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	<title>Comments on: Fallout Girl: The Road To Tenpenny Towers</title>
	<atom:link href="http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/</link>
	<description>A games writer in the UK who also sometimes tries to make things.</description>
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	<item>
		<title>By: Jason L</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-42046</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Fri, 02 Jan 2009 21:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-42046</guid>
		<description>Um, CoD4?</description>
		<content:encoded><![CDATA[Um, CoD4?]]></content:encoded>
	</item>
	<item>
		<title>By: Jazmeister</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-42016</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Fri, 02 Jan 2009 17:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-42016</guid>
		<description>@sotonrich: She isn&#039;t in megaton, she&#039;s nearby and gets showered with radiation.

I didn&#039;t think the nuke was terrifying enough, nor were there enough consequences for it. The rads are pretty light for that whole area, considering. If not Fallout 3, then what game has the balls to show the horror of a nuke?</description>
		<content:encoded><![CDATA[@sotonrich: She isn't in megaton, she's nearby and gets showered with radiation.<br />
<br />
I didn't think the nuke was terrifying enough, nor were there enough consequences for it. The rads are pretty light for that whole area, considering. If not Fallout 3, then what game has the balls to show the horror of a nuke?]]></content:encoded>
	</item>
	<item>
		<title>By: sotonrich</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-41561</link>
		<dc:creator>sotonrich</dc:creator>
		<pubDate>Wed, 31 Dec 2008 03:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-41561</guid>
		<description>You can still do the Wasteland Survival Guide quest even if you blow up Megaton. Moria survives the blast (I know...WTF...a shotgun in the face will kill her but a nuke in the face won&#039;t????) and moves to Underworld with her newly burnt off face.</description>
		<content:encoded><![CDATA[You can still do the Wasteland Survival Guide quest even if you blow up Megaton. Moria survives the blast (I know...WTF...a shotgun in the face will kill her but a nuke in the face won't????) and moves to Underworld with her newly burnt off face.]]></content:encoded>
	</item>
	<item>
		<title>By: Trithemius</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-39030</link>
		<dc:creator>Trithemius</dc:creator>
		<pubDate>Thu, 27 Nov 2008 23:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-39030</guid>
		<description>Getting good karma companions seem more closely tied to the plot than the evil karma companions (i.e. you have to advanced things to certain points to be able to get to &#039;em). Neutral karma companions are 50/50 (well 66/33).

Good karma Lone Wanderers can look forward to Grace Jones in Powered Armour though!</description>
		<content:encoded><![CDATA[Getting good karma companions seem more closely tied to the plot than the evil karma companions (i.e. you have to advanced things to certain points to be able to get to 'em). Neutral karma companions are 50/50 (well 66/33).<br />
<br />
Good karma Lone Wanderers can look forward to Grace Jones in Powered Armour though!]]></content:encoded>
	</item>
	<item>
		<title>By: LaZodiac</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-39026</link>
		<dc:creator>LaZodiac</dc:creator>
		<pubDate>Thu, 27 Nov 2008 22:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-39026</guid>
		<description>@Alexander: Awe, don&#039;t worry. He can get it still. Either kill the old man (which I assume Pentadact shall do) or do the quest with the ghoul turned person that gives that quest.</description>
		<content:encoded><![CDATA[@Alexander: Awe, don't worry. He can get it still. Either kill the old man (which I assume Pentadact shall do) or do the quest with the ghoul turned person that gives that quest.]]></content:encoded>
	</item>
	<item>
		<title>By: Alexander</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-39024</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Thu, 27 Nov 2008 21:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-39024</guid>
		<description>Interesting, I got that same sniper rifle by doing the Wasteland Survival Guide quest in Minefield. Of course, you can&#039;t do that quest now, MURDERER!</description>
		<content:encoded><![CDATA[Interesting, I got that same sniper rifle by doing the Wasteland Survival Guide quest in Minefield. Of course, you can't do that quest now, MURDERER!]]></content:encoded>
	</item>
	<item>
		<title>By: Snow</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-39019</link>
		<dc:creator>Snow</dc:creator>
		<pubDate>Thu, 27 Nov 2008 20:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-39019</guid>
		<description>Dog meat is awesome! When I first found him i had him pick up the same Chinese pistol several times because it was awesome. Also how come when (spoilers) Charon kills his owner there isn&#039;t like 2000 on the corpse for the taking? would rather break the cost i guess but it would be pretty funny anyway.
Evil player: To get Charon i had to murder some woman.
Good player: I just had to give some guy a bunch of money then pick it up off the corpse 20 seconds later.
Has everyone found Stockholm? Super secret character in megaton if you talk to him he has a pretty funny line too.</description>
		<content:encoded><![CDATA[Dog meat is awesome! When I first found him i had him pick up the same Chinese pistol several times because it was awesome. Also how come when (spoilers) Charon kills his owner there isn't like 2000 on the corpse for the taking? would rather break the cost i guess but it would be pretty funny anyway.<br />
Evil player: To get Charon i had to murder some woman.<br />
Good player: I just had to give some guy a bunch of money then pick it up off the corpse 20 seconds later.<br />
Has everyone found Stockholm? Super secret character in megaton if you talk to him he has a pretty funny line too.]]></content:encoded>
	</item>
	<item>
		<title>By: Dante</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-39011</link>
		<dc:creator>Dante</dc:creator>
		<pubDate>Thu, 27 Nov 2008 13:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-39011</guid>
		<description>This ought to let you drop quest items.

