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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Fallout Girl, A Diary

My name is Sophie, because the way in which Fallout 3 asks you to pick your name is a way that makes silly names, or obtuse ones like Pentadact, seem rather cruel. I’m not going to spoil what that is right now, but I will in the following entry.

I’m going to location-tag these spoilers, so if you’re playing right now, or you plan to, you can skip the sections about any areas you haven’t visited. I’m not doing the main plot, so I won’t be spoiling anything about that. I ended up picking a different main quest.

Nobody’s Vault
(Vault 101)

Starting the player as a baby is genius, not least because players, first plunged into a new game world, act like babies.

Remember that guy in the opposite cell to you when you start Oblivion? What did he see you do? Bat the manacles like a kitten, hold them and wave them around, knock a bottle over, bump into your cell bars, pick everything up and try to eat or use it.

Before I took my first steps towards dad, I picked up teddy, swung him around my head and threw him across the room. Then I took all the toys out of my toy box and tossed them randomly around. Then I threw one at dad. Then I jumped up high to pull down the Nuka Cola truck from the shelf and play with that. Then, when dad had gone, I felt bad and tidied up all my toys into the box again.

Fallout3 2008-10-29 07-53-24-53

I grew up to be kind of a difficult kid. At sixteen, I beat a man unconscious seven consecutive times in a GOAT exam. It started as a scuffle, but I got carried away and kept hitting him after he’d put his guard down. And after he’d passed out. And after he’d come to again. And for some time after that.

Fallout3 2008-10-29 13-34-06-39

When I finally stopped, I looked up to find all the other students staring at me, and a trail of blood smattered across the walls leading to the limp body at my feet. I lowered my guard, and talked to the examiner. He agreed I should probably just skip the exam. He suggested I become a Vault Loyalty Inspector.

Fallout3 2008-10-29 13-35-06-39

So when chaos breaks out in the vault, I’m in the middle of bludgeoning a man to death with a baseball bat. I forget who started it, but his face isn’t in a good way anymore. Or there. Mid-combat, my body’s forcibly twisted around and my face sucked in towards Butch, my bully, my victim. As you might expect after the beating I gave him three years ago, he’s a gibbering wreck. His mother’s in trouble.

Fallout3 2008-10-29 13-40-00-09

I’m actually not against helping his mother – I don’t know her – but I head the wrong way to get into her room, and by the time I get there mutant cockroaches were already eating her dead face off, so I strip her naked, steal her clothes and most of her booze, drink quite a lot of it and beat her son to death with a baseball bat. His Vault Loyalty was lacking.

I am now addicted to vodka.

I also found my own Vault Loyalty lacking, so I slipped past the overseer and staggered blinking into the outside world. At that point, a man in a welding mask sprinted up to me and started hitting me in the head with a pool-cue. Ah, the great outdoors.

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