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	<title>Comments on: The Team Fortress 2 Experience</title>
	<atom:link href="http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/</link>
	<description>A games writer in the UK who also sometimes tries to make things.</description>
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		<title>By: Anonymous</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-193122</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 19 Aug 2010 08:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-193122</guid>
		<description>Personally, I can&#039;t seem to find class-restricted servers if I try. What&#039;s the secret? And are there any that just limit Spies? about 3/4 of my pie chart consists of spychecking and being backstabbed, and that&#039;s why I hardly ever play the game anymore, as neither is fun. No, I never play Engineer or Sniper either.</description>
		<content:encoded><![CDATA[Personally, I can't seem to find class-restricted servers if I try. What's the secret? And are there any that just limit Spies? about 3/4 of my pie chart consists of spychecking and being backstabbed, and that's why I hardly ever play the game anymore, as neither is fun. No, I never play Engineer or Sniper either.]]></content:encoded>
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		<title>By: Devenger</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-63238</link>
		<dc:creator>Devenger</dc:creator>
		<pubDate>Thu, 04 Jun 2009 10:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-63238</guid>
		<description>I&#039;d need three times as many hands to wield all the Ambassadors I now have... the period of scarcity, for me at least, has ended.

I have no idea how Valve can make enough items that trading and suchlike will be an interesting metagame. I wouldn&#039;t mind if they just threw in the towel and gave everyone all of the weapons as they were released - and incorporate the weapon selection into the class menu, so you can pick the right class and the right weapons for the situation very quickly.

Great graph. The pink area summarises my pain... of my 100+ hours of Medic, I&#039;d say about 50 of them were effectively involuntary, trying to fix the team balance. That&#039;s not to say I don&#039;t enjoy Medic, but sometimes blowing stuff up is more enjoyable.</description>
		<content:encoded><![CDATA[I'd need three times as many hands to wield all the Ambassadors I now have... the period of scarcity, for me at least, has ended.<br />
<br />
I have no idea how Valve can make enough items that trading and suchlike will be an interesting metagame. I wouldn't mind if they just threw in the towel and gave everyone all of the weapons as they were released - and incorporate the weapon selection into the class menu, so you can pick the right class and the right weapons for the situation very quickly.<br />
<br />
Great graph. The pink area summarises my pain... of my 100+ hours of Medic, I'd say about 50 of them were effectively involuntary, trying to fix the team balance. That's not to say I don't enjoy Medic, but sometimes blowing stuff up is more enjoyable.]]></content:encoded>
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	<item>
		<title>By: Jazmeister</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-61584</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Sun, 31 May 2009 19:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-61584</guid>
		<description>Maybe if they have more items than backpack slots?</description>
		<content:encoded><![CDATA[Maybe if they have more items than backpack slots?]]></content:encoded>
	</item>
	<item>
		<title>By: PFC Skinner</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-61413</link>
		<dc:creator>PFC Skinner</dc:creator>
		<pubDate>Sun, 31 May 2009 10:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-61413</guid>
		<description>I believe this is what the trading system will be for:
http://forums.steampowered.com/forums/showthread.php?t=845583
Weapon drops will start to have slightly altered stats to make things more interesting.</description>
		<content:encoded><![CDATA[I believe this is what the trading system will be for:<br />
<a href="http://forums.steampowered.com/forums/showthread.php?t=845583" rel="nofollow">http://forums.steamp... ...p?t=845583</a><br />
Weapon drops will start to have slightly altered stats to make things more interesting.]]></content:encoded>
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		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-61407</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Sun, 31 May 2009 09:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-61407</guid>
		<description>Yeah, trade only works if you have scarcity, but at the same time they&#039;re gearing the unlock system to make sure everyone gets to play with the new stuff. If they impliment it soon, trade could still be worthwhile for hats, but otherwise they&#039;ll need to release it with a lot more scarce items for it to be a system worth having.</description>
		<content:encoded><![CDATA[Yeah, trade only works if you have scarcity, but at the same time they're gearing the unlock system to make sure everyone gets to play with the new stuff. If they impliment it soon, trade could still be worthwhile for hats, but otherwise they'll need to release it with a lot more scarce items for it to be a system worth having.]]></content:encoded>
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		<title>By: Cptn.Average</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-61265</link>
		<dc:creator>Cptn.Average</dc:creator>
		<pubDate>Sun, 31 May 2009 00:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-61265</guid>
		<description>The problem with the proposed trading system is that there aren&#039;t nearly enough items to trade considering you only ever need one of any of them.  Unless they were going to go nuts with the accessories, dedicated gamers would end up with a bazillion duplicate items just sitting around.

