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Game development








Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.


By me. Uses Adaptive Images by Matt Wilcox.

  • RoboLeg: this game would be PERFECT for mobile, and I’d happily pay 10 bucks or so for it.
  • Jepp: 1) Please keep critiquing games by building new ones :) 2) The non-hand holding, simple systems integrating...
  • Jack: Are you going to release Morphblade for iOS or the Nintendo Switch? I would really like to play this on my...
  • Spaceman Moses: One-eyeing this on my phone from the depths of my covers I lazily ask: what do you mean XCOM2 clarity...
  • kripto: For what it’s worth, I also like Morphblade more than Imbroglio. Although, to be fair, I’ve also...
  • Rewarding Creative Play Styles In Hitman

    Postcards From Far Cry Primal

    Solving XCOM’s Snowball Problem

    Kill Zone And Bladestorm

    An Idea For More Flexible Indie Game Awards

    Teaching Heat Signature’s Ship Generator To Think In Sectors

    What Works And Why: Multiple Routes In Deus Ex

    Natural Numbers In Game Design

    Naming Drugs Honestly In Big Pharma

    Writing vs Programming

    Let Me Show You How To Make A Game

    New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

    What Works And Why: Nonlinear Storytelling In Her Story

    My Idea For An ‘Unconventional Weapon’ Game

    From Gunpoint To Heat Signature: A Narrative Journey

    The Cost Of Simplifying Conversations In Videogames

    What Works And Why: Invisible Inc

    Our Super Game Jam Episode Is Out

    What Works And Why: Sauron’s Army

    Showing Heat Signature At Fantastic Arcade And EGX

    What I’m Working On And What I’ve Done

    The Formula For An Episode Of Murder, She Wrote

    Heat Signature Needs An Artist And A Composer

    Improving Heat Signature’s Randomly Generated Ships, Inside And Out

    Gunpoint Patch: New Engine, Steam Workshop, And More

    Distance: A Visual Short Story For The Space Cowboy Game Jam

    Raising An Army Of Flying Dogs In The Magic Circle

    Floating Point Is Out! And Free! On Steam! Watch A Trailer!

    Drawing With Gravity In Floating Point

    What’s Your Fault?

    The Randomised Tactical Elegance Of Hoplite

    Here I Am Being Interviewed By Steve Gaynor For Tone Control

    Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

    The Grappling Hook Game, Dev Log 6: The Accomplice

    A Story Of Heroism In Alien Swarm

    One Desperate Battle In FTL

    To Hell And Back In Spelunky

    Games Vs Story 2

    Gunpoint Development Breakdown

    Five Things I Learned About Game Criticism In Nine Years At PC Gamer

    My Short Story For The Second Machine Of Death Collection

    Not Being An Asshole In An Argument

    Playing Skyrim With Nothing But Illusion

    How Mainstream Games Butchered Themselves, And Why It’s My Fault

    A Short Script For An Animated 60s Heist Movie

    The Magical Logic Of Dark Messiah’s Boot

    Arguing On The Internet

    Shopstorm, A Spelunky Story

    Why Are Stealth Games Cool?

    E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

    The Suspicious Developments manifesto

    GDC Talk: How To Explain Your Game To An Asshole

    Listening To Your Sound Effects For Gunpoint

    Understanding Your Brain

    What Makes Games Good

    A Story Of Plane Seats And Class

    Deckard: Blade Runner, Moron

    Avoiding Suspicion At The US Embassy

    An Idea For A Better Open World Game

    A Different Way To Level Up

    How I Would Have Ended BioShock

    My Script For A Team Fortress 2 Short About The Spy

    Team Fortress 2 Unlockable Weapon Ideas

    Don’t Make Me Play Football Manager

    EVE’s Assassins And The Kill That Shocked A Galaxy

    My Galactic Civilizations 2 War Diary

    I Played Through Episode Two Holding A Goddamn Gnome

    My Short Story For The Machine Of Death Collection

    Blood Money And Sex

    A Woman’s Life In Search Queries

    First Night, Second Life

    SWAT 4: The Movie Script

    Retro Team Fortress 2

    James commenter Mr. Brit comments on 1Fort to point to’s coverage of mrfredman’s remake of Team Fortress 2 in significantly fewer colours, pixels and audio fidelity. It touches my soul inappropriately.

    Details and download.


    Fish #641: Interesting, I should probably check that one out. Also, the "Team Fortress 2" link (love the excessive linking by the way) goes to http://www.teamfortr..., not http://www.teamfortr..., which is the official blog.

    Lack_26: I could imagine that sentry nests would be very annoying. More after I've tried it.

    Lack_26: It's fun, even though half the classes are useless (spy and engineer for example), and two heavies can grief the entire enemy team by standing outside their spawn and just holding fire (although it was rather humorous for us).

    Tom Francis: Heh, I can't believe someone clicked that. Thanks for the correction - fixed now.

    spuzman00: Lack_26 is right- without the ability to build sentries (even though it says you can) or the ability to disguise/turn invisible, the engineer and spy are completely useless. Oh, and the spy has a shotgun for some reason(?).

    Jimmy Pop: I wrote this post on ubercharged! Just saying.... LOVE YOUR BLOG

    Mr. Brit: Go me! Even though all I did was link to another site, but still: Go me!

    Cmdt_Carpenter: Why is this game actually kind of fun. Oh the horror.

    J-Man: Before I download - is this multiplayer?

    Chijts: The music in this game is just stellar.

    Neoviper: it appeared to me to be multiplayer, unless they coded griefing as the heavy into the bots.

    Mr. Brit: Not forgetting the way overpowered snipers

    Not Chris, especially not the Chris author of 1fort: Is it just me, or do a. none of the servers work or b they all lag like crysis on Vista?

    Rogue: Nope, I've been having the same trouble. I get an error message within seconds of joining a server.


    Matt: It is possible to, every once in a while, find a server that works, and doesn't even lag.

    Newest version can be found here. Spy's can cloak, but engies still can't do much. Spy also has his magnum. They update pretty often, so make sure you have the latest version or else you probably won't have anyone to play with.

    Azzen: Wait, there's friendly-fire in this game?

    J-Man (who just got a dual-monitor setup): Hearing all the problems, I won't download.

    Lack_26: I just tried the multiwinia demo, that game is frickin' awesome. I just love ranking up the number of crates and starting powers, it's hilarious. I sent so many of them to their deaths :,(

    Ledundead: No there's no friendly fire. What you're talking about is friendly knockback. You aren't hurt, but the rockets and everything still hit you. J-Man: Try it, it's a beast.

    Devenger: I was actually surprised at the depth of this game. You can set people on fire. You can rocketjump. What more does a person need?

    J-Man: Is it dual monitor friendly? I was horrified when I found out DEATH WORM wasn't.