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	<title>Comments on: Far Cry 2: What I Do Like</title>
	<atom:link href="http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/</link>
	<description>A games writer in the UK who also sometimes tries to make things.</description>
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		<title>By: Fatalism in Leboa-Sako and Bowa-Seko &#124; Five Players</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-201951</link>
		<dc:creator>Fatalism in Leboa-Sako and Bowa-Seko &#124; Five Players</dc:creator>
		<pubDate>Thu, 23 Sep 2010 07:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-201951</guid>
		<description>[...] launch was very nicely covered and illustrated by PC Gamer&#8217;s Tom Francis in a trilogy of posts to which Clint Hocking himself responded with some explanations for the more radical design [...]</description>
		<content:encoded><![CDATA[[...] launch was very nicely covered and illustrated by PC Gamer&#8217;s Tom Francis in a trilogy of posts to which Clint Hocking himself responded with some explanations for the more radical design [...]]]></content:encoded>
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		<title>By: Fat Zombie</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-43540</link>
		<dc:creator>Fat Zombie</dc:creator>
		<pubDate>Sun, 11 Jan 2009 12:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-43540</guid>
		<description>Warren Clyde died in my arms. I tried to save him with syrettes, but despite my best efforts, he closed his eyes forever.

This would have been quite emotional, except for two reasons:

1. I had to kill him myself. He had been antagonising some tanker drivers for some reason, and I assume that one of them was supposed to mortally wound him. However, I managed to take them down before they could: this was followed by ten minutes of wandering around the spot marked on the map, looking for anyone else.
After finding no-one in the area, I had a brainwave and shot Warren in the back five times. He struggled, coughed, I tried to save him, he became a sunbeam in the sky, it was all very sad etc. etc. etc. Hey! Mission Complete! Woo!

2. I have subtitles on, for some reason. And when characters ask for more syrettes, it puts it like this:

&quot;[DEATH RATTLE] ...I need... more...&quot;

Well, whoop-de-fuck. Thanks for that, subtitles team.

Still, I&#039;m not going to fault the game, it&#039;s still a bloody marvellous thing to play. And I will miss Warren; although his additions to my assignments usually added hundreds to the list of People Who Are Going To Shoot At Me Today, seemingly without reward; I often found that the detours proved quite entertaining, as well as an opportunity to find many more briefcases, so they sort-of paid for themselves.

Still; Goodnight, Sweet Prince. Sorry about the shooting-you-in-the-back thingy.</description>
		<content:encoded><![CDATA[Warren Clyde died in my arms. I tried to save him with syrettes, but despite my best efforts, he closed his eyes forever.<br />
<br />
This would have been quite emotional, except for two reasons:<br />
<br />
1. I had to kill him myself. He had been antagonising some tanker drivers for some reason, and I assume that one of them was supposed to mortally wound him. However, I managed to take them down before they could: this was followed by ten minutes of wandering around the spot marked on the map, looking for anyone else.<br />
After finding no-one in the area, I had a brainwave and shot Warren in the back five times. He struggled, coughed, I tried to save him, he became a sunbeam in the sky, it was all very sad etc. etc. etc. Hey! Mission Complete! Woo!<br />
<br />
2. I have subtitles on, for some reason. And when characters ask for more syrettes, it puts it like this:<br />
<br />
"[DEATH RATTLE] ...I need... more..."<br />
<br />
Well, whoop-de-fuck. Thanks for that, subtitles team.<br />
<br />
Still, I'm not going to fault the game, it's still a bloody marvellous thing to play. And I will miss Warren; although his additions to my assignments usually added hundreds to the list of People Who Are Going To Shoot At Me Today, seemingly without reward; I often found that the detours proved quite entertaining, as well as an opportunity to find many more briefcases, so they sort-of paid for themselves.<br />
<br />
Still; Goodnight, Sweet Prince. Sorry about the shooting-you-in-the-back thingy.]]></content:encoded>
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		<title>By: Tynan Sylvester</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-39404</link>
		<dc:creator>Tynan Sylvester</dc:creator>
		<pubDate>Fri, 05 Dec 2008 23:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-39404</guid>
		<description>Paul died because he was mortally wounded and you overdosed him with morphine to put him out of his misery. Just like that scene in Saving Private Ryan in the field full of dead cows.