Maybe a recipe/pawn shop system could have worked, but direct player trading has issues.</description>
		<content:encoded><![CDATA[The problem with the proposed trading system is that there aren't nearly enough items to trade considering you only ever need one of any of them.  Unless they were going to go nuts with the accessories, dedicated gamers would end up with a bazillion duplicate items just sitting around.<br />
<br />
Maybe a recipe/pawn shop system could have worked, but direct player trading has issues.]]></content:encoded>
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	<item>
		<title>By: Jazmeister</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-61102</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Sat, 30 May 2009 16:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-61102</guid>
		<description>mm. I felt overwhelmed by the sudden glut of items and kind of half-heartedly tried them all out. I felt like I cheated. Achievements really weren&#039;t the way to do things, I thought, and I think if they&#039;d examined how their system worked differently than the way they&#039;d envisioned, implemented a trading system, gotten rid of duplicates, or just... &lt;i&gt;something&lt;/i&gt;. It doesn&#039;t feel like Valve, you know?</description>
		<content:encoded><![CDATA[mm. I felt overwhelmed by the sudden glut of items and kind of half-heartedly tried them all out. I felt like I cheated. Achievements really weren't the way to do things, I thought, and I think if they'd examined how their system worked differently than the way they'd envisioned, implemented a trading system, gotten rid of duplicates, or just... <i>something</i>. It doesn't feel like Valve, you know?]]></content:encoded>
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		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-61007</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Sat, 30 May 2009 11:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-61007</guid>
		<description>It&#039;s funny: my complaint was that I couldn&#039;t work towards unlocking the things I wanted in the new system. Now that they&#039;ve reinstated the ability to unlock them with achievements, I still can&#039;t: I&#039;d already got eighteen each of the Sniper and Spy ones through ordinary play, so I woke up this morning with everything. 

I&#039;m happy to have it all, of course, but oddly not nearly as happy as if Cloak and Dagger or Dead Ringer had popped up at random yesterday. Or if they had when I got 17 achievements as the Spy. I managed to have the progress, and the reward, without ever experiencing the progress-towards-a-reward that usually makes these updates exciting.</description>
		<content:encoded><![CDATA[It's funny: my complaint was that I couldn't work towards unlocking the things I wanted in the new system. Now that they've reinstated the ability to unlock them with achievements, I still can't: I'd already got eighteen each of the Sniper and Spy ones through ordinary play, so I woke up this morning with everything. <br />
<br />
I'm happy to have it all, of course, but oddly not nearly as happy as if Cloak and Dagger or Dead Ringer had popped up at random yesterday. Or if they had when I got 17 achievements as the Spy. I managed to have the progress, and the reward, without ever experiencing the progress-towards-a-reward that usually makes these updates exciting.]]></content:encoded>
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		<title>By: Bumface the Brave</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-60996</link>
		<dc:creator>Bumface the Brave</dc:creator>
		<pubDate>Sat, 30 May 2009 11:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-60996</guid>
		<description>Unlock system reverted to the original now. It&#039;s a shame, I think. Although it wasn&#039;t a brilliant idea, something does need to be done. It&#039;s going to take a long time and a lot of negative feedback to find a solution.

