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	<title>Comments on: Gunpoint: Making The Jump</title>
	<atom:link href="http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/</link>
	<description>A games writer in the UK who also sometimes tries to make things.</description>
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		<title>By: Jason L</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191561</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Wed, 28 Jul 2010 03:26:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191561</guid>
		<description>The thought occurs: Who said The Invincibles had to be 3D?</description>
		<content:encoded><![CDATA[The thought occurs: Who said The Invincibles had to be 3D?]]></content:encoded>
	</item>
	<item>
		<title>By: dual_barrel</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191456</link>
		<dc:creator>dual_barrel</dc:creator>
		<pubDate>Sun, 25 Jul 2010 07:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191456</guid>
		<description>Cool and thanks!</description>
		<content:encoded><![CDATA[Cool and thanks!]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191373</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Fri, 23 Jul 2010 23:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191373</guid>
		<description>Maths and philosophy, actually. You&#039;d think maths would help, but so far coding has only ever called for high school level stuff.</description>
		<content:encoded><![CDATA[Maths and philosophy, actually. You'd think maths would help, but so far coding has only ever called for high school level stuff.]]></content:encoded>
	</item>
	<item>
		<title>By: dual_barrel</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191349</link>
		<dc:creator>dual_barrel</dc:creator>
		<pubDate>Fri, 23 Jul 2010 01:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191349</guid>
		<description>Pentadact, do you have a degree in Computer Science or something related? Just wondering.</description>
		<content:encoded><![CDATA[Pentadact, do you have a degree in Computer Science or something related? Just wondering.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191211</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Mon, 19 Jul 2010 18:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191211</guid>
		<description>Thanks for the feedback, I&#039;ve added it to the list but I&#039;m removing it here. The alpha&#039;s not public and I&#039;d rather the feedback wasn&#039;t either.</description>
		<content:encoded><![CDATA[Thanks for the feedback, I've added it to the list but I'm removing it here. The alpha's not public and I'd rather the feedback wasn't either.]]></content:encoded>
	</item>
	<item>
		<title>By: Mookae</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191169</link>
		<dc:creator>Mookae</dc:creator>
		<pubDate>Sun, 18 Jul 2010 17:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191169</guid>
		<description>@phydaux Or maybe like l4d&#039;s hunter. Except more bada$$. And he can talk. And doesn&#039;t have to worry about getting shot as much.

And dialogue options FTW. Also if you can, try to throw in other punches. Say, for some insane reason, you pounce a guy with a helmet. Then you would have to choose to punch him in the gut instead, or maybe the classic knee to the groin. And so on. EX.
[Left Click]:Punch
[Right click]:Select target</description>
		<content:encoded><![CDATA[@phydaux Or maybe like l4d's hunter. Except more bada$$. And he can talk. And doesn't have to worry about getting shot as much.<br />
<br />
And dialogue options FTW. Also if you can, try to throw in other punches. Say, for some insane reason, you pounce a guy with a helmet. Then you would have to choose to punch him in the gut instead, or maybe the classic knee to the groin. And so on. EX.<br />
[Left Click]:Punch<br />
[Right click]:Select target]]></content:encoded>
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	<item>
		<title>By: Phydaux</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191133</link>
		<dc:creator>Phydaux</dc:creator>
		<pubDate>Sat, 17 Jul 2010 11:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191133</guid>
		<description>This game sounds, and seems like it&#039;s starting to play out like, a 2D version of Crackdown.</description>
		<content:encoded><![CDATA[This game sounds, and seems like it's starting to play out like, a 2D version of Crackdown.]]></content:encoded>
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	<item>
		<title>By: Ludo</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191123</link>
		<dc:creator>Ludo</dc:creator>
		<pubDate>Sat, 17 Jul 2010 01:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191123</guid>
		<description>Looking forward to the next play test. I&#039;m compiling a list of punchtastic basslines in order to create the most finely honed and funky facepunching experience possible.</description>
		<content:encoded><![CDATA[Looking forward to the next play test. I'm compiling a list of punchtastic basslines in order to create the most finely honed and funky facepunching experience possible.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191097</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Fri, 16 Jul 2010 06:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191097</guid>
		<description>Nope, it&#039;s just an .exe you double-click to play, doesn&#039;t even need to be installed.</description>
		<content:encoded><![CDATA[Nope, it's just an .exe you double-click to play, doesn't even need to be installed.]]></content:encoded>
	</item>
	<item>
		<title>By: TooNu</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191085</link>
		<dc:creator>TooNu</dc:creator>
		<pubDate>Thu, 15 Jul 2010 23:17:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191085</guid>
		<description>that is, I mean medical reasons could also be personal reasons, time reasons, girlfriend reasons, suprise Cambodian lovechild reasons etc</description>
		<content:encoded><![CDATA[that is, I mean medical reasons could also be personal reasons, time reasons, girlfriend reasons, suprise Cambodian lovechild reasons etc]]></content:encoded>
	</item>
	<item>
		<title>By: TooNu</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191084</link>
		<dc:creator>TooNu</dc:creator>
		<pubDate>Thu, 15 Jul 2010 23:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191084</guid>
		<description>To test, do I need to have some sort of computer savvy brain or can I double click a shortcut and get the latest version to run and then I can do monotonous tasks to test things in the game and give awesome feedback? Because if I need a computer savvy brain requiring coding knowledge or some &quot;intelligence&quot; than I can&#039;t apply.
 My point is, if it&#039;s simple to start up I would like to test the game as and when needed as often as needed.

