Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
Jepp: 1) Please keep critiquing games by building new ones :)...
Chris Kilgariff: Hey, This game needs to be a mobile phone...
Andrew: Just linked the book club to you, boosting your...
I’ve been waiting for this enormous, surreal, self-referential net-culture conversion of Deus Ex for ages. It finally came out today, so I immediately carried on playing the game I was reviewing this weekend and then sat outside and wrote it up and then cooked a meal and watched a bit of TV and talked to Kim for a while. But then, right away, I read a review of it.
Richard Cobbett gives it an enormous and extremely enthusiastic write-up on his blog, which makes a good read while the 923MB file is downloading. Lead Designer Jonas Wæver often chimes in here on James, so I’m glad to hear his work wasn’t wasted. I’ll update this post once I’ve given it a fair shake.
If you find your reading and connection speeds are such that you finish Richard’s review some minutes before the mod itself has downloaded, I can recommend from first-hand experience writing a blog post about its availability and the fact that you haven’t played it yet. It leads immediately to enormous popularity and profit.
Update: I’ve played it! A bit. I did the whole training section and watched the intro in full, so I didn’t actually get far into the game proper in the time. I dig the manned security camera mechanic, whereby you can eliminate the guy watching the monitors to neutralise one.
It was actually a guy watching monitors who saw me when I was sneaking around the apartment vents, though, and I had to grab a screwdriver from his desk to stab him in the back of the head with as he set off the alarm. That screwdriver saw some pretty heavy use before I finally succumbed to the summoned security forces, so I think I need to up the difficulty. And not sneak around stabbing security guards with screwdrivers.
All very impressive, and Richard is right, it adopts the Deus Ex motifs well. The voice of the main character seemed particularly good, as far as I played.
Jonas: I will now demonstrate my amateurism by being the first to comment on your blog post about my project.
I am glad to hear you enjoyed downloading The Nameless Mod! I'm also pleased that you liked Mr. Cobbett's review, as I generally found it a positive experience as well.
And thank you for the namedrop. I may now die a happy man :P
Now I hope you'll excuse me as I go back to helping people get atrociously old Deus Ex to run on their ludicrously powerful quad core Windows Vista machines.
Belcher: Go Jonas!
Mobba: Jonas, will you marry me?
Ben Abraham: @Jonas
You mean to tell me that you've actually been able to get DX running on Multicores? I just give up in frustration and break out the old, busted up Pentium 3 laptop. =P
Archagon: Eh? DX runs perfectly fine on my Q6600.
Chris Evans: I shall be blogging about TNM later, then we shall see who has blogged about it better Tom!
Jonas: Mobba: If the dowry's right.
Ben: Yes, the original game has its flaws, but a guy called Hanfling has made custom launchers (new .exe) for all the old Unreal engine games, and we've packaged it with The Nameless Mod so it should work on multicores by default. It also fixes an issue with speedstepping on laptops.
Of course that doesn't stop people from getting the strangest errors, but I think the mod works for most people.
Chris: Fine I shall have to start obsessively refreshing your blog as well then!
Chris Evans: Jonas - give it time, I am working away hard on some uni work, something will appear sometime today though ;)
Jonas: I am a patient man, Chris.
But not that patient.
J-Man: ARGH my PCG cover disc won't work, and more importantly I can't get at blunt force trauma!
Oh, and what's this about Deus Ex?
Must make a website for it at some point, I link one that doesn't exist in All Over this month.
J-Man: Oh please do. I'm gonna try using a different computer and put it on my network. Let's hope that
Belcher: @ Ben, I always just had to set the affinity to a single core. If you don't know how, it's easy. Just run the game, press ctrl-alt-dlt, right click the DX exe, click set affinity, and make sure only 0 is checked.
It might not work for vista / quad cores, but it's always worked for me (XP & Dual Core.)
Paul: Weird.I have Deus Ex GOTY edition, I installed widescreen patch and HDTP and everything works flawlessly, with core 2 duo 3.16ghz and gtx280 on winXP SP3.
I am looking forward to playing the mod, though I am gonna get to it later (I am in the middle of Crysis and GTA4 right now).
TooNu: 7 years......7 long years of waiting...I... will call in sick this week.
Qazi: I spent an hour listening to Chris the Critic(?) in the Fan Fiction Store talk about Deus Ex AI theory. My word, this mod is awesome.