A stealth puzzle game that lets you rewire its levels to trick people.

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Out now! $10!


Windows, Mac and Linux.


Tell us about it! Literally do tell us about it, or nothing will happen.

Yes, You Can Monetise Videos You Make Of This Game

Here's the formal permission bit.



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Find out when I release a new game, and when there are opportunities to test them.




Tom Francis

Character/Level Art

John Roberts

Background Art

Fabian van Dommelen

Mission Music

Ryan Ike

Title Music

John Robert Matz

Menu Music

Francisco Cerda


By Tom Francis. Uses Adaptive Images by Matt Wilcox.

Maybe You Should Make The Crosslink Noise For Gunpoint

Competition / unpaid labour time! In Gunpoint, you break into buildings by rewiring things to each other. You switch to Crosslink mode, the blue outline view below, and drag connections from one device to another to link them.

I want a really satisfying, fun, excitingly electronic noise for when you switch into this mode. There’s a great web app called BFXR by Dr Petter and the incomparable increpare, for doing stuff like that. You just hit the randomise button a lot, drag some sliders around, and you can ‘Copy link’ to send it to someone as a URL. Here’s a weird one I just made.

Since that’s how I was gonna make the Crosslink noise anyway, and it’s easy to do, I thought it might be fun to see if you wanna come up with something yourself. Have a play around with BFXR, then when you’re happy with it, click Copy Link and send the URL to me – either via e-mail, or as an @GunpointGame reply on Twitter.

The only prize is making Gunpoint slightly better, getting your name in the credits, and sorta feeling like you did something today, if you don’t already. To be totally clear: don’t send me a link to your sound unless you’re happy for me to use it. That would be weird.


pete: Here's my sound! :D (it's the 'website?' field above)

Bob Langley: How about this? It might be a little long, but I think the warble is fun.

sQUEAKYfOAMpEANUT: I think this'n's fairly coolio.

Mezzamine: This is great fun!

verendus: I didn't know what I was doing, but that doesn't mean I didn't know what I was doing.

George: Here is my attempt ;)
I also made a shut-down sound!

George: Looks like my first one failed. try this one.

Phydaux: I remember messing around with Sfxr when Spelunky came out. (Not sure if Derek Yu mentioned it.)

Some sounds:

Quazatron-ish: ...sterVolume

Buzz "on" ...sterVolume

Buzz "off" ...sterVolume

I like the more electricity sounding ones. Wanted to get one that sounded like night-vision goggles but couldn't get anywhere near. And I guess that would be a bit too cheesy. :P

It looks like the website field is cutting people's URLs to 200 chars. So I've just pasted mine straight in.

humfuzz: Here's my go! ...sterVolume

Joseph: Mine! ...sterVolume

Wurzel: If you could somehow cut the beginning whine, this would be cool: ...sterVolume

Geoff Core: ...sterVolume

I changed yours to a whistle and it got a cool little addition that I find very satisfying for some reason. The two pair well together.

Borat: ...sterVolume

Alex Rigozzi: Here is mine

TooNu: I am a bit of a link moron so here is a gigantic link to mine. I hope it works :) ...sterVolume

Chris: My fave is Geoff's, it has a very satisfying "di dum" thats snappy and feels like your turning on some sort of techno scanner. ...sterVolume ...sterVolume ...sterVolume

Arctem: Not really close to what you posted, but I was messing around a bit and liked this sound: ...sterVolume

Chris: Did this one just now off of Arctem's. (hope you don't mind). This is surprisingly enjoyable, although sometimes you can kill your ears.

Chris: woops the link: ...sterVolume

The Best Colleges: We wanted to let you know that your blog was included in our list of the top 40 video game design blogs of 2011. Our goal was to highlight blogs that students would find useful and interesting in their exploration of the field. You can view the entire list at http://www.thebestco... ...ign-blogs/.

Arctem: Chris: That sounds a lot cleaner than mine, and definitely less harsh on the ears after repeated listens. I like it!

Tom Francis: Sweet, thanks!

Geoff Core: Your twist on Arctem's is pretty cool, Chris.

Cahocachi: ...sterVolume

My try on the sound!

tgoose: I really like Chris's one based on Arctem's.

Here's my sort of whizzy one: ...C1%7Cfalse

Nonomu198: Made a bunch of different sounds using a single template, because I don't know just what you're looking for, and I didn't test the game. At first I went for long sounds but I realized it would be annoying, so I kept them short.

This is a fun one, you can mess with the frequency to make it really sound different, my best one I think : ...sterVolume

Another one: ...sterVolume

This one is close to what I originally had in mind but I guess isn't what you're looking for (I had a better version but it's lost forever): ...sterVolume

Also, cats! ...C1%7Cfalse ...C1%7Cfalse ...C1%7Cfalse ...C1%7Cfalse

Nonomu198: Whoops, bad cats. Cats: ...C1%7Cfalse ...C1%7Cfalse ...C1%7Cfalse ...C1%7Cfalse

Nonomu198: OK the cats refuse to work :(
I swear I'm copying the link. I saw them in my comment box. But when posted the link gets messed up.

AaronLee: ...sterVolume

Andrew: I like a darker sound to fit with my mental image of the game. ...sterVolume

Paul: Any thought for this to turn into an iPhone/Android app in the future?

Jason L: I'm not Tom, but it's being made in Game Maker. Until and unless Game Maker builds for those operating systems that would require a complete rewrite in a less newbie development environment, which seems incredibly unlikely.

Although if it's successful enough maybe GameLoft will make an OK ripoff.

Sam Barker: ...sterVolume

verendus: I recognize that I'm very, very, very late with this, but my former link got eaten and so I was falsely sure of my sound, which I've had to redo: ...sterVolume

Roan Song: Lil bit rough-sounding. Feel free to tweak. ...sterVolume

GUNPOINT IS AWESOME: here is one. Kinda boring but i wrote it so it would fit for C418's music. ...sterVolume