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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.

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By me. Uses Adaptive Images by Matt Wilcox.

  • RoboLeg: this game would be PERFECT for mobile, and I’d happily pay 10 bucks or so for it.
  • Jepp: 1) Please keep critiquing games by building new ones :) 2) The non-hand holding, simple systems integrating...
  • Jack: Are you going to release Morphblade for iOS or the Nintendo Switch? I would really like to play this on my...
  • Spaceman Moses: One-eyeing this on my phone from the depths of my covers I lazily ask: what do you mean XCOM2 clarity...
  • kripto: For what it’s worth, I also like Morphblade more than Imbroglio. Although, to be fair, I’ve also...
  • Hitman header tunnel

    Rewarding Creative Play Styles In Hitman

    Far Cry Primal Thumbnail

    Postcards From Far Cry Primal

    Snowball jack header

    Solving XCOM’s Snowball Problem

    Kill Zone and Bladestorm

    Kill Zone And Bladestorm

    BAFTA Featured

    An Idea For More Flexible Indie Game Awards

    Sectors Header

    Teaching Heat Signature’s Ship Generator To Think In Sectors

    DXHR Open area

    What Works And Why: Multiple Routes In Deus Ex

    Heat Signature Natural Numbers

    Natural Numbers In Game Design

    Pharma Header

    Naming Drugs Honestly In Big Pharma

    Writing vs Programming

    Make A Game Tutorial Thumbnail Featured IMage

    Let Me Show You How To Make A Game

    New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

    Her Story banner

    What Works And Why: Nonlinear Storytelling In Her Story

    My Idea For An ‘Unconventional Weapon’ Game

    From Gunpoint To Heat Signature: A Narrative Journey

    The Cost Of Simplifying Conversations In Videogames

    Invisible Header

    What Works And Why: Invisible Inc

    Super Game Jam Header

    Our Super Game Jam Episode Is Out

    Shadow of Mordor Header 2

    What Works And Why: Sauron’s Army

    Heat Signature Talk

    Showing Heat Signature At Fantastic Arcade And EGX

    Projects

    What I’m Working On And What I’ve Done

    Murder, She Wrote

    The Formula For An Episode Of Murder, She Wrote

    Heat Signature Wide 2

    Heat Signature Needs An Artist And A Composer

    Heat Signature Floorplans Header

    Improving Heat Signature’s Randomly Generated Ships, Inside And Out

    Gunpoint Steam Workshop

    Gunpoint Patch: New Engine, Steam Workshop, And More

    Distance Header

    Distance: A Visual Short Story For The Space Cowboy Game Jam

    The Magic Circle

    Raising An Army Of Flying Dogs In The Magic Circle

    Floating Point Blog Launch

    Floating Point Is Out! And Free! On Steam! Watch A Trailer!

    Floating Sine

    Drawing With Gravity In Floating Point

    Fault

    What’s Your Fault?

    Hoplite banner

    The Randomised Tactical Elegance Of Hoplite

    Gone Point

    Here I Am Being Interviewed By Steve Gaynor For Tone Control

    Heat Signature Thumbnail

    Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

    GRappling Hook Thumbnail

    The Grappling Hook Game, Dev Log 6: The Accomplice

    Alien Swarm Heroics

    A Story Of Heroism In Alien Swarm

    FTL Story

    One Desperate Battle In FTL

    Spelunky Banner

    To Hell And Back In Spelunky

    Game vs story graph

    Games Vs Story 2

    Gunpoint Breakdown

    Gunpoint Development Breakdown

    Max Payne 3

    Five Things I Learned About Game Criticism In Nine Years At PC Gamer

    This is how you die

    My Short Story For The Second Machine Of Death Collection

    Clouds

    Not Being An Asshole In An Argument

    Skyrim Diary - Frostmere

    Playing Skyrim With Nothing But Illusion

    Mainstream Games

    How Mainstream Games Butchered Themselves, And Why It’s My Fault

    A-Rock-and-a-Hard-Place-Trio-Jan

    A Short Script For An Animated 60s Heist Movie

    Dark Messiah

    The Magical Logic Of Dark Messiah’s Boot

    Arguing

    Arguing On The Internet

    Spelunky

    Shopstorm, A Spelunky Story

    Stealth Games

    Why Are Stealth Games Cool?

