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	<title>Comments on: Left 4 De-</title>
	<atom:link href="http://www.pentadact.com/2008-11-06-left-4-de/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pentadact.com/2008-11-06-left-4-de/</link>
	<description>A games writer in the UK who also sometimes tries to make things.</description>
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		<title>By: Jason L</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-41416</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Tue, 30 Dec 2008 04:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-41416</guid>
		<description>My Left4Dead story so far: 
1. Downloaded demo. Didn&#039;t have time to play it that week. Demo turned into &#039;preload&#039;, should I decide to buy the game.
2. Waited with gigs of demo on my drive for Valve to open up the demo again or something. 
3. Steam firesale comes along. USD35 is a bitable price for Left4Dead. I buy it! (Please Valve, may I have some more...)
4. Surely I&#039;ll have it in minutes, given that I&#039;ve had gigabytes of Infected sitting around on my drive for a month. But no! The game starts downloading alongside its dead demo. &#039;Preload complete&#039;, says the demo cheerily. Great integration, guys.
5. Another day&#039;s downloading later I have it and it runs, the end.</description>
		<content:encoded><![CDATA[My Left4Dead story so far: <br />
1. Downloaded demo. Didn't have time to play it that week. Demo turned into 'preload', should I decide to buy the game.<br />
2. Waited with gigs of demo on my drive for Valve to open up the demo again or something. <br />
3. Steam firesale comes along. USD35 is a bitable price for Left4Dead. I buy it! (Please Valve, may I have some more...)<br />
4. Surely I'll have it in minutes, given that I've had gigabytes of Infected sitting around on my drive for a month. But no! The game starts downloading alongside its dead demo. 'Preload complete', says the demo cheerily. Great integration, guys.<br />
5. Another day's downloading later I have it and it runs, the end.]]></content:encoded>
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	<item>
		<title>By: Jason L</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38713</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Sat, 22 Nov 2008 00:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38713</guid>
		<description>Is it just me perceiving something different about Valve&#039;s handling of Left 4 Dead as a whole? This weird demo selection, the bizarre decision to stop offering the demo on release day, and trying to strongarm the hardcore Valve faithful into using a nutless beta parody of console matchmaking systems...this is not the iterative approach they&#039;ve made famous. Are any of those things not boneheaded, and I just don&#039;t see it? What&#039;s going on?</description>
		<content:encoded><![CDATA[Is it just me perceiving something different about Valve's handling of Left 4 Dead as a whole? This weird demo selection, the bizarre decision to stop offering the demo on release day, and trying to strongarm the hardcore Valve faithful into using a nutless beta parody of console matchmaking systems...this is not the iterative approach they've made famous. Are any of those things not boneheaded, and I just don't see it? What's going on?]]></content:encoded>
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	<item>
		<title>By: Jason L</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38557</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Tue, 18 Nov 2008 12:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38557</guid>
		<description>Well, they did indeed lock out the demo a day or two before I&#039;d have had time to play it. Thanks Valve! Guess this is one buying decision that&#039;s gonna get bumped to next year then.</description>
		<content:encoded><![CDATA[Well, they did indeed lock out the demo a day or two before I'd have had time to play it. Thanks Valve! Guess this is one buying decision that's gonna get bumped to next year then.]]></content:encoded>
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		<title>By: DoctorDisaster</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38458</link>
		<dc:creator>DoctorDisaster</dc:creator>
		<pubDate>Fri, 14 Nov 2008 22:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38458</guid>
		<description>I wasn&#039;t much bothered by where the demo ended, but I would really, really like an option to carry more medpacks in exchange for reduced firepower. I am sooooooo much better at reviving teammates than I am at shooting zombies.

Of course, I&#039;m best of all at shooting teammates.

Actually, the worst effect of my long stint as a TF2 medic is my instinct to dance around like a toddler who needs a wee any time I perceive the slightest threat. I can&#039;t tell you the number of times a buddy of mine has shot me in the back of the head because I spotted some movement and got spooked. Invariably it turns out to be a bit of dust or a small biting fly, of course.</description>
		<content:encoded><![CDATA[I wasn't much bothered by where the demo ended, but I would really, really like an option to carry more medpacks in exchange for reduced firepower. I am sooooooo much better at reviving teammates than I am at shooting zombies.<br />
<br />
Of course, I'm best of all at shooting teammates.<br />
<br />
Actually, the worst effect of my long stint as a TF2 medic is my instinct to dance around like a toddler who needs a wee any time I perceive the slightest threat. I can't tell you the number of times a buddy of mine has shot me in the back of the head because I spotted some movement and got spooked. Invariably it turns out to be a bit of dust or a small biting fly, of course.]]></content:encoded>
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		<title>By: Rei Onryou</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38357</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Thu, 13 Nov 2008 00:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38357</guid>
		<description>I just completed the demo on Expert. That included the Tank and the Witch. From that experience, I don&#039;t see how you&#039;d be able to complete a full campaign on Expert with random people (this completion was on Expert). But I&#039;d love to try still =D

I&#039;ve only had a couple of complaints so far:

1) It&#039;d be nice if the game would tell you who killed the Tank or Witch, although since it should be a team effort, I can see why it doesn&#039;t pop up.
2) If you reload while being revived, it can be interrupted because you immediately change to the primary weapon. Very minor, but in a horde situation, you can understand how precious time is.