http://www.fallout3nexus.com/downloads/file.php?id=739</description>
		<content:encoded><![CDATA[This ought to let you drop quest items.<br />
<br />
<a href="http://www.fallout3nexus.com/downloads/file.php?id=739" rel="nofollow">http://www.fallout3n... ...php?id=739</a>]]></content:encoded>
	</item>
	<item>
		<title>By: Itrade</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-39008</link>
		<dc:creator>Itrade</dc:creator>
		<pubDate>Thu, 27 Nov 2008 12:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-39008</guid>
		<description>Haha Dante, the entire reason I killed Roy was to avoid &quot;that&quot; from happening. When I returned later his body was in the middle of the foyer and the ghouls and humans were shuffling around like it didn&#039;t matter. I guess someone decided that since he worked so hard in life to get in, it&#039;s only fair that his corpse at least should get there. His detached leg was lying next to him, too, so that was fairly disturbing.

I dragged him along and dumped him in a corner with a shrub and chucked his leg next to him. Then I went off to steal the Declaration of Independence.

When I was done creating a forgery and telling a robot who thought he was the second signer to keep guard of the real document (Which I had wanted to stash in my house but couldn&#039;t because it&#039;s a quest item and quest items can&#039;t be dropped) and almost crying after revealing the fate of Sydney&#039;s father to her (but not actually crying because I&#039;m too manly for that), I visited Rockopolis to find out what happened to Argyle. I returned to the Towers to deliver the news to Herbert &quot;Daring&quot; Dashwood. However, when I arrived, things seemed awfully quiet. The gate was open, which was pretty omnious, but things got worse when I got inside. The lobby was empty. The suites were empty. The penthouse was empty. Tenpenny&#039;s head wasn&#039;t even on the balcony anymore!

The only sign of life was Roy&#039;s body in the corner of the lobby, still stashed out of site in the shrub. I decided to investigate the basement. When I opened the door, my worst fears were confirmed. A lone feral ghoul was there, screaming at me. I punched it to death in my suit. I found no bodies there, though.

So now Tenpenny Towers is devoid of humans and ghouls, and the safes are pretty empty now, too. I decided to take it in stride, however, and went along. It&#039;s not too much of a tragedy anyway. Sad thing about Herbert, but I bet he vanished fighting. My only regret is he never knew what happened to Argyle.

