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Game development








Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.


By me. Uses Adaptive Images by Matt Wilcox.

  • Grant: Thanks to the start of this video, I’ve just now noticed that during the static flickers while staring...
  • Ben: Great analysis. During the lab sequence in the Prey intro, you were looking around for tells that Morgan is in a...
  • RoboLeg: this game would be PERFECT for mobile, and I’d happily pay 10 bucks or so for it.
  • Jepp: 1) Please keep critiquing games by building new ones :) 2) The non-hand holding, simple systems integrating...
  • Jack: Are you going to release Morphblade for iOS or the Nintendo Switch? I would really like to play this on my...
  • Rewarding Creative Play Styles In Hitman

    Postcards From Far Cry Primal

    Solving XCOM’s Snowball Problem

    Kill Zone And Bladestorm

    An Idea For More Flexible Indie Game Awards

    Teaching Heat Signature’s Ship Generator To Think In Sectors

    What Works And Why: Multiple Routes In Deus Ex

    Natural Numbers In Game Design

    Naming Drugs Honestly In Big Pharma

    Writing vs Programming

    Let Me Show You How To Make A Game

    New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

    What Works And Why: Nonlinear Storytelling In Her Story

    My Idea For An ‘Unconventional Weapon’ Game

    From Gunpoint To Heat Signature: A Narrative Journey

    The Cost Of Simplifying Conversations In Videogames

    What Works And Why: Invisible Inc

    Our Super Game Jam Episode Is Out

    What Works And Why: Sauron’s Army

    Showing Heat Signature At Fantastic Arcade And EGX

    What I’m Working On And What I’ve Done

    The Formula For An Episode Of Murder, She Wrote

    Heat Signature Needs An Artist And A Composer

    Improving Heat Signature’s Randomly Generated Ships, Inside And Out

    Gunpoint Patch: New Engine, Steam Workshop, And More

    Distance: A Visual Short Story For The Space Cowboy Game Jam

    Raising An Army Of Flying Dogs In The Magic Circle

    Floating Point Is Out! And Free! On Steam! Watch A Trailer!

    Drawing With Gravity In Floating Point

    What’s Your Fault?

    The Randomised Tactical Elegance Of Hoplite

    Here I Am Being Interviewed By Steve Gaynor For Tone Control

    Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

    The Grappling Hook Game, Dev Log 6: The Accomplice

    A Story Of Heroism In Alien Swarm

    One Desperate Battle In FTL

    To Hell And Back In Spelunky

    Games Vs Story 2

    Gunpoint Development Breakdown

    Five Things I Learned About Game Criticism In Nine Years At PC Gamer

    My Short Story For The Second Machine Of Death Collection

    Not Being An Asshole In An Argument

    Playing Skyrim With Nothing But Illusion

    How Mainstream Games Butchered Themselves, And Why It’s My Fault

    A Short Script For An Animated 60s Heist Movie

    The Magical Logic Of Dark Messiah’s Boot

    Arguing On The Internet

    Shopstorm, A Spelunky Story

    Why Are Stealth Games Cool?

    E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

    The Suspicious Developments manifesto

    GDC Talk: How To Explain Your Game To An Asshole

    Listening To Your Sound Effects For Gunpoint

    Understanding Your Brain

    What Makes Games Good

    A Story Of Plane Seats And Class

    Deckard: Blade Runner, Moron

    Avoiding Suspicion At The US Embassy

    An Idea For A Better Open World Game

    A Different Way To Level Up

    How I Would Have Ended BioShock

    My Script For A Team Fortress 2 Short About The Spy

    Team Fortress 2 Unlockable Weapon Ideas

    Don’t Make Me Play Football Manager

    EVE’s Assassins And The Kill That Shocked A Galaxy

    My Galactic Civilizations 2 War Diary

    I Played Through Episode Two Holding A Goddamn Gnome

    My Short Story For The Machine Of Death Collection

    Blood Money And Sex

    A Woman’s Life In Search Queries

    First Night, Second Life

    SWAT 4: The Movie Script

    Supreme Commander All Czars

    Sometimes winning isn’t enough. Sometimes 50 of the largest unit in the game, the Czar, is not enough. Those times, 51 Czars will generally do it.

    51 Czars 03

    51 Czars 04

    51 Czars 10

    51 Czars 11

    Death beams are cool, but Czars are so huge that they can do even more damage by just falling on you. And you can manually suicide them to make that happen.

    51 Czars 13

    51 Czars 15

    51 Czars 16


    McDanger: My heart just skipped a beat over the beauty of a Czar graveyard.

    Moni: I haven't played SupCom, but I have played the second game. Am I missing out on stuff like this, or am I just playing SupCom 2 wrong?

    PleasingFungus: You're missing out, Moni!

    The funny thing about SC1's SP campaign is that the later missions encouraged this sort of nonsense. I remember my brother launching squadrons of Czars at the foe in one Aeon mission...

    Good times.

    Bret: Man.

    I can see those wrecks forming whole civilizations around them. I would play a game set in that graveyard, I think.

    Now that's scale.

    Davie: See, this is why unit caps are no fun. Dawn of War, for example, made me very sad when I could no longer roll over the opponent in five Baneblades.

    Tom Francis: Moni - I did something similar in SupCom 2, but the scale is certainly a different order of magnitude.

    http://www.pentadact... ...07-day-off

    SupCom 1's unit cap is interesting - it has one, it's just very high, you can increase it, and all units only count as '1'. In other words, it doesn't try to make maxed-out armies balanced, and it's actually part of the late-game tactics to figure out what low-tech stuff you can now suicide in order to free up cap for higher value units.

    So I could have made 499 Czars, or even 1,499, if I was that obsessive about it.

    Rei Onryou: I love you Tom! You take great screenshots, you figure out interesting ways to play games, you describe them brilliantly. You're the Valve of games journalism! =D

    You may now have all my monies.

    Tom Francis: Ha, thanks! Forwarding bank details.

    Chris: I like the GG on that screenshot. If I were some supreme commander dude and I saw that coming towards me I think I'd say something similar.

    Entropy: The Czar graveyard is my new desktop background.

    Korolev: ........should've been all tsars.

    Jason L: My God, it's full of Tsars.