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If you jump at them hard enough. I forgot the guards would need a falling animation for this, so it wasn’t on John’s list. It’s cool though, I’ve got it covered. Update: John’s proposal to fix this: Update: What we actually ended up with. | ||
VelvetFistIronGlove: If they fall like that, the only logical result is that when they land, they get embedded in the ground, leaving just their legs sticking out.
barley: That is exactly how I would fall were I pushed out a window. Perfect!
I can see myself trying to do a run where every kill I make must be done through a window. Gwathdring: I kind of like that version. Does there have to be an improved animation? It adds a certain character to the game ... if it's too against your vision, then I'm sure whatever animation you come up with will also be good. But this is fantastic.
Gwathdring: Also, what VelvetFist said.
Bret: We always say something has a certain character in the rough, and then the real thing comes in, and we love it more.
It's like clockwork. Man. So many window kills in the future. Entropy: Have him do the walking animation. upside down. Except 10x faster. yeeeah.
verendus: Wouldn't you still be holding on to him?
Jackohbite: Well now, that'd just be silly, wouldn't it?
icouldbeahero: You should be able to punch them in midair.
The_B: I'm being hella picky here, but it'd be awesome if the guard's hat was actually off his head, falling just slightly alongside him.
Gwathdring: Damn. I really like the one where their hats switch. It was a beautiful idea while it lasted. :'( I shall miss it.
miAlx: I like it, can't wait to see more! :D
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