but that's an idea I come back to every now and then to check if it's feasible yet. The difficulty is that Gunpoint is quite puzzle-driven, and the challenge of creating obstacles that are interesting but not impossible is one I don't have a formula for yet. I could have it piece together hand-built puzzles, but then the randomisation element wouldn't keep it fresh.
 
 
 

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I'm terrible at guessing this. Let me just e-mail you when it's out.

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Maybe Mac, Linux and iPad next.

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