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TOM FRANCIS
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Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

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By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

The Social Network

Written by the West Wing’s Aaron Sorkin, directed by Fight Club’s David Fincher, starring Zombieland’s Jesse Eisenberg, produced by Kevin Spacey for some reason, and perhaps the first and only film to co-star Justin Timberlake as the founder of Napster.

The fact that it’s about the founding of Facebook, which I’m aware is controversial but have no actual knowledge of, is ideal. “I will feel like I’m being informed about something I’m interested in,” I thought, “and be unable to refute any liberties the film takes with the truth, allowing me to enjoy it entirely.”

Yep, that happened.

The last Sorkin film I saw, Charlie Wilson’s War, was good but didn’t really have his stamp on it. Given that this is also a book adaptation, and also based on nonfiction, I figured that would be the case again. It’s absolutely not: the film opens on a conversation in a bar that would be utterly tedious if it were written by anyone else.

“Since we started on the topic of Final Clubs, I think I may have missed a birthday,” Zuckerberg’s girlfriend says, some way into it.

About a series of painful lawsuits, it doesn’t seem like an immediately funny topic. But right from the start, Sorkin finds masses to sink his teeth into: Zuckerberg’s morally bankrupt hot-or-not project, his withering dryness in the discovery sessions, his inability to stand in the same room as a Carribean themed party showing a loop of Niagara Falls.

The Social Network 2

And it’s strangely exciting. Knowing the world-changing degree to which the idea will ultimately explode makes their early celebrations of “600 members!” and the selling point of “exclusivity” tantalising to watch. And makes the ethics of the transgression all the more important.

As the film depicts it, Zuckerberg’s deception makes him absolutely guilty of something, and something we instinctively feel should undermine Facebook. But rationally, what’s shown in the film doesn’t constitute intellectual property theft. It’s just a sort of extreme breach of contract. If you had to convict him of anything beyond that, it’d be several counts of – as the film eloquently puts it – “trying really hard to be an asshole”.

Painting the whole thing as an attempt to impress an ex-girlfriend is mawking it up a little, but at the same time I do buy the frowny nerd rage it entails. Eisenberg does a great impression of the kind of balled up neuroses that really do drive a certain type of genius to do something spectacular with his good ideas. Whether that’s a hint of authenticity or just good acting, I don’t know.

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