After that incident I went to underworld and turned in my keys to Mr. Crowley. I followed him outside and dispatched him in the way he had wanted me to dispatch the &quot;bigots&quot;. Then I took my keys back and put his body someplace suitable. (See link in name)</description>
		<content:encoded><![CDATA[Haha Dante, the entire reason I killed Roy was to avoid "that" from happening. When I returned later his body was in the middle of the foyer and the ghouls and humans were shuffling around like it didn't matter. I guess someone decided that since he worked so hard in life to get in, it's only fair that his corpse at least should get there. His detached leg was lying next to him, too, so that was fairly disturbing.<br />
<br />
I dragged him along and dumped him in a corner with a shrub and chucked his leg next to him. Then I went off to steal the Declaration of Independence.<br />
<br />
When I was done creating a forgery and telling a robot who thought he was the second signer to keep guard of the real document (Which I had wanted to stash in my house but couldn't because it's a quest item and quest items can't be dropped) and almost crying after revealing the fate of Sydney's father to her (but not actually crying because I'm too manly for that), I visited Rockopolis to find out what happened to Argyle. I returned to the Towers to deliver the news to Herbert "Daring" Dashwood. However, when I arrived, things seemed awfully quiet. The gate was open, which was pretty omnious, but things got worse when I got inside. The lobby was empty. The suites were empty. The penthouse was empty. Tenpenny's head wasn't even on the balcony anymore!<br />
<br />
The only sign of life was Roy's body in the corner of the lobby, still stashed out of site in the shrub. I decided to investigate the basement. When I opened the door, my worst fears were confirmed. A lone feral ghoul was there, screaming at me. I punched it to death in my suit. I found no bodies there, though.<br />
<br />
So now Tenpenny Towers is devoid of humans and ghouls, and the safes are pretty empty now, too. I decided to take it in stride, however, and went along. It's not too much of a tragedy anyway. Sad thing about Herbert, but I bet he vanished fighting. My only regret is he never knew what happened to Argyle.<br />
<br />
After that incident I went to underworld and turned in my keys to Mr. Crowley. I followed him outside and dispatched him in the way he had wanted me to dispatch the "bigots". Then I took my keys back and put his body someplace suitable. (See link in name)]]></content:encoded>
	</item>
	<item>
		<title>By: Dante</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-39003</link>
		<dc:creator>Dante</dc:creator>
		<pubDate>Thu, 27 Nov 2008 09:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-39003</guid>
		<description>@ Ltrade

You might have a little bit of trouble there. There&#039;s something that happens if you complete Tenpenny Towers the &#039;good&#039; way. Something that might make it hard to enslave Susan in future.

Killing Roy might have changed that though, I&#039;d nip back there just in case.</description>
		<content:encoded><![CDATA[@ Ltrade<br />
<br />
You might have a little bit of trouble there. There's something that happens if you complete Tenpenny Towers the 'good' way. Something that might make it hard to enslave Susan in future.<br />
<br />
Killing Roy might have changed that though, I'd nip back there just in case.]]></content:encoded>
	</item>
	<item>
		<title>By: Alek</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-38996</link>
		<dc:creator>Alek</dc:creator>
		<pubDate>Thu, 27 Nov 2008 04:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-38996</guid>
		<description>@Dante: Getting to neutral could be.. difficult. Blowing up megaton puts you at the LOWEST possible karma. 

@Ltrade: Nice tale.</description>
		<content:encoded><![CDATA[@Dante: Getting to neutral could be.. difficult. Blowing up megaton puts you at the LOWEST possible karma. <br />
<br />
@Ltrade: Nice tale.]]></content:encoded>
	</item>
	<item>
		<title>By: Itrade</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-38994</link>
		<dc:creator>Itrade</dc:creator>
		<pubDate>Thu, 27 Nov 2008 00:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-38994</guid>
		<description>Satisfied with a job well done, I returned to Megaton to chillax.

Final picture:
Me (Jake Storm, distant alternate dimension ancestor of my Oblivion character Jake Stormcloud) in businesswear and Charon, my stalwart ghoul manservant.</description>
		<content:encoded><![CDATA[Satisfied with a job well done, I returned to Megaton to chillax.<br />
<br />
Final picture:<br />
Me (Jake Storm, distant alternate dimension ancestor of my Oblivion character Jake Stormcloud) in businesswear and Charon, my stalwart ghoul manservant.]]></content:encoded>
	</item>
	<item>
		<title>By: Itrade</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-38993</link>
		<dc:creator>Itrade</dc:creator>
		<pubDate>Thu, 27 Nov 2008 00:51:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-38993</guid>
		<description>After a bit of snickering, I made my way through the metro tunnels until I met Roy. I told him he and his ghoul friends could move in. He thanked me and gave me a ghoul mask. Then he turned his back on me, which was a rather fatal mistake on his part. I slipped on a stealth boy then slipped a frag grenade in his pants. He started flailing about and ran towards his bodyguard, blowing them both up in a shower of blood and body parts. I happily looted his body and went along my way.

