Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
RoboLeg: this game would be PERFECT for mobile, and I’d...
Chris Kilgariff: Hey, This game needs to be a mobile phone...
Andrew: Just linked the book club to you, boosting your...
I was about to send an e-mail to Graham, Rich and Jaz explaining why they should get Supreme Commander: Forged Alliance and play against the AI with me sometime, then I started digging out screenshots for supporting evidence, then I realised I’d put way too much effort into this and that the shots were kinda cool.
SupCom 2 is now truly brilliant, but it’s still a different game. Here’s what’s still cool about the last one.
It’s £10 on Impulse.
More Supreme Commander
Jaz: I actually had it at one point. I wonder if it's sitting in a packing crate somewhere. It may just be easier to do Impulse, though. HMMM.
Davie: The first game never did much for me. I haven't played FA though, and I have to say, those screenshots are damn snazzy. I do miss not being able to play on a 1000-square-mile map.
Octaeder: Well, I came close to buying this before remembering to check various download services to find that I already owned it. Hooray for drunken sale purchases!
Steve: Is there any real reason why Sup Com 2 has smaller maps? Of all the criticisms that some people voiced about the design decisions of the original game, I didn't think that "The maps were too big" was one of them.
Tom Francis: I hate to be this guy, but in this case it legitimately was The Consoles. You can do lots to make a game look nice on a 360, but memory is its hardest limit. The console version of SupCom 1 was dragged through the coals by most, including me, for chugging appallingly.
Mickiscoole: Seton's Clutch was amazing. So very huge
Skusey: I forget how much smaller SupCom2 is. Unless somebody reminds me of SupCom1, I always think that 2 is massive. Although the new Seton's Clutch is a bit shit.
Joe: I have Forged Alliance! Was an amazing expansion, the incorporation of the Sorian AI made it hard as nails - I, like you, found the original Sup Com AI to be somewhat lacking, but Forged Alliance really taxed me.
Also, echoing what others have said, Seton's Clutch is astonishing, probably one of my favourite RTS maps of all time actually.