Can&#039;t wait for the full thing...</description>
		<content:encoded><![CDATA[I just completed the demo on Expert. That included the Tank and the Witch. From that experience, I don't see how you'd be able to complete a full campaign on Expert with random people (this completion was on Expert). But I'd love to try still =D<br />
<br />
I've only had a couple of complaints so far:<br />
<br />
1) It'd be nice if the game would tell you who killed the Tank or Witch, although since it should be a team effort, I can see why it doesn't pop up.<br />
2) If you reload while being revived, it can be interrupted because you immediately change to the primary weapon. Very minor, but in a horde situation, you can understand how precious time is.<br />
<br />
Can't wait for the full thing...]]></content:encoded>
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		<title>By: Enjay</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38356</link>
		<dc:creator>Enjay</dc:creator>
		<pubDate>Wed, 12 Nov 2008 22:28:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38356</guid>
		<description>Eh. I was disapointed by the witch.

So far I&#039;ve had 3 encounters with the witch, where she was spooked.

First encounter was my first time playing, playing with some friends. Nobody really got injured that bad, and we went along as normal. Second time was on Advanced with a few more friends. Witch waited in front of the switch you needed to use to open the final door. Managed to kill her practically where she laid. 

Third encounter was the most intriguing. We were in the subway cars, my friend spooked her through the window. The roars, runs to the window, then turns around and runs down the escaltors. We decided to chase her down for the fun of it. We took different stairway routes, attempting to sandwich her, but to no avail. The witch ran away never to be found again.