I reached the towers again and put on businesswear. After verifying that the ghouls and humans were living in harmony, I decided to make sure once and for all that it was understood that ghouls and humans were equal, and hired Tenpenny Towersâ€™ first ghoul security guard.</description>
		<content:encoded><![CDATA[After a bit of snickering, I made my way through the metro tunnels until I met Roy. I told him he and his ghoul friends could move in. He thanked me and gave me a ghoul mask. Then he turned his back on me, which was a rather fatal mistake on his part. I slipped on a stealth boy then slipped a frag grenade in his pants. He started flailing about and ran towards his bodyguard, blowing them both up in a shower of blood and body parts. I happily looted his body and went along my way.<br />
<br />
I reached the towers again and put on businesswear. After verifying that the ghouls and humans were living in harmony, I decided to make sure once and for all that it was understood that ghouls and humans were equal, and hired Tenpenny Towersâ€™ first ghoul security guard.]]></content:encoded>
	</item>
	<item>
		<title>By: Itrade</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-38992</link>
		<dc:creator>Itrade</dc:creator>
		<pubDate>Thu, 27 Nov 2008 00:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-38992</guid>
		<description>And ended up down here.</description>
		<content:encoded><![CDATA[And ended up down here.]]></content:encoded>
	</item>
	<item>
		<title>By: Itrade</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-38991</link>
		<dc:creator>Itrade</dc:creator>
		<pubDate>Thu, 27 Nov 2008 00:50:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-38991</guid>
		<description>After looting his body I decided on a whim to throw it off the building. The result was so wonderful I decided to not load and instead just leave it as it was. Wasteland justice, as Simms would say.

I snuck out of his room and crept up behind his personal security guard. I slipped a frag grenade in his pocket and ran for cover. His legs blew off in a lovely explosion. After checking to ensure that Susan was alright in Burkeâ€™s suite (I still have to enslave her later, remember?), I looted his body and went on downstairs.

As I left the building I again changed into my wasteland gear and moved to admire my handiwork. Tenpenny fell down from up there</description>
		<content:encoded><![CDATA[After looting his body I decided on a whim to throw it off the building. The result was so wonderful I decided to not load and instead just leave it as it was. Wasteland justice, as Simms would say.<br />
<br />
I snuck out of his room and crept up behind his personal security guard. I slipped a frag grenade in his pocket and ran for cover. His legs blew off in a lovely explosion. After checking to ensure that Susan was alright in Burkeâ€™s suite (I still have to enslave her later, remember?), I looted his body and went on downstairs.<br />
<br />
As I left the building I again changed into my wasteland gear and moved to admire my handiwork. Tenpenny fell down from up there]]></content:encoded>
	</item>
	<item>
		<title>By: Itrade</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-38990</link>
		<dc:creator>Itrade</dc:creator>
		<pubDate>Thu, 27 Nov 2008 00:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-38990</guid>
		<description>I made a bunch of superlong comments on 1Fort because everytime I make a superlong comment, Chris updates his site. It workeed, and minutes later a new post was up. Unfortunately, this meant that my comments went largely ignored. So I&#039;m reposting them again here! If I&#039;m lucky (Or unlucky, depending on how you look at it), these comments make get James updated, too. Fingers crossed!

Just like in 1Fort, each part of the story has a picture connected to it. That picture is the link in my name. As long as double posting (And triple and quadruple posting and so forth) is allowed on this blog, the format should be exactly the same as on the 1Fort comments.

Here we go, children:
So I went to Tenpenny Towers after getting the keys from Dukov and Ted. All I had to do was kill Tenpenny and then I was done with You Gotta Shoot â€˜Em In The Head. I also wanted to let the ghouls in, so as I had stated before, it was a delicate matter. Everything had to be done in order, but in the end it was all worth it.

As I approached the tower I changed out of my combat attire and into Zimmerâ€™s Grimy Business Suit, Burkeâ€™s Tortoiseshell glasses and my Shady Hat. I watched Roy get verbally thrashed then lied my way into the towers.

