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	<title>Comments on: Ending BioShock</title>
	<atom:link href="http://www.pentadact.com/2009-04-15-ending-bioshock/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pentadact.com/2009-04-15-ending-bioshock/</link>
	<description>A games writer in the UK who also sometimes tries to make things.</description>
	<lastBuildDate>Wed, 08 Feb 2012 03:29:29 +0000</lastBuildDate>
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	<item>
		<title>By: MagoRibia</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-253340</link>
		<dc:creator>MagoRibia</dc:creator>
		<pubDate>Fri, 20 Jan 2012 21:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-253340</guid>
		<description>Hello, I&#039;m new here and want to say hello, all what I love to do is playing games so decide to share what I know better I have several favorite games and now I&#039;m playing this game http://www.playcrg.com/game/368/Awesome-Tanks.html  
please share your games too :)   
:)</description>
		<content:encoded><![CDATA[Hello, I'm new here and want to say hello, all what I love to do is playing games so decide to share what I know better I have several favorite games and now I'm playing this game <a href="http://www.playcrg.com/game/368/Awesome-Tanks.html" rel="nofollow">http://www.playcrg.c... ...Tanks.html</a>  <br />
please share your games too :)   <br />
:)]]></content:encoded>
	</item>
	<item>
		<title>By: LionsPhil</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-232753</link>
		<dc:creator>LionsPhil</dc:creator>
		<pubDate>Thu, 04 Aug 2011 15:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-232753</guid>
		<description>The problem with that is that, in this (excellent) proposed ending, having a drill is plot-essential.</description>
		<content:encoded><![CDATA[The problem with that is that, in this (excellent) proposed ending, having a drill is plot-essential.]]></content:encoded>
	</item>
	<item>
		<title>By: Neurovore</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-229788</link>
		<dc:creator>Neurovore</dc:creator>
		<pubDate>Wed, 15 Jun 2011 21:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-229788</guid>
		<description>Hello, I stumbled upon this Bioshock ending re-write by accident today.

I just have one final suggestion, though. When you are collecting the big daddy suit components, it would be a nice touch if you could pick either the Bouncer parts if you wanted to be a Bouncer big daddy or the Rosie suit parts if you wanted to be a Rosie big daddy. The different suit types would have their own advantages/disadvantages, such as the Bouncer trademark instant-kill drill and rapid charge. The Rosie suit would give you the powerful rivet gun and more damage resistance as the Rosies in Bioshock have more hitpoints than the Bouncer big daddies.

Perhaps as bonus or secret, you could find the &quot;elite&quot; versions of the Rosie and Bouncer big daddy suits hidden in the area which would grant you even more damage resistance and make your attacks more powerful.</description>
		<content:encoded><![CDATA[Hello, I stumbled upon this Bioshock ending re-write by accident today.<br />
<br />
I just have one final suggestion, though. When you are collecting the big daddy suit components, it would be a nice touch if you could pick either the Bouncer parts if you wanted to be a Bouncer big daddy or the Rosie suit parts if you wanted to be a Rosie big daddy. The different suit types would have their own advantages/disadvantages, such as the Bouncer trademark instant-kill drill and rapid charge. The Rosie suit would give you the powerful rivet gun and more damage resistance as the Rosies in Bioshock have more hitpoints than the Bouncer big daddies.<br />
<br />
Perhaps as bonus or secret, you could find the "elite" versions of the Rosie and Bouncer big daddy suits hidden in the area which would grant you even more damage resistance and make your attacks more powerful.]]></content:encoded>
	</item>
	<item>
		<title>By: Post 500, by Tom Francis</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-228403</link>
		<dc:creator>Post 500, by Tom Francis</dc:creator>
		<pubDate>Sat, 28 May 2011 17:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-228403</guid>
		<description>[...] Ending BioShock Imagine this post spluttered loudly and indecipherably by a drunk, and you know what I&#8217;m like [...]</description>
		<content:encoded><![CDATA[[...] Ending BioShock Imagine this post spluttered loudly and indecipherably by a drunk, and you know what I&#8217;m like [...]]]></content:encoded>
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	<item>
		<title>By: The_Ruccus</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-228168</link>
		<dc:creator>The_Ruccus</dc:creator>
		<pubDate>Wed, 25 May 2011 16:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-228168</guid>
		<description>I bought the game on Steam a while back, I think it was less than $9.99 US. Like most, I assume, I absolutely  LOVED 90-99% until the end. Had I paid full  retail I would probably be planning litigation and or violence right now. Your idea for the ending seems much better! Don&#039;t listen to the doubters, man!</description>
		<content:encoded><![CDATA[I bought the game on Steam a while back, I think it was less than $9.99 US. Like most, I assume, I absolutely  LOVED 90-99% until the end. Had I paid full  retail I would probably be planning litigation and or violence right now. Your idea for the ending seems much better! Don't listen to the doubters, man!]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-227949</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Sat, 21 May 2011 15:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-227949</guid>
		<description>Alright, fixed now. Workaround was to create an invisible dummy navigation panel for the plugin to scrape its links from, and a real navigation panel without the labels that tell the plugin to hide it when infinite scroll is working. So everyone should see the manual links now, and if the plugin works, they&#039;ll also automatically load the next page. There&#039;s no notification that it&#039;s doing that, but at this point I&#039;m having a hard time caring.</description>
		<content:encoded><![CDATA[Alright, fixed now. Workaround was to create an invisible dummy navigation panel for the plugin to scrape its links from, and a real navigation panel without the labels that tell the plugin to hide it when infinite scroll is working. So everyone should see the manual links now, and if the plugin works, they'll also automatically load the next page. There's no notification that it's doing that, but at this point I'm having a hard time caring.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-227946</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Sat, 21 May 2011 15:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-227946</guid>
		<description>The problem is that the plugin thinks it&#039;s working for you. If it can&#039;t initialise, it shows the Older Posts link as usual. I can customise what it says while it thinks it&#039;s loading, but I just had a play around with that, and it can&#039;t include any links or PHP. That means there&#039;s no way to have it show you an &#039;Older posts&#039; link while it loads, which would have solved the problem since I&#039;m pretty sure it thinks it&#039;s loading.

