A stealth puzzle game that lets you rewire its levels to trick people.
Out now! $10!
Windows, Mac and Linux.
Tell us about it! Literally do tell us about it, or nothing will happen.
Here's the formal permission bit.
Find out when I release a new game, and when there are opportunities to test them.
By Tom Francis. Uses Adaptive Images by Matt Wilcox.
Gunpoint is going amazingly well. I’ve been splitting what’s left to do into little monthly task lists, and I’ve already finished everything I had down for March. I started making the game in May last year, and said I didn’t want it to take more than a year. So my aim is to release it this May. Expect it in July.
I typically only work on it about one weekend a month, and I forgot about it completely for two months last year. The two days I spent on it during the holidays shot it forwards to a really exciting point, and the feedback from testers on that version was amazing. So lately I’ve been spending about a third of my spare time on it – what we in the lazy industry call ‘crunch’.
Things are going so quickly partly because I’m excited, but mostly because I’ve figured out a good way to work. Some of it is obvious stuff that you know but don’t actually do until you learn it the hard way, some of it is specific to making a game, some of it is just generally useful. Here’s what I’d tell the Tom of May 2010 about getting shit done.
This thing is the focal point of everything you do on the project, and how it makes you feel is usually the deciding factor in whether you work on it or watch another episode of Downton Abbey. Downton Abbey is fucking superb, but there’s only like seven episodes so you really have to pace yourself.
?: I tried to get a test copy of Gunpoint a few weeks ago by emailing you at the address you specified a few posts back. Nothing doing. Was I spam filtered or is that (maguffin/ service) now unavailable?
Jaz: I wish I could enjoy that link at the end. I'm not wild about jazz, and I can get the other two just by sitting downstairs, with a side order of rats in the walls.
Upsilon: A trailer, you say...
The_B: I'm worried in case the past you panics and tries to kill future you before you get the chance to inform him of your intention, say if he thinks you're a disguised Spy, for example...
Plumberduck: That is one EXCITING to-do list!
Cross-linked electrical floors... Mmmmm....
DrugCrazed: There's something interesting there about how much we complain about stories in games, how they're always written last and why games suck because of it...
Joseph: What happened with your MP? I remember you and the PC gamer types being very enthusiastic about him on May's podcast.
TooNu: Rain and Jazz just won the internet.
??: Both my questions answered with brutal efficiency. Well played sir. Apologies for bothering you and good luck with Gunpoint.
Tom Francis: Are you the single question mark guy from earlier? If so, I've replied to the wrong mail - you'll have to make it clearer who you are for me to put you on the list.
Generally, if you're up for testing but didn't say so at the time, I'll include you on the next version but won't send out the old one. It can get confusing to get feedback from old versions after a new one's done.
?Contrite Fool?: Yes, I was the single and double question mark guy. I think in future, I will refrain from trying to communicate with anyone on the internet.
My naturally secretive nature coupled with the fact I only attempt this nonsense while drunk can only lead to trouble. Again apologies, R. M.
Don't post them here, I'm a useless idiot! E-mail tech support with as much detail about your system and the problem as possible, and they can actually do something.
URLs get turned into links automatically. You can use <i>HTML</i> but not [b]forum[/b] code.