And to that chart I&#039;d have to add &quot;Losing due to my own incompetence&quot;. :/</description>
		<content:encoded><![CDATA[Unlock system reverted to the original now. It's a shame, I think. Although it wasn't a brilliant idea, something does need to be done. It's going to take a long time and a lot of negative feedback to find a solution.<br />
<br />
And to that chart I'd have to add "Losing due to my own incompetence". :/]]></content:encoded>
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		<title>By: Roadrunner</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-60989</link>
		<dc:creator>Roadrunner</dc:creator>
		<pubDate>Sat, 30 May 2009 11:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-60989</guid>
		<description>Jazmeister: I remember playing a payload map called Das Cow or something, and the cart was a cow O.o
It was very impressive.</description>
		<content:encoded><![CDATA[Jazmeister: I remember playing a payload map called Das Cow or something, and the cart was a cow O.o<br />
It was very impressive.]]></content:encoded>
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	<item>
		<title>By: Jazmeister</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-60913</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Sat, 30 May 2009 07:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-60913</guid>
		<description>I love seeing all the weird crap people have on their servers. You get custom bullet bill carts and stuff, it&#039;s awesome.</description>
		<content:encoded><![CDATA[I love seeing all the weird crap people have on their servers. You get custom bullet bill carts and stuff, it's awesome.]]></content:encoded>
	</item>
	<item>
		<title>By: DiscountNinja</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-60756</link>
		<dc:creator>DiscountNinja</dc:creator>
		<pubDate>Sat, 30 May 2009 00:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-60756</guid>
		<description>Agreed, the instant TF2 starts downloading anything at all other than a map, I disconnect :)</description>
		<content:encoded><![CDATA[Agreed, the instant TF2 starts downloading anything at all other than a map, I disconnect :)]]></content:encoded>
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		<title>By: Pod</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-60527</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Fri, 29 May 2009 13:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-60527</guid>
		<description>Octaeder:
Downloading sounds is immediate grounds for a disconnect in my opinion.</description>
		<content:encoded><![CDATA[Octaeder:<br />
Downloading sounds is immediate grounds for a disconnect in my opinion.]]></content:encoded>
	</item>
	<item>
		<title>By: Octaeder</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-59957</link>
		<dc:creator>Octaeder</dc:creator>
		<pubDate>Thu, 28 May 2009 12:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-59957</guid>
		<description>Cheers Roadrunner. I now feel quite stupid for not even thinking of looking for that option!</description>
		<content:encoded><![CDATA[Cheers Roadrunner. I now feel quite stupid for not even thinking of looking for that option!]]></content:encoded>
	</item>
	<item>
		<title>By: Roadrunner</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-59924</link>
		<dc:creator>Roadrunner</dc:creator>
		<pubDate>Thu, 28 May 2009 11:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-59924</guid>
		<description>Octaeder, just go into options and disable downloading sounds...</description>
		<content:encoded><![CDATA[Octaeder, just go into options and disable downloading sounds...]]></content:encoded>
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	<item>
		<title>By: Octaeder</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-59913</link>
		<dc:creator>Octaeder</dc:creator>
		<pubDate>Thu, 28 May 2009 10:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-59913</guid>
		<description>I&#039;d also add time spent sat downloading a file like &quot;misc/sounds/kungfu.mp3&quot; because people seem to think that that&#039;s what it&#039;ll take to make their server &#039;awesome&#039;.</description>
		<content:encoded><![CDATA[I'd also add time spent sat downloading a file like "misc/sounds/kungfu.mp3" because people seem to think that that's what it'll take to make their server 'awesome'.]]></content:encoded>
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	<item>
		<title>By: Ludo</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-59902</link>
		<dc:creator>Ludo</dc:creator>
		<pubDate>Thu, 28 May 2009 10:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-59902</guid>
		<description>Perhaps they should have some sort of bank system where people with multiples can trade in say 2 Backburners for a weapon item of their choice. 5 Backburners for a hat.

If you wanted to devote yourself to the pyro I&#039;ve got a spare Axtinguisher with nowhere to go.</description>
		<content:encoded><![CDATA[Perhaps they should have some sort of bank system where people with multiples can trade in say 2 Backburners for a weapon item of their choice. 5 Backburners for a hat.<br />
<br />
If you wanted to devote yourself to the pyro I've got a spare Axtinguisher with nowhere to go.]]></content:encoded>
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	<item>
		<title>By: Dr. nerfball</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-59886</link>
		<dc:creator>Dr. nerfball</dc:creator>
		<pubDate>Thu, 28 May 2009 09:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-59886</guid>
		<description>@ Ludo: For me it&#039;s need for everything except the backburner, which I have 5 of and counting. This means I either have the worst luck imaginable or the game is trying to tell me I&#039;m god&#039;s gift to the pyro class...