First I talked to the chief of security and got him to tell me about the ghouls. I told him I was gonna solve things diplomatically. Then I went down to the Roy and told him about the Towers. He was skeptical when he heard that I was going to try and convince the residents to let the ghouls in, but he agreed. I went up to Tenpenny and he told me the names of a few bigots that I had to persuade. I also chatted with him about Megaton and was surprised at how, um, un-evil he seemed about the whole thing. A bit senile, sure, but not too malicious or anything.

Anyway, off I went with my list. I persuaded Susan first, and she went up to Burkeâ€™s suite to stay. As she left her room I nicked her Residentâ€™s Key in case I would need it in the future. Next I went to that Wellingtons. I persuaded them both, but the wife was a bit of a bitch about it. After that I moved on to the store owners, and they agreed to let the ghouls stay, too. So my list was complete.

While I was making my rounds I decided to visit one of my heroes, Herbert â€œDaringâ€ Dashwood. We chatted a bit and I promised Iâ€™d find Argyle, then I read his terminal to see the information he had gathered during his adventures. I made a note to head for Rockopolis at my next opportunity. On my way out I dropped off some cartons of cigarettes in his mailbox. Itâ€™s a rather unhealthy gift, but I think he would appreciate it.

I went up to Tenpenny and told him that the bigots were dealt with and the ghouls could move in now. He was delighted and gave me 500 caps. Again, I didnâ€™t see what was so evil about him. But business was business, so after I took my reward I snuck up behind him, pulled out Burkeâ€™s silenced pistol which I had aquired nearly two months earlier, and did what I had to do (And what I had to do was Shoot â€˜Em In The Head).</description>
		<content:encoded><![CDATA[I made a bunch of superlong comments on 1Fort because everytime I make a superlong comment, Chris updates his site. It workeed, and minutes later a new post was up. Unfortunately, this meant that my comments went largely ignored. So I'm reposting them again here! If I'm lucky (Or unlucky, depending on how you look at it), these comments make get James updated, too. Fingers crossed!<br />
<br />
Just like in 1Fort, each part of the story has a picture connected to it. That picture is the link in my name. As long as double posting (And triple and quadruple posting and so forth) is allowed on this blog, the format should be exactly the same as on the 1Fort comments.<br />
<br />
Here we go, children:<br />
So I went to Tenpenny Towers after getting the keys from Dukov and Ted. All I had to do was kill Tenpenny and then I was done with You Gotta Shoot â€˜Em In The Head. I also wanted to let the ghouls in, so as I had stated before, it was a delicate matter. Everything had to be done in order, but in the end it was all worth it.<br />
<br />
As I approached the tower I changed out of my combat attire and into Zimmerâ€™s Grimy Business Suit, Burkeâ€™s Tortoiseshell glasses and my Shady Hat. I watched Roy get verbally thrashed then lied my way into the towers.<br />
<br />
First I talked to the chief of security and got him to tell me about the ghouls. I told him I was gonna solve things diplomatically. Then I went down to the Roy and told him about the Towers. He was skeptical when he heard that I was going to try and convince the residents to let the ghouls in, but he agreed. I went up to Tenpenny and he told me the names of a few bigots that I had to persuade. I also chatted with him about Megaton and was surprised at how, um, un-evil he seemed about the whole thing. A bit senile, sure, but not too malicious or anything.<br />
<br />
Anyway, off I went with my list. I persuaded Susan first, and she went up to Burkeâ€™s suite to stay. As she left her room I nicked her Residentâ€™s Key in case I would need it in the future. Next I went to that Wellingtons. I persuaded them both, but the wife was a bit of a bitch about it. After that I moved on to the store owners, and they agreed to let the ghouls stay, too. So my list was complete.<br />
<br />
While I was making my rounds I decided to visit one of my heroes, Herbert â€œDaringâ€ Dashwood. We chatted a bit and I promised Iâ€™d find Argyle, then I read his terminal to see the information he had gathered during his adventures. I made a note to head for Rockopolis at my next opportunity. On my way out I dropped off some cartons of cigarettes in his mailbox. Itâ€™s a rather unhealthy gift, but I think he would appreciate it.<br />
<br />
I went up to Tenpenny and told him that the bigots were dealt with and the ghouls could move in now. He was delighted and gave me 500 caps. Again, I didnâ€™t see what was so evil about him. But business was business, so after I took my reward I snuck up behind him, pulled out Burkeâ€™s silenced pistol which I had aquired nearly two months earlier, and did what I had to do (And what I had to do was Shoot â€˜Em In The Head).]]></content:encoded>
	</item>
	<item>
		<title>By: MaybeNextTime</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-38985</link>
		<dc:creator>MaybeNextTime</dc:creator>
		<pubDate>Wed, 26 Nov 2008 22:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-38985</guid>
		<description>I&#039;ve grown strangely attached to Dogmeat, actually. Yes, he&#039;s pretty much useless in combat and I keep accidentally shooting him in the back of the head, but I find it less irritating when Dogmeat does something stupid than when the human companions do; after all, he&#039;s only a dog. It&#039;s quite endearing how determined he is to help. And I almost always make my evil RPG characters have one character that they&#039;re genuinely nice to, I think it makes for a better story.</description>
		<content:encoded><![CDATA[I've grown strangely attached to Dogmeat, actually. Yes, he's pretty much useless in combat and I keep accidentally shooting him in the back of the head, but I find it less irritating when Dogmeat does something stupid than when the human companions do; after all, he's only a dog. It's quite endearing how determined he is to help. And I almost always make my evil RPG characters have one character that they're genuinely nice to, I think it makes for a better story.]]></content:encoded>
	</item>
	<item>
		<title>By: Roadrunner</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-38983</link>
		<dc:creator>Roadrunner</dc:creator>
		<pubDate>Wed, 26 Nov 2008 22:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-38983</guid>
		<description>@ J-Man rich coming from you, minister of deletion and rejection of human contact/communication.