Sometimes that happens in FC2... they&#039;re unsaveable. Although I was annoyed the first time because it didn&#039;t really read for me and I thought I had screwed something up. I even reloaded my game to try to save that damn Cuban girl. Of course she was fated to die, it was a waste of time. They game should have telegraphed that her death was inevitable much better.</description>
		<content:encoded><![CDATA[Paul died because he was mortally wounded and you overdosed him with morphine to put him out of his misery. Just like that scene in Saving Private Ryan in the field full of dead cows.<br />
<br />
Sometimes that happens in FC2... they're unsaveable. Although I was annoyed the first time because it didn't really read for me and I thought I had screwed something up. I even reloaded my game to try to save that damn Cuban girl. Of course she was fated to die, it was a waste of time. They game should have telegraphed that her death was inevitable much better.]]></content:encoded>
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		<title>By: Simon</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-38030</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Sun, 02 Nov 2008 21:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-38030</guid>
		<description>So Far Cry 2 is good, yeah? Tell me all about it, because my copy was stolen! http://roflmcclemcopter.wordpress.com/2008/11/02/ill-be-far-cry-ing-myself-to-sleep/</description>
		<content:encoded><![CDATA[So Far Cry 2 is good, yeah? Tell me all about it, because my copy was stolen! <a href="http://roflmcclemcopter.wordpress.com/2008/11/02/ill-be-far-cry-ing-myself-to-sleep/" rel="nofollow">http://roflmcclemcop... ...-to-sleep/</a>]]></content:encoded>
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		<title>By: J-Man</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37907</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Fri, 31 Oct 2008 12:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37907</guid>
		<description>1fort is in danger of dying:

http://www.1fort.com/blog/hey-california-voters/

Thank god we have such dedicated comrades on the internet, who would happily post on their blog to support 1fort:

http://rustbowl.wordpress.com/2008/10/31/support-1fort/
(yeah, it&#039;s my blog)</description>
		<content:encoded><![CDATA[1fort is in danger of dying:<br />
<br />
<a href="http://www.1fort.com/blog/hey-california-voters/" rel="nofollow">http://www.1fort.com... ...ia-voters/</a><br />
<br />
Thank god we have such dedicated comrades on the internet, who would happily post on their blog to support 1fort:<br />
<br />
<a href="http://rustbowl.wordpress.com/2008/10/31/support-1fort/" rel="nofollow">http://rustbowl.word... ...ort-1fort/</a><br />
(yeah, it's my blog)]]></content:encoded>
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		<title>By: J-Man</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37903</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Fri, 31 Oct 2008 10:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37903</guid>
		<description>(Act 2 spoilers:) I went to Mike&#039;s, Mr.Goody-2-shoes-defend the civilians-Francis. All the mercs basically fell over, and it says in my journal I abandoned them.</description>
		<content:encoded><![CDATA[(Act 2 spoilers:) I went to Mike's, Mr.Goody-2-shoes-defend the civilians-Francis. All the mercs basically fell over, and it says in my journal I abandoned them.]]></content:encoded>
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		<title>By: ZomBuster</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37902</link>
		<dc:creator>ZomBuster</dc:creator>
		<pubDate>Fri, 31 Oct 2008 10:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37902</guid>
		<description>Strange thing is, you see your arms all the time while driving, shooting, healing etc. But when your car get&#039;s flipped, your character suddenly possesses freeman-like powers.</description>
		<content:encoded><![CDATA[Strange thing is, you see your arms all the time while driving, shooting, healing etc. But when your car get's flipped, your character suddenly possesses freeman-like powers.]]></content:encoded>
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		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37887</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Thu, 30 Oct 2008 23:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37887</guid>
		<description>(Act 2 spoilers:) When you had the choice to go to Mike&#039;s Bar or the church, which did you do? If you went to the church, I&#039;m pretty sure you&#039;re going to have to jump off a cliff. Don&#039;t know about the other possibility, I haven&#039;t tried it.</description>
		<content:encoded><![CDATA[(Act 2 spoilers:) When you had the choice to go to Mike's Bar or the church, which did you do? If you went to the church, I'm pretty sure you're going to have to jump off a cliff. Don't know about the other possibility, I haven't tried it.]]></content:encoded>
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		<title>By: J-Man</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37881</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Thu, 30 Oct 2008 19:31:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37881</guid>
		<description>*SPOILERS*

