A stealth puzzle game that lets you rewire its levels to trick people.
Out now! $10!
Windows, Mac and Linux.
Tell us about it! Literally do tell us about it, or nothing will happen.
Here's the formal permission bit.
Find out when I release a new game, and when there are opportunities to test them.
By Tom Francis. Uses Adaptive Images by Matt Wilcox.
VelvetFistIronGlove: If they fall like that, the only logical result is that when they land, they get embedded in the ground, leaving just their legs sticking out.
barley: That is exactly how I would fall were I pushed out a window. Perfect!
I can see myself trying to do a run where every kill I make must be done through a window.
Gwathdring: I kind of like that version. Does there have to be an improved animation? It adds a certain character to the game ... if it's too against your vision, then I'm sure whatever animation you come up with will also be good. But this is fantastic.
Gwathdring: Also, what VelvetFist said.
Bret: We always say something has a certain character in the rough, and then the real thing comes in, and we love it more.
It's like clockwork.
Man. So many window kills in the future.
Entropy: Have him do the walking animation. upside down. Except 10x faster. yeeeah.
verendus: Wouldn't you still be holding on to him?
Jackohbite: Well now, that'd just be silly, wouldn't it?
icouldbeahero: You should be able to punch them in midair.
dirk: Maybe something along these lines...
The_B: I'm being hella picky here, but it'd be awesome if the guard's hat was actually off his head, falling just slightly alongside him.
Gwathdring: Damn. I really like the one where their hats switch. It was a beautiful idea while it lasted. :'( I shall miss it.
miAlx: I like it, can't wait to see more! :D