It&#039;s kinda weird, the plugin seems otherwise well-made. It warns you can&#039;t use single-quotes in these variables, but in fact you can&#039;t even use double ones. And PHP just breaks the whole thing.

So all I&#039;ve done is changed it to show &quot;Loading older posts...&quot; while it is, so anyone who didn&#039;t realise it was doing that will at least know what&#039;s *supposed* to happen. If it was getting stuck before, though, it&#039;ll probably still get stuck. Maybe I can put older posts links in the sidebar or something.</description>
		<content:encoded><![CDATA[The problem is that the plugin thinks it's working for you. If it can't initialise, it shows the Older Posts link as usual. I can customise what it says while it thinks it's loading, but I just had a play around with that, and it can't include any links or PHP. That means there's no way to have it show you an 'Older posts' link while it loads, which would have solved the problem since I'm pretty sure it thinks it's loading.<br />
<br />
It's kinda weird, the plugin seems otherwise well-made. It warns you can't use single-quotes in these variables, but in fact you can't even use double ones. And PHP just breaks the whole thing.<br />
<br />
So all I've done is changed it to show "Loading older posts..." while it is, so anyone who didn't realise it was doing that will at least know what's *supposed* to happen. If it was getting stuck before, though, it'll probably still get stuck. Maybe I can put older posts links in the sidebar or something.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-227945</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Sat, 21 May 2011 14:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-227945</guid>
		<description>Just tried to fix it to show the older posts link while the JavaScript works, and now it&#039;s completely broken the Infinite Scroll plugin. Yay!</description>
		<content:encoded><![CDATA[Just tried to fix it to show the older posts link while the JavaScript works, and now it's completely broken the Infinite Scroll plugin. Yay!]]></content:encoded>
	</item>
	<item>
		<title>By: Jason L</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-227944</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Sat, 21 May 2011 13:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-227944</guid>
		<description>There&#039;s supposed to be one of those Javascript scroll-down-autoload things on the front page. If it doesn&#039;t work for you you can either disable Javascript here via the NoScript extension, which brings the link back, or manually use URLs of the form www.pentadact.com/index.php/page/&lt;i&gt;n&lt;/i&gt;</description>
		<content:encoded><![CDATA[There's supposed to be one of those Javascript scroll-down-autoload things on the front page. If it doesn't work for you you can either disable Javascript here via the NoScript extension, which brings the link back, or manually use URLs of the form <a href="http://www.pentadact.com/index.php/page/" rel="nofollow">http://www.pentadact... ....php/page/</a><i>n</i>]]></content:encoded>
	</item>
	<item>
		<title>By: Arthur pendragon_y2k</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-227909</link>
		<dc:creator>Arthur pendragon_y2k</dc:creator>
		<pubDate>Fri, 20 May 2011 23:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-227909</guid>
		<description>Wow, amazing stuff. Only spotted this from your review of stats and 1top ten list on the five thousandth (sic) post. As you mentioned, great comments too.
P.S. in only finding this now --- i know you&#039;d had website breakages in the past - is this why in recent months the &#039;older posts&#039; link has gone, and i can only read the 4-5 most recent ones? If i forget to keep up with your fine work for a month or two and you&#039;ve been particularly busy i miss stuff.</description>
		<content:encoded><![CDATA[Wow, amazing stuff. Only spotted this from your review of stats and 1top ten list on the five thousandth (sic) post. As you mentioned, great comments too.<br />
P.S. in only finding this now --- i know you'd had website breakages in the past - is this why in recent months the 'older posts' link has gone, and i can only read the 4-5 most recent ones? If i forget to keep up with your fine work for a month or two and you've been particularly busy i miss stuff.]]></content:encoded>
	</item>
	<item>
		<title>By: Ramunas Jakimavicius</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-225072</link>
		<dc:creator>Ramunas Jakimavicius</dc:creator>
		<pubDate>Wed, 06 Apr 2011 02:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-225072</guid>
		<description>That was a stellar ending sequence, and I really liked the creativity behind Fontaine&#039;s punishment and the splendor of the idea of watching Rapture flood. You also bring up a really good point regarding that radio and the command phrase.