Do you meet the buddies you leave behind in the first half? I have about 25 history points with Flora Guillen, and I would jump off a cliff if I found out it was all for nothing.</description>
		<content:encoded><![CDATA[*SPOILERS*<br />
<br />
Do you meet the buddies you leave behind in the first half? I have about 25 history points with Flora Guillen, and I would jump off a cliff if I found out it was all for nothing.]]></content:encoded>
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		<title>By: Waste_Manager</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37877</link>
		<dc:creator>Waste_Manager</dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37877</guid>
		<description>Well I&#039;ve got to say I love Far Cry 2. Yeah it has problems, but it&#039;s too much fun for me to care. Plus, I thought Warren Clyde was excellent (until he went and died on me). He was cocky and arrogant, but so insane it was hilarious.</description>
		<content:encoded><![CDATA[Well I've got to say I love Far Cry 2. Yeah it has problems, but it's too much fun for me to care. Plus, I thought Warren Clyde was excellent (until he went and died on me). He was cocky and arrogant, but so insane it was hilarious.]]></content:encoded>
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		<title>By: J-Man</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37872</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Thu, 30 Oct 2008 12:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37872</guid>
		<description>Shit. I got one of the best cars and flipped it. So I abandoned it, never to use it again...</description>
		<content:encoded><![CDATA[Shit. I got one of the best cars and flipped it. So I abandoned it, never to use it again...]]></content:encoded>
	</item>
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		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37863</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Thu, 30 Oct 2008 09:11:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37863</guid>
		<description>You can right a flipped vehicle by using it in Far Cry 2. If it gets stuck on a rock the right way up, though, as it often does, you&#039;re boned.</description>
		<content:encoded><![CDATA[You can right a flipped vehicle by using it in Far Cry 2. If it gets stuck on a rock the right way up, though, as it often does, you're boned.]]></content:encoded>
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		<title>By: peterd102</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37854</link>
		<dc:creator>peterd102</dc:creator>
		<pubDate>Thu, 30 Oct 2008 01:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37854</guid>
		<description>Lol as soon as i read the above post I thought, flip it over with the grav.... oh wrong game. Does this happen to anyone else? It also happens to me in real life, I see a church tower and immediatly think snipers. I hear the tiniest succession of beeps and insticntivly think to leap back, fearing an Sentry. FC2 looks so realistic that id probably take ages to get used to it, or get out of old gaming habits. Im going to be killed by a lot of grenades as I try to grav them back.</description>
		<content:encoded><![CDATA[Lol as soon as i read the above post I thought, flip it over with the grav.... oh wrong game. Does this happen to anyone else? It also happens to me in real life, I see a church tower and immediatly think snipers. I hear the tiniest succession of beeps and insticntivly think to leap back, fearing an Sentry. FC2 looks so realistic that id probably take ages to get used to it, or get out of old gaming habits. Im going to be killed by a lot of grenades as I try to grav them back.]]></content:encoded>
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		<title>By: darthpugwash</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37853</link>
		<dc:creator>darthpugwash</dc:creator>
		<pubDate>Thu, 30 Oct 2008 00:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37853</guid>
		<description>Sorry for the double post, but in defense of the random jeep spawns, they do provide the player with transport. Useful for when you flip your own vehicle over half way to an objective and are stuck hoofing it.</description>
		<content:encoded><![CDATA[Sorry for the double post, but in defense of the random jeep spawns, they do provide the player with transport. Useful for when you flip your own vehicle over half way to an objective and are stuck hoofing it.]]></content:encoded>
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		<title>By: darthpugwash</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37852</link>
		<dc:creator>darthpugwash</dc:creator>
		<pubDate>Thu, 30 Oct 2008 00:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37852</guid>
		<description>roBurky: Agreed about the gun shops. At first I didn&#039;t like them, especially as the whole infinite supply thing seemed to go against naturalistic feel of the game. However as I built up an arsenal, I really started to appreciate the choice and flexibility that the gun shops offer.</description>
		<content:encoded><![CDATA[roBurky: Agreed about the gun shops. At first I didn't like them, especially as the whole infinite supply thing seemed to go against naturalistic feel of the game. However as I built up an arsenal, I really started to appreciate the choice and flexibility that the gun shops offer.]]></content:encoded>
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		<title>By: Sam</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37842</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Wed, 29 Oct 2008 18:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37842</guid>
		<description>Convoy intercepts ftw!
That and boat fights.</description>
		<content:encoded><![CDATA[Convoy intercepts ftw!<br />
That and boat fights.]]></content:encoded>
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		<title>By: Roadrunner</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37833</link>
		<dc:creator>Roadrunner</dc:creator>
		<pubDate>Wed, 29 Oct 2008 16:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37833</guid>
		<description>I think you should be able to extract bullets similar to those Nintendo Games &quot;Trauma Centre&quot;. In other words, anime chicks yelling &quot;doctor!&quot; in a seductive manner every 10 seconds to say you&#039;re doing it wrong, but offering no advice.

