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	<title>Comments on: Extra Mirror&#8217;s Edge Levels Blocky, Unrealistic</title>
	<atom:link href="http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/</link>
	<description>A games writer in the UK who also sometimes tries to make things.</description>
	<lastBuildDate>Wed, 08 Feb 2012 22:59:54 +0000</lastBuildDate>
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	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-40141</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Sun, 21 Dec 2008 01:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-40141</guid>
		<description>Interesting. I&#039;d heard it was coming later, but wasn&#039;t sure if it&#039;d be free. Time Trial hasn&#039;t turned out to be the appeal of the game for me, but I&#039;ll buy these just to try if they&#039;re on Steam. If they&#039;re exclusive to EA Downloader, my money will remain exclusive to the Co-operative Bank.</description>
		<content:encoded><![CDATA[Interesting. I'd heard it was coming later, but wasn't sure if it'd be free. Time Trial hasn't turned out to be the appeal of the game for me, but I'll buy these just to try if they're on Steam. If they're exclusive to EA Downloader, my money will remain exclusive to the Co-operative Bank.]]></content:encoded>
	</item>
	<item>
		<title>By: Jason L</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-40139</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Sun, 21 Dec 2008 00:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-40139</guid>
		<description>News, the Mirror&#039;s Edge DLC isn&#039;t bundled with the PC version. A Gamespot preview specifies it&#039;ll be USD10 extra.</description>
		<content:encoded><![CDATA[News, the Mirror's Edge DLC isn't bundled with the PC version. A Gamespot preview specifies it'll be USD10 extra.]]></content:encoded>
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	<item>
		<title>By: LaZodiac</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39524</link>
		<dc:creator>LaZodiac</dc:creator>
		<pubDate>Sun, 07 Dec 2008 18:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39524</guid>
		<description>@ Jon Baker

I may not be what you&#039;d call a fan of Penny Arcade, but that was rather funny.

And yes, EA did a real good thing when they decided to make Mirror&#039;s Edge.</description>
		<content:encoded><![CDATA[@ Jon Baker<br />
<br />
I may not be what you'd call a fan of Penny Arcade, but that was rather funny.<br />
<br />
And yes, EA did a real good thing when they decided to make Mirror's Edge.]]></content:encoded>
	</item>
	<item>
		<title>By: Jazmeister</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39479</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Sun, 07 Dec 2008 12:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39479</guid>
		<description>I did not get that PA comic, before. Now I may begin my chuckles in earnest.</description>
		<content:encoded><![CDATA[I did not get that PA comic, before. Now I may begin my chuckles in earnest.]]></content:encoded>
	</item>
	<item>
		<title>By: TooNu</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39477</link>
		<dc:creator>TooNu</dc:creator>
		<pubDate>Sun, 07 Dec 2008 12:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39477</guid>
		<description>That Deus Ex speedrun was awesome. Jumping through Magi Chows window was great but the parts taht got me the most, were the accurate GEP rocket firing in the tanker and the almost level skip of the cathedral. How does one think up solutions like these? crazy.</description>
		<content:encoded><![CDATA[That Deus Ex speedrun was awesome. Jumping through Magi Chows window was great but the parts taht got me the most, were the accurate GEP rocket firing in the tanker and the almost level skip of the cathedral. How does one think up solutions like these? crazy.]]></content:encoded>
	</item>
	<item>
		<title>By: Jon Baker</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39457</link>
		<dc:creator>Jon Baker</dc:creator>
		<pubDate>Sun, 07 Dec 2008 03:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39457</guid>
		<description>@LaZodiac

Yeah, the vertigo is pretty well known.  Case in point:

http://www.penny-arcade.com/comic/2008/11/3/

Still, I commend EA for doing something totally different and refreshing, even if it does have the same effect on me as ipecac does.</description>
		<content:encoded><![CDATA[@LaZodiac<br />
<br />
Yeah, the vertigo is pretty well known.  Case in point:<br />
<br />
<a href="http://www.penny-arcade.com/comic/2008/11/3/" rel="nofollow">http://www.penny-arc... ...2008/11/3/</a><br />
<br />
Still, I commend EA for doing something totally different and refreshing, even if it does have the same effect on me as ipecac does.]]></content:encoded>
	</item>
	<item>
		<title>By: LaZodiac</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39449</link>
		<dc:creator>LaZodiac</dc:creator>
		<pubDate>Sun, 07 Dec 2008 00:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39449</guid>
		<description>I&#039;m so sorry Pentadact, but Mirror&#039;s Edge probably won&#039;t be a buy for me, specificly because of that video.