I wouldn&#039;t mind it if Valve still encorporated the whole getting items after unlocking a certain amount of achievements as well as the drop thing, just to cater to the people who have insanely bad luck. Mind you, I guess it would be pretty agrivating if you find an item one achievement away from unlocking it...

Or do they still do that and I just really suck as the spy?  =P</description>
		<content:encoded><![CDATA[@ Ludo: For me it's need for everything except the backburner, which I have 5 of and counting. This means I either have the worst luck imaginable or the game is trying to tell me I'm god's gift to the pyro class...<br />
<br />
I wouldn't mind it if Valve still encorporated the whole getting items after unlocking a certain amount of achievements as well as the drop thing, just to cater to the people who have insanely bad luck. Mind you, I guess it would be pretty agrivating if you find an item one achievement away from unlocking it...<br />
<br />
Or do they still do that and I just really suck as the spy?  =P]]></content:encoded>
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	<item>
		<title>By: Ludo</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-59866</link>
		<dc:creator>Ludo</dc:creator>
		<pubDate>Thu, 28 May 2009 08:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-59866</guid>
		<description>@PD102 &quot;I am always awake every night until dawn because I am cursed&quot;

It&#039;s good to know that TF2 provides a friendly neutral ground for humans and vampires alike. A LAN event might be less civilised.

I&#039;ve got a complex interweaving sequence of trades lined up with my friends as soon as the trading system goes live. It reminds me of collecting cards. Ambassador? Got. Cloak and Dagger? Got ... Got ... Need ... Got.</description>
		<content:encoded><![CDATA[@PD102 "I am always awake every night until dawn because I am cursed"<br />
<br />
It's good to know that TF2 provides a friendly neutral ground for humans and vampires alike. A LAN event might be less civilised.<br />
<br />
I've got a complex interweaving sequence of trades lined up with my friends as soon as the trading system goes live. It reminds me of collecting cards. Ambassador? Got. Cloak and Dagger? Got ... Got ... Need ... Got.]]></content:encoded>
	</item>
	<item>
		<title>By: Jazmeister</title>
		<link>http://www.pentadact.com/2009-05-26-the-team-fortress-2-experience/#comment-59826</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Thu, 28 May 2009 06:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=835#comment-59826</guid>
		<description>DiscountNinja: Sexington isn&#039;t very English on there. RUH ROH CAN OF WORMS TIEM. I actually found that I&#039;d auto-join only to be kicked immediately, usually just before a lovely sap session.

Redhawk: I lost the whole match by myself? Thus spoiling your killstreak? Dude, wins &gt; kills, I believe.

PD102: &lt;i&gt;I am always awake every night until dawn because I am cursed.&lt;/i&gt; Also, PCG was full of Arena-whinging till 4am and beyond for most nights since the update, as were many of the servers on my faves. I love the fun servers with the jarate, a lot of them have a mod for infinite jarate ammo, and one had the, uh, &quot;jujizztsu&quot; mod. It was awkward on there. I just went pyro.

Everyone talking about hats: It&#039;s weird getting an unlock that&#039;s cool, because you desperately want to show it to people and tell them about it, but you know they&#039;re going through the torture you were going through until you got it, so it&#039;s weird. Come on Valve, everyone will have everything by the time you put in the trading system (unless it&#039;s now).</description>
		<content:encoded><![CDATA[DiscountNinja: Sexington isn't very English on there. RUH ROH CAN OF WORMS TIEM. I actually found that I'd auto-join only to be kicked immediately, usually just before a lovely sap session.<br />
<br />
Redhawk: I lost the whole match by myself? Thus spoiling your killstreak? Dude, wins &gt; kills, I believe.<br />
<br />
PD102: <i>I am always awake every night until dawn because I am cursed.</i> Also, PCG was full of Arena-whinging till 4am and beyond for most nights since the update, as were many of the servers on my faves. I love the fun servers with the jarate, a lot of them have a mod for infinite jarate ammo, and one had the, uh, "jujizztsu" mod. It was awkward on there. I just went pyro.<br />
<br />
Everyone talking about hats: It's weird getting an unlock that's cool, because you desperately want to show it to people and tell them about it, but you know they're going through the torture you were going through until you got it, so it's weird. Come on Valve, everyone will have everything by the time you put in the trading system (unless it's now).]]></content:encoded>
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