Oh and don&#039;t stop making it by choice.If you HAVE to stop for medical reasons and it&#039;s left uncompleted, I still want a game semi-finished by Tom Francis than no games by Tom Francis.</description>
		<content:encoded><![CDATA[To test, do I need to have some sort of computer savvy brain or can I double click a shortcut and get the latest version to run and then I can do monotonous tasks to test things in the game and give awesome feedback? Because if I need a computer savvy brain requiring coding knowledge or some "intelligence" than I can't apply.<br />
 My point is, if it's simple to start up I would like to test the game as and when needed as often as needed.<br />
<br />
Oh and don't stop making it by choice.If you HAVE to stop for medical reasons and it's left uncompleted, I still want a game semi-finished by Tom Francis than no games by Tom Francis.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191071</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Thu, 15 Jul 2010 20:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191071</guid>
		<description>Heh. Bet on &#039;pinned&#039; dialogue, and probably even post-punch dialogue for some characters. This one set of circumstances has so much potential to play around with, and I&#039;m sick of game dialogue being reserved for people standing around doing their hand-wavy DIGITAL ACTING!</description>
		<content:encoded><![CDATA[Heh. Bet on 'pinned' dialogue, and probably even post-punch dialogue for some characters. This one set of circumstances has so much potential to play around with, and I'm sick of game dialogue being reserved for people standing around doing their hand-wavy DIGITAL ACTING!]]></content:encoded>
	</item>
	<item>
		<title>By: Itantor</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191069</link>
		<dc:creator>Itantor</dc:creator>
		<pubDate>Thu, 15 Jul 2010 20:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191069</guid>
		<description>I think you should take a step back a bit with that idea, DoctorDisaster, and have the dialogue prompt be:
[Space]: (friendly punch)
[Enter]: (aloof punch)
[Shift]: (aggressive punch)
[Left-Click]: Context-sensitive Punch</description>
		<content:encoded><![CDATA[I think you should take a step back a bit with that idea, DoctorDisaster, and have the dialogue prompt be:<br />
[Space]: (friendly punch)<br />
[Enter]: (aloof punch)<br />
[Shift]: (aggressive punch)<br />
[Left-Click]: Context-sensitive Punch]]></content:encoded>
	</item>
	<item>
		<title>By: DoctorDisaster</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191065</link>
		<dc:creator>DoctorDisaster</dc:creator>
		<pubDate>Thu, 15 Jul 2010 19:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191065</guid>
		<description>I love Matt&#039;s idea. Your first pounce opens up a little dialogue prompt:

[Space]: (friendly line)
[Enter]: (aloof line)
[Shift]: (aggressive line)
[Left-Click]: Punch him