The tank is also nigh indestructable on expert.</description>
		<content:encoded><![CDATA[Eh. I was disapointed by the witch.<br />
<br />
So far I've had 3 encounters with the witch, where she was spooked.<br />
<br />
First encounter was my first time playing, playing with some friends. Nobody really got injured that bad, and we went along as normal. Second time was on Advanced with a few more friends. Witch waited in front of the switch you needed to use to open the final door. Managed to kill her practically where she laid. <br />
<br />
Third encounter was the most intriguing. We were in the subway cars, my friend spooked her through the window. The roars, runs to the window, then turns around and runs down the escaltors. We decided to chase her down for the fun of it. We took different stairway routes, attempting to sandwich her, but to no avail. The witch ran away never to be found again.<br />
<br />
The tank is also nigh indestructable on expert.]]></content:encoded>
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	<item>
		<title>By: Sheepye</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38354</link>
		<dc:creator>Sheepye</dc:creator>
		<pubDate>Wed, 12 Nov 2008 22:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38354</guid>
		<description>I feel left for dead as steam for some annoying reason lacks settings to config it to connect through HTTPS and all my favourite blog sites are enjoying times of unmitigated gaming joy. Bastards. And I dont mean orphans.</description>
		<content:encoded><![CDATA[I feel left for dead as steam for some annoying reason lacks settings to config it to connect through HTTPS and all my favourite blog sites are enjoying times of unmitigated gaming joy. Bastards. And I dont mean orphans.]]></content:encoded>
	</item>
	<item>
		<title>By: J-Man</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38348</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Wed, 12 Nov 2008 17:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38348</guid>
		<description>Just downloaded FRAPS, but refuses to assign itself to my side mouse button.</description>
		<content:encoded><![CDATA[Just downloaded FRAPS, but refuses to assign itself to my side mouse button.]]></content:encoded>
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	<item>
		<title>By: Killa-Ewok</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38345</link>
		<dc:creator>Killa-Ewok</dc:creator>
		<pubDate>Wed, 12 Nov 2008 16:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38345</guid>
		<description>98%. Don&#039;t let me down, demo dear.</description>
		<content:encoded><![CDATA[98%. Don't let me down, demo dear.]]></content:encoded>
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		<title>By: Matt</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38334</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 12 Nov 2008 03:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38334</guid>
		<description>I don&#039;t know if the software you blog with allows for editing, but if it does, just give the image alt-text clarifying.</description>
		<content:encoded><![CDATA[I don't know if the software you blog with allows for editing, but if it does, just give the image alt-text clarifying.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38331</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Tue, 11 Nov 2008 23:27:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38331</guid>
		<description>Heh, sorry. I made it too realistic. I should have had the post-background colour fill the gap. It even bothers me a little, now.</description>
		<content:encoded><![CDATA[Heh, sorry. I made it too realistic. I should have had the post-background colour fill the gap. It even bothers me a little, now.]]></content:encoded>
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	<item>
		<title>By: Bobic</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38328</link>
		<dc:creator>Bobic</dc:creator>
		<pubDate>Tue, 11 Nov 2008 22:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38328</guid>
		<description>J-man and roadrunner, they&#039;re lovers....
I kid</description>
		<content:encoded><![CDATA[J-man and roadrunner, they're lovers....<br />
I kid]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38324</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 11 Nov 2008 20:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38324</guid>
		<description>Dammit Tom. I just realized the picture was supposed to be that way. I&#039;ve been refreshing it for 10 minutes.</description>
		<content:encoded><![CDATA[Dammit Tom. I just realized the picture was supposed to be that way. I've been refreshing it for 10 minutes.]]></content:encoded>
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	<item>
		<title>By: Lack_26</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38322</link>
		<dc:creator>Lack_26</dc:creator>
		<pubDate>Tue, 11 Nov 2008 18:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38322</guid>
		<description>One thing I&#039;ve noticed about the matchmaking system is that... I never end up playing with native English speakers. Sure, I&#039;ve met a lot of people from other countries (Spain, for example), and they&#039;re great people and we manage with what we know of each others languages (they mostly know a fair bit of English, though). It just made me wonder how the system works.</description>
		<content:encoded><![CDATA[One thing I've noticed about the matchmaking system is that... I never end up playing with native English speakers. Sure, I've met a lot of people from other countries (Spain, for example), and they're great people and we manage with what we know of each others languages (they mostly know a fair bit of English, though). It just made me wonder how the system works.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38321</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Tue, 11 Nov 2008 18:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38321</guid>
		<description>I use FRAPS for everything, bound to a mouse button, saving as BMP, starting with Windows and on at all times. Turn off the frame rate indicator, obviously. It&#039;s fast enough that I can hammer the button without noticing any stuttering, whereas built-in grabbers tend to freeze the game for like a second.</description>
		<content:encoded><![CDATA[I use FRAPS for everything, bound to a mouse button, saving as BMP, starting with Windows and on at all times. Turn off the frame rate indicator, obviously. It's fast enough that I can hammer the button without noticing any stuttering, whereas built-in grabbers tend to freeze the game for like a second.]]></content:encoded>
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	<item>
		<title>By: J-Man</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38320</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Tue, 11 Nov 2008 17:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38320</guid>
		<description>I basically want a general screenie taking app, preferably something that doesn&#039;t use too much CPU power and can run in the background.</description>
		<content:encoded><![CDATA[I basically want a general screenie taking app, preferably something that doesn't use too much CPU power and can run in the background.]]></content:encoded>
	</item>
	<item>
		<title>By: The_B</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38319</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Tue, 11 Nov 2008 16:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38319</guid>
		<description>J-Man: Mainly they use whatever is to hand. FRAPS usually, but for games that have their own dedicated screenshot function they may just use that. They&#039;re not forced into using any particular program, so most of the time it&#039;s just whatever works.</description>
		<content:encoded><![CDATA[J-Man: Mainly they use whatever is to hand. FRAPS usually, but for games that have their own dedicated screenshot function they may just use that. They're not forced into using any particular program, so most of the time it's just whatever works.]]></content:encoded>
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	<item>
		<title>By: J-Man</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38318</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Tue, 11 Nov 2008 16:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38318</guid>
		<description>I concur with Roadrunner.

Unrelated question for Pentadact: What do you PCG reviewers use to take screenshots?</description>
		<content:encoded><![CDATA[I concur with Roadrunner.<br />
<br />
Unrelated question for Pentadact: What do you PCG reviewers use to take screenshots?]]></content:encoded>
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	<item>
		<title>By: Jason L</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38305</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Tue, 11 Nov 2008 00:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38305</guid>
		<description>No kidding? Sample size 1: &lt;a href=&quot;http://www.pentadact.com/index.php/2008-02-14-james-25-explained&quot; rel=&quot;nofollow&quot;&gt;If you guys invent a cure for cancer, &lt;i&gt;and I actually have cancer&lt;/i&gt;, etc.&lt;/a&gt;</description>
		<content:encoded><![CDATA[No kidding? Sample size 1: <a href="http://www.pentadact.com/index.php/2008-02-14-james-25-explained" rel="nofollow">If you guys invent a cure for cancer, <i>and I actually have cancer</i>, etc.</a>]]></content:encoded>
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	<item>
		<title>By: peterd102</title>
		<link>http://www.pentadact.com/2008-11-06-left-4-de/#comment-38303</link>
		<dc:creator>peterd102</dc:creator>
		<pubDate>Tue, 11 Nov 2008 00:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38303</guid>
		<description>Now thats an Idea, im desperate for veiws (dunno why) to my blog, so much that I have a habit of leeching off other, more popular blogs.</description>
		<content:encoded><![CDATA[Now thats an Idea, im desperate for veiws (dunno why) to my blog, so much that I have a habit of leeching off other, more popular blogs.]]></content:encoded>
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