(and in my trademarked way) ....:D</description>
		<content:encoded><![CDATA[@ J-Man rich coming from you, minister of deletion and rejection of human contact/communication.<br />
<br />
(and in my trademarked way) ....:D]]></content:encoded>
	</item>
	<item>
		<title>By: Dante</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-38979</link>
		<dc:creator>Dante</dc:creator>
		<pubDate>Wed, 26 Nov 2008 20:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-38979</guid>
		<description>@ Pentadact

Good players get shafted a bit unfortunately, as they have to advance the main plot in order to get access to any followers who aren&#039;t Dogmeat (The first one turns up when you get into the Citadel for the first time) whereas evil bastards can hire someone in the very first bloody town.

Your best bet is lowering your Karma till the (neutral) Robot finds you acceptable (the other neutral character is also only accessible after you&#039;ve advanced the main plot far enough). You could hire Charon, who doesn&#039;t give a damn about Karma, but that involves having a decent barter skill/a lot of money or killing an innocent woman.

Being good is tough, but when you eventually get a follower, they will be hard as fucking nails.</description>
		<content:encoded><![CDATA[@ Pentadact<br />
<br />
Good players get shafted a bit unfortunately, as they have to advance the main plot in order to get access to any followers who aren't Dogmeat (The first one turns up when you get into the Citadel for the first time) whereas evil bastards can hire someone in the very first bloody town.<br />
<br />
Your best bet is lowering your Karma till the (neutral) Robot finds you acceptable (the other neutral character is also only accessible after you've advanced the main plot far enough). You could hire Charon, who doesn't give a damn about Karma, but that involves having a decent barter skill/a lot of money or killing an innocent woman.<br />
<br />
Being good is tough, but when you eventually get a follower, they will be hard as fucking nails.]]></content:encoded>
	</item>
	<item>
		<title>By: Brian the C</title>
		<link>http://www.pentadact.com/2008-11-25-fallout-girl-the-road-to-tenpenny-towers/#comment-38978</link>
		<dc:creator>Brian the C</dc:creator>
		<pubDate>Wed, 26 Nov 2008 20:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-25-fallout-girl-the-road-to-tenpenny-towers#comment-38978</guid>
		<description>@ Pentadact

Charon? I thought he joins regardless of Karma. 

Try looking in the Citadel. There&#039;s some chick there who will join you.</description>
		<content:encoded><![CDATA[@ Pentadact<br />
<br />
Charon? I thought he joins regardless of Karma. <br />
<br />
Try looking in the Citadel. There's some chick there who will join you.]]></content:encoded>
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