I got vertigo just watching it. I&#039;ll rent it though, and try not to think my cieling is the wall.</description>
		<content:encoded><![CDATA[I'm so sorry Pentadact, but Mirror's Edge probably won't be a buy for me, specificly because of that video.<br />
<br />
I got vertigo just watching it. I'll rent it though, and try not to think my cieling is the wall.]]></content:encoded>
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	<item>
		<title>By: Devenger</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39447</link>
		<dc:creator>Devenger</dc:creator>
		<pubDate>Sat, 06 Dec 2008 21:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39447</guid>
		<description>About the Boots of Blinding Speed not blinding him: Orcs have a 50% resistance to magic, so he&#039;s only 50% blinded. Observe how the game is at 50% light level for the rest of the run. And, axe power attacks just do a lot of damage, and a hit is (usually) a hit, so he could kill anything eventually with the right timing.</description>
		<content:encoded><![CDATA[About the Boots of Blinding Speed not blinding him: Orcs have a 50% resistance to magic, so he's only 50% blinded. Observe how the game is at 50% light level for the rest of the run. And, axe power attacks just do a lot of damage, and a hit is (usually) a hit, so he could kill anything eventually with the right timing.]]></content:encoded>
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		<title>By: Dante</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39445</link>
		<dc:creator>Dante</dc:creator>
		<pubDate>Sat, 06 Dec 2008 19:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39445</guid>
		<description>He also uses an exploit that can let you pick any lock with just one pick. All you have to do is start picking, go to the inventory for the right amount of time, then go back and it&#039;ll be done.</description>
		<content:encoded><![CDATA[He also uses an exploit that can let you pick any lock with just one pick. All you have to do is start picking, go to the inventory for the right amount of time, then go back and it'll be done.]]></content:encoded>
	</item>
	<item>
		<title>By: Pod</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39444</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Sat, 06 Dec 2008 19:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39444</guid>
		<description>That deus ex speed run was hilarious. I love how he just legged it past hordes of guards and they didn&#039;t even manage to get shots in...or that lift ride....or the way he did something with cigarettes and got all his loot in the cell... or the way he clipped through walls...or...oor...or


etc!
Manaic. He also, in those few minutes, showed me some bits of the game I never saw &#039;cause I didn&#039;t do them the &quot;bad&quot; way, or whatever.</description>
		<content:encoded><![CDATA[That deus ex speed run was hilarious. I love how he just legged it past hordes of guards and they didn't even manage to get shots in...or that lift ride....or the way he did something with cigarettes and got all his loot in the cell... or the way he clipped through walls...or...oor...or<br />
<br />
<br />
etc!<br />
Manaic. He also, in those few minutes, showed me some bits of the game I never saw 'cause I didn't do them the "bad" way, or whatever.]]></content:encoded>
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	<item>
		<title>By: Man Raised By Puffins</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39443</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Sat, 06 Dec 2008 18:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39443</guid>
		<description>@ Dante: Yeah, spotting those alternate routes is a real joy. The time-trials are great to just dip into for half an hour or so to attack the 2-3 star times.

