Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
Jaz: I can't wait until 5 years after Skyrim, when the incredible new faces look this shit to future-us.
GaGrin: Oblivion's people looked fugly on release. Not bad art, just... ugly.
Rei Onryou: I was reading your original Oblivion review in an old PCG on Tues. Don't think face fugliness was mentioned. Although, most games at the time were relatively fugly anyway, so this was still better than all the rest. Hell, I remember having to run most of the graphics settings on medium at release!
Those were the days....no they weren't...
Tom Francis: "Their facial animation ranges from basic to non-existent, and some of their faces are downright ugly (including that of Patrick Stewart's character, sadly)"
Wasn't a huge deal to me then or now, though.
Caleb: This is probably 50% of why I stopped playing Oblivion after one hour.
The other half is that I didn't realize there was a fast travel system. D'oh.
I need to go back to Oblivion at some point :/
Jackrabbit: Yeah, the faces always worried me. No matter how young the character was supposed to be their faces looked crumpled.
TooNu: They all have pudding faces. Big doughy faces where their complexions look see through and a bit like the senator in the first (terrible) X-Men movie when he comes out of the water onto the beach.
I didn't like Oblivions faces nor their chatter.
"Good to see you!"
"I hear the king is dead, a sad day indeed"
"They still have not caught the Grey Fox"
"Well bye bye"
GaGrin: It's a side effect of having randomised faces from a range, you end up with a "grey goo" effect, especially if the extremes of the features aren't really well defined. None of Oblivion's facial options allow pronounced, square, or sharp features - so everyone looks round, flat and as TooNu says, "pudding"-y.
Which is sort of a big deal when you're dealing with characters you're supposed to remember, and hopefully recognise by sight when they're wondering about and you need to find them again.
Rei Onryou: Someone remind me never to question Tom's omnipotence again.
SnuffyTheEvil: Fortunately, you can make the rest of it look pretty nifty with OBGEv3, OBGE Liquid Water and a few dozen texture packs.