Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
RoboLeg: this game would be PERFECT for mobile, and I’d...
Chris Kilgariff: Hey, This game needs to be a mobile phone...
Andrew: Just linked the book club to you, boosting your...
At 4pm today the embargo for talking about hands-on experience with the first ten hours of Deus Ex: Human Revolution passed, so you’ve probably seen a bunch of stuff about how good it is.
It’s very good.
Here is my coverage of how good it is:
1. Exactly how good it is and why
This is what I’ve wanted from every game in the eleven years since Deus Ex.
2. Diary of a psychopath playthrough
“Pritchard,” Jensen radios in, as he stabs both fist-chisels through a woman’s ribcage. “I’ve found the hostages.”
3. Podcast: The Deus Ex special
Release the pheromones!
Bret: So, you can basically talk about how kickass it is to be a killer cyborg?
I thought I couldn't want this game more.
Jonas: Honestly, not enough game reviews mimic the sound effects in those games. If only written reviews could convey that. Pew pew!
TooNu: The podcast made my journey to work very exciting. My journey to work is never exciting.
also, leaving the mic on at the end...intentional? And lastly, how the fuck does Rich know more about playing through the first 10 hours than you? It appears that way in the podcast.
Phydaux: I'm in the same boat a Graham. I never played Deus Ex when it came out. I've tried to play it recently and just couldn't get into it, so I haven't been too interested in DE3. I'm still undecided if I should get it, but you guys talk about it so passionately that you make me want to play it.