Those new time-trial maps do look rather nice, shame they&#039;re somewhat overpriced. Mirror&#039;s Edge is already cutting it fine in terms of value for money without having to pay an extra Â£7 for a map pack. Although presumably it&#039;ll bundled in with the PC version, so this issue probably won&#039;t affect many here.</description>
		<content:encoded><![CDATA[@ Dante: Yeah, spotting those alternate routes is a real joy. The time-trials are great to just dip into for half an hour or so to attack the 2-3 star times.<br />
<br />
Those new time-trial maps do look rather nice, shame they're somewhat overpriced. Mirror's Edge is already cutting it fine in terms of value for money without having to pay an extra Â£7 for a map pack. Although presumably it'll bundled in with the PC version, so this issue probably won't affect many here.]]></content:encoded>
	</item>
	<item>
		<title>By: Bret</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39441</link>
		<dc:creator>Bret</dc:creator>
		<pubDate>Sat, 06 Dec 2008 18:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39441</guid>
		<description>Probably because you like games with options, which tends to mean some guy will figure out how to break them entirely.</description>
		<content:encoded><![CDATA[Probably because you like games with options, which tends to mean some guy will figure out how to break them entirely.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39439</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Sat, 06 Dec 2008 17:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39439</guid>
		<description>Yeah, we covered that one in the mag when it first came out. 

There&#039;s a scripted event on a path near the starting town where a mage plummets from the sky, and he has on him two scrolls that spectacularly increase your jumping ability for just a second. The runner takes them, then uses a scroll that teleports you to the nearest temple, and from there uses one to jump halfway across the world to land precisely in front of a travelling adventurer who has another unique item: the Boots of Blinding Speed. The speed boost is enormous, but they literally do blind you. Luckily the blinding is a magical effect, whereas the speed is a straight stat boost, so by using a resist-magic spell (I think) he gets only the positive effect from donning them. The rest is all done with one-off scrolls, which he gets by killing the scroll-vendor in Ald&#039;Ruhn and taking them, then using another temple-teleport to get out of there. Scrolls let even a level-one hero use super-powerful spells, and I think a luck boost is how he&#039;s able to kill high-level things with that cheapo axe.

The previous record was fifteen minutes, by a guy who used a potion to boost his intelligence, which made him better at making potions, which let him make a better potion of intelligence, until he was the smartest alchemist in the universe, whereupon he made a few combat-boosting potions and pwned the half-God Dagoth Ur.

It&#039;s funny how my favourite games are always the most exploitable.</description>
		<content:encoded><![CDATA[Yeah, we covered that one in the mag when it first came out. <br />
<br />
There's a scripted event on a path near the starting town where a mage plummets from the sky, and he has on him two scrolls that spectacularly increase your jumping ability for just a second. The runner takes them, then uses a scroll that teleports you to the nearest temple, and from there uses one to jump halfway across the world to land precisely in front of a travelling adventurer who has another unique item: the Boots of Blinding Speed. The speed boost is enormous, but they literally do blind you. Luckily the blinding is a magical effect, whereas the speed is a straight stat boost, so by using a resist-magic spell (I think) he gets only the positive effect from donning them. The rest is all done with one-off scrolls, which he gets by killing the scroll-vendor in Ald'Ruhn and taking them, then using another temple-teleport to get out of there. Scrolls let even a level-one hero use super-powerful spells, and I think a luck boost is how he's able to kill high-level things with that cheapo axe.<br />
<br />
The previous record was fifteen minutes, by a guy who used a potion to boost his intelligence, which made him better at making potions, which let him make a better potion of intelligence, until he was the smartest alchemist in the universe, whereupon he made a few combat-boosting potions and pwned the half-God Dagoth Ur.<br />
<br />
It's funny how my favourite games are always the most exploitable.]]></content:encoded>
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	<item>
		<title>By: Jazmeister</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39434</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Sat, 06 Dec 2008 14:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39434</guid>
		<description>My only claim to smart-pantism is knowing about the keep-all-your-shit glitch in mj12. The best thing is, it&#039;d sometimes replicate it in the armoury where they keep all that stuff.