Or alternatively, there should be a german character who screams &quot;I EM FULLY CHARGED!&quot; and makes you shiny and red. Either way, visit my joint-blog. (Alright, that was a subtle way to get viewers. :D)</description>
		<content:encoded><![CDATA[I think you should be able to extract bullets similar to those Nintendo Games "Trauma Centre". In other words, anime chicks yelling "doctor!" in a seductive manner every 10 seconds to say you're doing it wrong, but offering no advice.<br />
<br />
Or alternatively, there should be a german character who screams "I EM FULLY CHARGED!" and makes you shiny and red. Either way, visit my joint-blog. (Alright, that was a subtle way to get viewers. :D)]]></content:encoded>
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		<title>By: J-Man</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37829</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Wed, 29 Oct 2008 14:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37829</guid>
		<description>Regarding the whole &#039;rip bullets out of forearm&#039; thing, I wish I had a little more interaction rather than just tapping H. If you ever did lockpicking in Thief 3, my idea is that pulling the bullet out with the knife would be a similar mini-game.</description>
		<content:encoded><![CDATA[Regarding the whole 'rip bullets out of forearm' thing, I wish I had a little more interaction rather than just tapping H. If you ever did lockpicking in Thief 3, my idea is that pulling the bullet out with the knife would be a similar mini-game.]]></content:encoded>
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		<title>By: Chijts</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37828</link>
		<dc:creator>Chijts</dc:creator>
		<pubDate>Wed, 29 Oct 2008 13:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37828</guid>
		<description>Hey Tom, thought since you like the art in the game it might interest you to look at some of the enviroment concepts for it - maybe some can be recognised in the game?

http://www.conceptart.org/forums/showthread.php?t=139979</description>
		<content:encoded><![CDATA[Hey Tom, thought since you like the art in the game it might interest you to look at some of the enviroment concepts for it - maybe some can be recognised in the game?<br />
<br />
<a href="http://www.conceptart.org/forums/showthread.php?t=139979" rel="nofollow">http://www.conceptar... ...p?t=139979</a>]]></content:encoded>
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		<title>By: The Poisoned Sponge</title>
		<link>http://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37825</link>
		<dc:creator>The Poisoned Sponge</dc:creator>
		<pubDate>Wed, 29 Oct 2008 12:15:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37825</guid>
		<description>Convoy Intercepts are the best. I remember I set one up by leaving my dune buggy blocking the road at the tight corner in the forest, then I waited in a tree with my grenade launcher. The truck I was supposed to kill was right underneath me, so instead of blowing it up there and then I dropped an IED in it. Let it get around my blockade, drive off, then BOOM. Good times.</description>
		<content:encoded><![CDATA[Convoy Intercepts are the best. I remember I set one up by leaving my dune buggy blocking the road at the tight corner in the forest, then I waited in a tree with my grenade launcher. The truck I was supposed to kill was right underneath me, so instead of blowing it up there and then I dropped an IED in it. Let it get around my blockade, drive off, then BOOM. Good times.]]></content:encoded>
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