If the player tries to pursue the conversation, the spoken options slowly fade away as he does so, while the &quot;punch him&quot; option grows larger and bolder. Eventually the pouncee&#039;s speech is just &quot;wah wah wah, wah wah wahh&quot; and LEFT CLICK TO PUNCH is covering most of the screen and flashing on and off.</description>
		<content:encoded><![CDATA[I love Matt's idea. Your first pounce opens up a little dialogue prompt:<br />
<br />
[Space]: (friendly line)<br />
[Enter]: (aloof line)<br />
[Shift]: (aggressive line)<br />
[Left-Click]: Punch him<br />
<br />
If the player tries to pursue the conversation, the spoken options slowly fade away as he does so, while the "punch him" option grows larger and bolder. Eventually the pouncee's speech is just "wah wah wah, wah wah wahh" and LEFT CLICK TO PUNCH is covering most of the screen and flashing on and off.]]></content:encoded>
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	<item>
		<title>By: Plumberduck</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191060</link>
		<dc:creator>Plumberduck</dc:creator>
		<pubDate>Thu, 15 Jul 2010 16:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191060</guid>
		<description>Awesome to see work continue on the game, Tom! Even more awesome to see the change of name... There was something slightly disconcerting about getting an e-mail with the subject &#039;Private Dick movement.&quot;

Looking at the pounce makes me think about the Hunter in Left 4 Dead, and imagine a Gang-Garrison-style side-scrolling remake of that venerable Valvism.</description>
		<content:encoded><![CDATA[Awesome to see work continue on the game, Tom! Even more awesome to see the change of name... There was something slightly disconcerting about getting an e-mail with the subject 'Private Dick movement."<br />
<br />
Looking at the pounce makes me think about the Hunter in Left 4 Dead, and imagine a Gang-Garrison-style side-scrolling remake of that venerable Valvism.]]></content:encoded>
	</item>
	<item>
		<title>By: LaZodiac</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191056</link>
		<dc:creator>LaZodiac</dc:creator>
		<pubDate>Thu, 15 Jul 2010 14:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191056</guid>
		<description>@Matt: I don&#039;t know, those scenes were actually pretty cool. I liked knowing the motives of why they did things. Admitidly the way they told you about it was a little pretentious, and they shortened it with the sequel, but dangit I did generaly enjoy them.

At any rate, this update mentions useage of a mouse. I know that on keyboards, platforming games are not that good, by why use the mouse?</description>
		<content:encoded><![CDATA[@Matt: I don't know, those scenes were actually pretty cool. I liked knowing the motives of why they did things. Admitidly the way they told you about it was a little pretentious, and they shortened it with the sequel, but dangit I did generaly enjoy them.<br />
<br />
At any rate, this update mentions useage of a mouse. I know that on keyboards, platforming games are not that good, by why use the mouse?]]></content:encoded>
	</item>
	<item>
		<title>By: Quasar</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191052</link>
		<dc:creator>Quasar</dc:creator>
		<pubDate>Thu, 15 Jul 2010 11:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191052</guid>
		<description>It&#039;s looking more and more fun with each iteration - glad the feedback from the first batch was helpful!

Looking forward to the second round.</description>
		<content:encoded><![CDATA[It's looking more and more fun with each iteration - glad the feedback from the first batch was helpful!<br />
<br />
Looking forward to the second round.]]></content:encoded>
	</item>
	<item>
		<title>By: Lack_26</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191049</link>
		<dc:creator>Lack_26</dc:creator>
		<pubDate>Thu, 15 Jul 2010 08:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191049</guid>
		<description>It&#039;s sounding better and better. I have to say, the jump prediction is almost exactly how I imagined it being, and perpetually punching people&#039;s parietal bone looks like excellent fun. Can&#039;t wait till you get the next play test out.</description>
		<content:encoded><![CDATA[It's sounding better and better. I have to say, the jump prediction is almost exactly how I imagined it being, and perpetually punching people's parietal bone looks like excellent fun. Can't wait till you get the next play test out.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191047</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Thu, 15 Jul 2010 07:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191047</guid>
		<description>The_B: Yep, that took about half an hour, so I&#039;m glad someone noticed.</description>
		<content:encoded><![CDATA[The_B: Yep, that took about half an hour, so I'm glad someone noticed.]]></content:encoded>
	</item>
	<item>
		<title>By: LeSwordfish</title>
		<link>http://www.pentadact.com/2010-07-14-gunpoint-making-the-jump/#comment-191046</link>
		<dc:creator>LeSwordfish</dc:creator>
		<pubDate>Thu, 15 Jul 2010 07:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=1916#comment-191046</guid>
		<description>I was in the first test, but must have been left out of the sceond. It&#039;s ok, i dont think i said anything helpful.</description>
		<content:encoded><![CDATA[I was in the first test, but must have been left out of the sceond. It's ok, i dont think i said anything helpful.]]></content:encoded>
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