Man, is that a tired gaming cliche, or what? How many games have that in it? If it&#039;s done right, though, I could escape from prison all day.</description>
		<content:encoded><![CDATA[My only claim to smart-pantism is knowing about the keep-all-your-shit glitch in mj12. The best thing is, it'd sometimes replicate it in the armoury where they keep all that stuff.<br />
<br />
Man, is that a tired gaming cliche, or what? How many games have that in it? If it's done right, though, I could escape from prison all day.]]></content:encoded>
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		<title>By: Dante</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39432</link>
		<dc:creator>Dante</dc:creator>
		<pubDate>Sat, 06 Dec 2008 12:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39432</guid>
		<description>I have absolutely no idea what&#039;s going on in that Morrowind vid.</description>
		<content:encoded><![CDATA[I have absolutely no idea what's going on in that Morrowind vid.]]></content:encoded>
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		<title>By: Devenger</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39431</link>
		<dc:creator>Devenger</dc:creator>
		<pubDate>Sat, 06 Dec 2008 11:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39431</guid>
		<description>That Deus Ex speedrun... heh heh heh. I never got past Hong Kong before I lost the will to play, and I played for weeks, so I&#039;m shocked at just how much it&#039;s possible to NOT do. The funniest bits for me weren&#039;t when they were explicitly breaking game mechanics, like the gas grenades or dropping equipment before/after?? reaching the MJ12 cell, but when they just elegantly leapt, ran and occasionally sliced through what should be slow, tactical sections. Not the way to play it of course... but still awesome.

If you liked the Deus Ex one, I recommend the 7.5 minutes Morrowind speedrun: http://www.youtube.com/watch?v=9mjgtpMKhIE&amp;fmt=18 - complete main quest skipping of course, but they do get the end video. Notice the diagonal running, Boots of Blinding Speed, and teleport scroll abuse.</description>
		<content:encoded><![CDATA[That Deus Ex speedrun... heh heh heh. I never got past Hong Kong before I lost the will to play, and I played for weeks, so I'm shocked at just how much it's possible to NOT do. The funniest bits for me weren't when they were explicitly breaking game mechanics, like the gas grenades or dropping equipment before/after?? reaching the MJ12 cell, but when they just elegantly leapt, ran and occasionally sliced through what should be slow, tactical sections. Not the way to play it of course... but still awesome.<br />
<br />
If you liked the Deus Ex one, I recommend the 7.5 minutes Morrowind speedrun: <a href="http://www.youtube.com/watch?v=9mjgtpMKhIE&#038;fmt=18" rel="nofollow">http://www.youtube.c... ...038;fmt=18</a> - complete main quest skipping of course, but they do get the end video. Notice the diagonal running, Boots of Blinding Speed, and teleport scroll abuse.]]></content:encoded>
	</item>
	<item>
		<title>By: J-Man</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39428</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Sat, 06 Dec 2008 10:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39428</guid>
		<description>also,

holy shit, mirrors edge looks gorgeous, and the music is also awesome.

definitely on my to buy list</description>
		<content:encoded><![CDATA[also,<br />
<br />
holy shit, mirrors edge looks gorgeous, and the music is also awesome.<br />
<br />
definitely on my to buy list]]></content:encoded>
	</item>
	<item>
		<title>By: J-Man</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39422</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Sat, 06 Dec 2008 09:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39422</guid>
		<description>On a side note, I&#039;d like to thank Tom. Your first posts helped me write an essay on nietzsche.</description>
		<content:encoded><![CDATA[On a side note, I'd like to thank Tom. Your first posts helped me write an essay on nietzsche.]]></content:encoded>
	</item>
	<item>
		<title>By: Grandstone</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39418</link>
		<dc:creator>Grandstone</dc:creator>
		<pubDate>Sat, 06 Dec 2008 04:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39418</guid>
		<description>Woah!  The escape from the top of the MJ12 building in Hong Kong is fucking awesome!</description>
		<content:encoded><![CDATA[Woah!  The escape from the top of the MJ12 building in Hong Kong is fucking awesome!]]></content:encoded>
	</item>
	<item>
		<title>By: peterd102</title>
		<link>http://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39410</link>
		<dc:creator>peterd102</dc:creator>
		<pubDate>Sat, 06 Dec 2008 01:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39410</guid>
		<description>I just sat their watching the speed run, amazed, i got most of it, still cant work out his wall bypassing trick. Id love to know how the game reacts in the conversations, im still surprised it didn&#039;t crash. I still dont get the ending, mainly as I always did helios.</description>
		<content:encoded><![CDATA[I just sat their watching the speed run, amazed, i got most of it, still cant work out his wall bypassing trick. Id love to know how the game reacts in the conversations, im still surprised it didn't crash. I still dont get the ending, mainly as I always did helios.]]></content:encoded>
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