A stealth puzzle game that lets you rewire its levels to trick people.
Out now! $10!
Windows, Mac and Linux.
Tell us about it! Literally do tell us about it, or nothing will happen.
Here's the formal permission bit.
Find out when I release a new game, and when there are opportunities to test them.
By Tom Francis. Uses Adaptive Images by Matt Wilcox.
I am interviewed on Gamasutra! Here is a question from that interview!
I feel like a lot of games are designed on the assumption that the player is stupid: a tester doesn’t have the intended experience, so I guess we’ve gotta force him to look at that spaceship crash, lock him in the room until the enemies are dead.
I wanted to make a game with the idea that the player might be smarter than me. Let him think of solutions that never occurred to me in hours of playtesting, and give him the tools to be more creative than I was when I designed this level.
I don’t think that testers are being stupid, I think they’re being defiant. And they’re defiant because the game isn’t letting them be creative or smart or funny, it’s trying to make them have a packaged experience.
So the Crosslink gadget, which lets you rewire any of the electrical things in a level, is my way of giving you some of the designer’s power. It’s almost like a level editor: I restrict some things to make sure it’s a challenge to complete, then I let you design how you want the level to work to achieve your objective. You can be clever, efficient, complicated, funny or cruel.
More Gunpoint Press
Chris: Ugh I love your words. I want words like those.
Nonomu198: Chris here has a point.
Chris S: Yes, I completely agree with my namesake.
Also, please allow me to give you my dollar-pounds in exchange for your game.
Rasenkage: You are completely crazy. This game is worth lots and lots of monies (that said, I really don't want to have to pay for it since I'm a poor highschool student).
It's like Trilby, except better.
Daz: My occasionally evil, torrent downloading, game pirating, self wants me to tell you it should be free, but I do believe the game's just has too much potential not to be sold. It looks quite polished and professional already, and its got fresh ideas and pretty cool music. So yea I'd bet gamers would buy this.
Tim Lewis: No, it looks awesome and there is no shame in selling the efforts of your hard work. I'll buy it.
MUZBOZ: Excellent words, indeed. Great design principals behind this game!
All the best! Can't wait to play it. And yes, you probably should charge $1 or $2 for it. :)