Thanks for sharing!</description>
		<content:encoded><![CDATA[That was a stellar ending sequence, and I really liked the creativity behind Fontaine's punishment and the splendor of the idea of watching Rapture flood. You also bring up a really good point regarding that radio and the command phrase.<br />
<br />
Thanks for sharing!]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew**</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-223138</link>
		<dc:creator>Andrew**</dc:creator>
		<pubDate>Sun, 13 Mar 2011 05:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-223138</guid>
		<description>although on that note, liked the rest of it alot</description>
		<content:encoded><![CDATA[although on that note, liked the rest of it alot]]></content:encoded>
	</item>
	<item>
		<title>By: Andrw</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-223137</link>
		<dc:creator>Andrw</dc:creator>
		<pubDate>Sun, 13 Mar 2011 05:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-223137</guid>
		<description>weren&#039;t the vita chambers linked directly to Ryan&#039;s (and through birth, yours) genetic code, thus woudln&#039;t it not work for Fontaine ever? all you did was give Fontaine a key, not make him your brother</description>
		<content:encoded><![CDATA[weren't the vita chambers linked directly to Ryan's (and through birth, yours) genetic code, thus woudln't it not work for Fontaine ever? all you did was give Fontaine a key, not make him your brother]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-222658</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Sun, 06 Mar 2011 12:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-222658</guid>
		<description>In a world where spam is left by robots and meaningful comments by humans, I think we&#039;ve found our first cyborg.

