A stealth puzzle game that lets you rewire its levels to trick people.
Out now! $10!
Windows, Mac and Linux.
Tell us about it! Literally do tell us about it, or nothing will happen.
Here's the formal permission bit.
Find out when I release a new game, and when there are opportunities to test them.
By Tom Francis. Uses Adaptive Images by Matt Wilcox.
True PC Gaming interviewed me about a bunch of things – both development and general opinions. Here’s one!
Big companies move slowly, particularly public ones who keep having to point to the past to justify their strategy. To anyone who’s been paying attention, it’s been obvious for a long time that the customer isn’t just king anymore – he’s God. He can do whatever the hell he likes. No-one has the technology to stop him from taking whatever he wants.
Developers that are quick to adapt have focused on making the player want to support them, rather than pissing him off with increasingly intrusive attempts to restrict his access. Slower companies are still trying to get back to a time when people were forced to pay for software, and however safe that might seem, plans that involve angering a God usually aren’t sustainable.
More Gunpoint Press
klingon13524: Really looking forward to this.
SirPrimalform: Aww, I was hoping for a more explicit "DRM is bad, no DRM on Gunpoint!" statement.
Scott: You had me when the main character jumped head first out of the window. It quickly became torturous when you showed off the cool spy gadgets available. Basically, I'm really looking forward to this game. I hope you try to release Gunpoint through Steam because everyone needs to see this.
Kidneythief: Great interview and I love your metaphor under DRM; truly inspired =). Can't wait for release and best wishes for everything going amazingly well.
Diego: Hey there,
Nice interview. This answer in particular is very good.
I'm really liking this project, by the way! I hope to see more of it soon.