    Violence

    E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

    Suspicious Manifesto

    The Suspicious Developments manifesto

    GDC

    GDC Talk: How To Explain Your Game To An Asshole

    Crosslink

    Listening To Your Sound Effects For Gunpoint

    Happiness

    Understanding Your Brain

    What Makes Games Good

    What Makes Games Good

    Seat Quest

    A Story Of Plane Seats And Class

    Deckard: Blade Runner, Moron

    Beneath Suspicion

    Avoiding Suspicion At The US Embassy

    Open Worlds

    An Idea For A Better Open World Game

    Level Up

    A Different Way To Level Up

    BioShock Ending

    How I Would Have Ended BioShock

    Meet the Spy

    My Script For A Team Fortress 2 Short About The Spy

    Team Fortress 2

    Team Fortress 2 Unlockable Weapon Ideas

    Football Manager

    Don’t Make Me Play Football Manager

    EVE Assassins

    EVE’s Assassins And The Kill That Shocked A Galaxy

    GalCiv 2

    My Galactic Civilizations 2 War Diary

    Gnome

    I Played Through Episode Two Holding A Goddamn Gnome

    Machine of Death

    My Short Story For The Machine Of Death Collection

    Blood money and sex

    Blood Money And Sex

    AOL

    A Woman’s Life In Search Queries

    Second Life

    First Night, Second Life

    SWAT 4

    SWAT 4: The Movie Script

    The Nameless Mod Is Out, Apparently Great

    nameless

    I’ve been waiting for this enormous, surreal, self-referential net-culture conversion of Deus Ex for ages. It finally came out today, so I immediately carried on playing the game I was reviewing this weekend and then sat outside and wrote it up and then cooked a meal and watched a bit of TV and talked to Kim for a while. But then, right away, I read a review of it.

    Richard Cobbett gives it an enormous and extremely enthusiastic write-up on his blog, which makes a good read while the 923MB file is downloading. Lead Designer Jonas Wæver often chimes in here on James, so I’m glad to hear his work wasn’t wasted. I’ll update this post once I’ve given it a fair shake.

    If you find your reading and connection speeds are such that you finish Richard’s review some minutes before the mod itself has downloaded, I can recommend from first-hand experience writing a blog post about its availability and the fact that you haven’t played it yet. It leads immediately to enormous popularity and profit.

    Update: I’ve played it! A bit. I did the whole training section and watched the intro in full, so I didn’t actually get far into the game proper in the time. I dig the manned security camera mechanic, whereby you can eliminate the guy watching the monitors to neutralise one.

    It was actually a guy watching monitors who saw me when I was sneaking around the apartment vents, though, and I had to grab a screwdriver from his desk to stab him in the back of the head with as he set off the alarm. That screwdriver saw some pretty heavy use before I finally succumbed to the summoned security forces, so I think I need to up the difficulty. And not sneak around stabbing security guards with screwdrivers.

    All very impressive, and Richard is right, it adopts the Deus Ex motifs well. The voice of the main character seemed particularly good, as far as I played.

    Jonas: I will now demonstrate my amateurism by being the first to comment on your blog post about my project.

    I am glad to hear you enjoyed downloading The Nameless Mod! I'm also pleased that you liked Mr. Cobbett's review, as I generally found it a positive experience as well.

    And thank you for the namedrop. I may now die a happy man :P

    Now I hope you'll excuse me as I go back to helping people get atrociously old Deus Ex to run on their ludicrously powerful quad core Windows Vista machines.

    Belcher: Go Jonas!

    Mobba: Jonas, will you marry me?

    MartinJ: Oh.

    Oh, God.

    Ben Abraham: @Jonas

    You mean to tell me that you've actually been able to get DX running on Multicores? I just give up in frustration and break out the old, busted up Pentium 3 laptop. =P

    Archagon: Eh? DX runs perfectly fine on my Q6600.

    Chris Evans: I shall be blogging about TNM later, then we shall see who has blogged about it better Tom!

    Jonas: Mobba: If the dowry's right.

    Ben: Yes, the original game has its flaws, but a guy called Hanfling has made custom launchers (new .exe) for all the old Unreal engine games, and we've packaged it with The Nameless Mod so it should work on multicores by default. It also fixes an issue with speedstepping on laptops.

    Of course that doesn't stop people from getting the strangest errors, but I think the mod works for most people.

    Chris: Fine I shall have to start obsessively refreshing your blog as well then!

    Chris Evans: Jonas - give it time, I am working away hard on some uni work, something will appear sometime today though ;)

    Jonas: I am a patient man, Chris.

    But not that patient.

    (sorry)

    J-Man: ARGH my PCG cover disc won't work, and more importantly I can't get at blunt force trauma!

    Oh, and what's this about Deus Ex?

    Pentadact: BLUNT.
    FORCE.
    TRAUMA.

    Must make a website for it at some point, I link one that doesn't exist in All Over this month.

    J-Man: Oh please do. I'm gonna try using a different computer and put it on my network. Let's hope that
    BLUNT.
    FORCE.
    TRAUMA.
    works.

    Belcher: @ Ben, I always just had to set the affinity to a single core. If you don't know how, it's easy. Just run the game, press ctrl-alt-dlt, right click the DX exe, click set affinity, and make sure only 0 is checked.

    It might not work for vista / quad cores, but it's always worked for me (XP & Dual Core.)

    Paul: Weird.I have Deus Ex GOTY edition, I installed widescreen patch and HDTP and everything works flawlessly, with core 2 duo 3.16ghz and gtx280 on winXP SP3.

    I am looking forward to playing the mod, though I am gonna get to it later (I am in the middle of Crysis and GTA4 right now).

    TooNu: 7 years......7 long years of waiting...I... will call in sick this week.

    Qazi: I spent an hour listening to Chris the Critic(?) in the Fan Fiction Store talk about Deus Ex AI theory. My word, this mod is awesome.