(Cheers, btw)</description>
		<content:encoded><![CDATA[In a world where spam is left by robots and meaningful comments by humans, I think we've found our first cyborg.<br />
<br />
(Cheers, btw)]]></content:encoded>
	</item>
	<item>
		<title>By: BestMountainBikes</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-222655</link>
		<dc:creator>BestMountainBikes</dc:creator>
		<pubDate>Sun, 06 Mar 2011 11:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-222655</guid>
		<description>an awesome way to end it. this articles help me to end the game nicely.. thanks a lot</description>
		<content:encoded><![CDATA[an awesome way to end it. this articles help me to end the game nicely.. thanks a lot]]></content:encoded>
	</item>
	<item>
		<title>By: Jason L</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-200891</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Wed, 15 Sep 2010 03:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-200891</guid>
		<description>Just FYI he has &lt;a href=&quot;https://docs.google.com/Doc?id=ddrnmqm7_76fgp6qj&quot; rel=&quot;nofollow&quot;&gt;written&lt;/a&gt; (part of) &lt;a href=&quot;http://www.pentadact.com/index.php/2010-08-05-machine-of-death-is-out-in-two-months&quot; rel=&quot;nofollow&quot;&gt;a book&lt;/a&gt;</description>
		<content:encoded><![CDATA[Just FYI he has <a href="https://docs.google.com/Doc?id=ddrnmqm7_76fgp6qj" rel="nofollow">written</a> (part of) <a href="http://www.pentadact.com/index.php/2010-08-05-machine-of-death-is-out-in-two-months" rel="nofollow">a book</a>]]></content:encoded>
	</item>
	<item>
		<title>By: Momo the Cow</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-200861</link>
		<dc:creator>Momo the Cow</dc:creator>
		<pubDate>Tue, 14 Sep 2010 13:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-200861</guid>
		<description>Fucking golden, mate. Your article gave me the closure and satisfaction that the original utterly failed to deliver on (following it&#039;s considerable promise). If you don&#039;t end up writing games, try writing movies. I&#039;ll be first in line.</description>
		<content:encoded><![CDATA[Fucking golden, mate. Your article gave me the closure and satisfaction that the original utterly failed to deliver on (following it's considerable promise). If you don't end up writing games, try writing movies. I'll be first in line.]]></content:encoded>
	</item>
	<item>
		<title>By: tomeoftom</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-200813</link>
		<dc:creator>tomeoftom</dc:creator>
		<pubDate>Mon, 13 Sep 2010 15:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-200813</guid>
		<description>Oh, MAN. That is just so, so, SO perfect. Totally amazing work. Just. AHHH. Christ. YES.

Fucking brilliant.</description>
		<content:encoded><![CDATA[Oh, MAN. That is just so, so, SO perfect. Totally amazing work. Just. AHHH. Christ. YES.<br />
<br />
Fucking brilliant.]]></content:encoded>
	</item>
	<item>
		<title>By: RPS Think Tank: Let&#8217;s End This &#124; Rock, Paper, Shotgun</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-200810</link>
		<dc:creator>RPS Think Tank: Let&#8217;s End This &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Mon, 13 Sep 2010 14:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-200810</guid>
		<description>[...] of us actually chose BioShock, probably because we were far too intimidated by Tom Francis&#8217;s excellent re-imagining of the game post-your encounter with Andrew [...]</description>
		<content:encoded><![CDATA[[...] of us actually chose BioShock, probably because we were far too intimidated by Tom Francis&#8217;s excellent re-imagining of the game post-your encounter with Andrew [...]]]></content:encoded>
	</item>
	<item>
		<title>By: Harold</title>
		<link>http://www.pentadact.com/2009-04-15-ending-bioshock/#comment-192255</link>
		<dc:creator>Harold</dc:creator>
		<pubDate>Fri, 06 Aug 2010 14:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-192255</guid>
		<description>I&#039;m so very late to the party, but here goes :
thank you for your alternate ending, it&#039;s pretty fantastic. I still have some questions I&#039;d like your thoughts on :
why would Fontaine want to leave Rapture in the first place? He fought so hard to get control of it. I get that the flooding you imagine woulld make rapture basically worthless, but I don&#039;t see very much value in Rapture anyway in the original game so I don&#039;t get Fontaine&#039;s motive (why would you want to get control of such a hollow place?).
Either he has control and eternal life through the VitaChambers, or he just want to escape and he should have escaped instead of sending you out as a baby in the capsule (maybe the whole plot is about breaking out of Rapture, I don&#039;t recall everything).
Also, don&#039;t you think Fontaine, with complete control over Rapture, could use the public announcement system with the same effect as the radio? Therefore, you could get rid of the radio, and it wouldn&#039;t change much.</description>
		<content:encoded><![CDATA[I'm so very late to the party, but here goes :<br />
thank you for your alternate ending, it's pretty fantastic. I still have some questions I'd like your thoughts on :<br />
why would Fontaine want to leave Rapture in the first place? He fought so hard to get control of it. I get that the flooding you imagine woulld make rapture basically worthless, but I don't see very much value in Rapture anyway in the original game so I don't get Fontaine's motive (why would you want to get control of such a hollow place?).<br />
Either he has control and eternal life through the VitaChambers, or he just want to escape and he should have escaped instead of sending you out as a baby in the capsule (maybe the whole plot is about breaking out of Rapture, I don't recall everything).<br />
Also, don't you think Fontaine, with complete control over Rapture, could use the public announcement system with the same effect as the radio? Therefore, you could get rid of the radio, and it wouldn't change much.]]></content:encoded>
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