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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Far Cry 2 Released, Forest Fires Up 8000%

Far Cry 2 is out! I’m not wild about it.

Fire 1

I like it a lot, I just don’t love it. I love open-world games, and I love shooters, but I’m still waiting for someone to succesfully combine the two. In Morrowind and Oblivion, I couldn’t summarise what was in those worlds in less than a few hundred words. With Far Cry 2, I can do it in one: enemies.

Fire 6

The factions and backstory and war-torn mood all hint at something I want to play, but bear no relation to what’s actually in the game: an entire nation of people whose sole objective in life is to hunt and murder you. You’re an unknown foreigner, and neither of the factions have uniforms, but they’ll shoot you on sight from a hundred meters away, abandon the posts they’re supposed to be guarding to hunt you halfway across the country, and even abandon a mounted gun to chase your M60-equipped deathjeep in their rusty sedan.

Fire 3

It’s not the realism issue that bothers me, nor the respawning enemies, jamming guns, blurted voice acting, nonsense plot, or even how damn hard it is to see the people firing at you in this much undergrowth. All those things have bothered me, but I’d happily overlook them if I could see anything interesting beyond.

Fire 2

Far Cry 2’s world is alluring beyond belief, glorious escapism to a place we rarely get to visit, visualised by a properly revolutionary engine. But its contents are uniform, angry, and ultimately dull to me. And I can’t entirely avoid them, because the same five guys and the same jeep are at the same damn checkpoint every 42 seconds along every road. The missions themselves provide plenty of fun combat, and if I wasn’t so sick of fighting by the time I got to them, I might be enjoying it a lot more.

Fire 4

On the plus side: fire lol.

I have some other things I want to mention about Far Cry 2, some of them more positive, but I think I’ll split this up into a series of daily posts to avoid wall-o’-text syndrome, and as an excuse to post more screenshots. Today’s theme was Things I Set On Fire Then Wondered If It Had Really Been The Right Thing To Do.

Fire 5

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