All





Games





Music





Television





Films





Personal





Happiness




 

I was about to send an e-mail to Graham, Rich and Jaz explaining why they should get Supreme Commander: Forged Alliance and play against the AI with me sometime, then I started digging out screenshots for supporting evidence, then I realised I’d put way too much effort into this and that the shots were kinda cool.

SupCom 2 is now truly brilliant, but it’s still a different game. Here’s what’s still cool about the last one.

Forged Alliance - CarrierThis is what it looks like when you launch fighter/bombers from an aircraft carrier.

Forged Alliance - SaucerThis is what it looks like when you launch torpedo bombers from an aircraft-carrying flying saucer.

Forged Alliance - MonkeylordsThis is what a lot of Monkeylords look like.

Forged Alliance - WaterlordsIn SupCom 1, heavy shit just walks on the sea bed.

Forged Alliance - StormAnd Monkeylords don’t really care about transport fire.

Forged Alliance - Laser FaceFace lasers were longer range.

Forged Alliance - AssistYou sure could set a lot of shit to assist a thing.

Forged Alliance - BomberThe fourth race has a bomber the size of a stadium. Those explosions? Those were battleships. That was one bomb.

Forged Alliance - CitiesThe fourth race has kind of awesome cities.

Forged Alliance - LoyalistsTech 3 units are utterly badass. Here’s me discovering that Tech 3 Cybran assault bots can turn tactical missiles around mid-air.

Forged Alliance - MoonYou can play on custom maps, such as the fucking moon.

Forged Alliance - Seton'sAnd Seton’s Clutch was actually big.

It’s £10 on Impulse.

 
 

Jaz: I actually had it at one point. I wonder if it's sitting in a packing crate somewhere. It may just be easier to do Impulse, though. HMMM.

Davie: The first game never did much for me. I haven't played FA though, and I have to say, those screenshots are damn snazzy. I do miss not being able to play on a 1000-square-mile map.

Octaeder: Well, I came close to buying this before remembering to check various download services to find that I already owned it. Hooray for drunken sale purchases!

Steve: Is there any real reason why Sup Com 2 has smaller maps? Of all the criticisms that some people voiced about the design decisions of the original game, I didn't think that "The maps were too big" was one of them.

 
Pentadact: I hate to be this guy, but in this case it legitimately was The Consoles. You can do lots to make a game look nice on a 360, but memory is its hardest limit. The console version of SupCom 1 was dragged through the coals by most, including me, for chugging appallingly.
 

Mickiscoole: Seton's Clutch was amazing. So very huge

Skusey: I forget how much smaller SupCom2 is. Unless somebody reminds me of SupCom1, I always think that 2 is massive. Although the new Seton's Clutch is a bit shit.

Joe: I have Forged Alliance! Was an amazing expansion, the incorporation of the Sorian AI made it hard as nails - I, like you, found the original Sup Com AI to be somewhat lacking, but Forged Alliance really taxed me.

Also, echoing what others have said, Seton's Clutch is astonishing, probably one of my favourite RTS maps of all time actually.
 
 

Comment


URLs get turned into links automatically. You can use <i>HTML</i> but not [b]forum[/b] code. If your comment doesn't show up, e-mail me - the spam filter's just detained it for questioning.