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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Hitman header tunnel

Rewarding Creative Play Styles In Hitman

Far Cry Primal Thumbnail

Postcards From Far Cry Primal

Snowball jack header

Solving XCOM’s Snowball Problem

Kill Zone and Bladestorm

Kill Zone And Bladestorm

BAFTA Featured

An Idea For More Flexible Indie Game Awards

Sectors Header

Teaching Heat Signature’s Ship Generator To Think In Sectors

DXHR Open area

What Works And Why: Multiple Routes In Deus Ex

Heat Signature Natural Numbers

Natural Numbers In Game Design

Pharma Header

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Make A Game Tutorial Thumbnail Featured IMage

Let Me Show You How To Make A Game

New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

Her Story banner

What Works And Why: Nonlinear Storytelling In Her Story

My Idea For An ‘Unconventional Weapon’ Game

From Gunpoint To Heat Signature: A Narrative Journey

The Cost Of Simplifying Conversations In Videogames

Invisible Header

What Works And Why: Invisible Inc

Super Game Jam Header

Our Super Game Jam Episode Is Out

Shadow of Mordor Header 2

What Works And Why: Sauron’s Army

Heat Signature Talk

Showing Heat Signature At Fantastic Arcade And EGX

Projects

What I’m Working On And What I’ve Done

Murder, She Wrote

The Formula For An Episode Of Murder, She Wrote

Heat Signature Wide 2

Heat Signature Needs An Artist And A Composer

Heat Signature Floorplans Header

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Gunpoint Steam Workshop

Gunpoint Patch: New Engine, Steam Workshop, And More

Distance Header

Distance: A Visual Short Story For The Space Cowboy Game Jam

The Magic Circle

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Blog Launch

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Floating Sine

Drawing With Gravity In Floating Point

Fault

What’s Your Fault?

Hoplite banner

The Randomised Tactical Elegance Of Hoplite

Gone Point

Here I Am Being Interviewed By Steve Gaynor For Tone Control

Heat Signature Thumbnail

Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

GRappling Hook Thumbnail

The Grappling Hook Game, Dev Log 6: The Accomplice

Alien Swarm Heroics

A Story Of Heroism In Alien Swarm

FTL Story

One Desperate Battle In FTL

Spelunky Banner

To Hell And Back In Spelunky

Game vs story graph

Games Vs Story 2

Gunpoint Breakdown

Gunpoint Development Breakdown

Max Payne 3

Five Things I Learned About Game Criticism In Nine Years At PC Gamer

This is how you die

My Short Story For The Second Machine Of Death Collection

Clouds

Not Being An Asshole In An Argument

Skyrim Diary - Frostmere

Playing Skyrim With Nothing But Illusion

Mainstream Games

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A-Rock-and-a-Hard-Place-Trio-Jan

A Short Script For An Animated 60s Heist Movie

Dark Messiah

The Magical Logic Of Dark Messiah’s Boot

Arguing

Arguing On The Internet

Spelunky

Shopstorm, A Spelunky Story

Stealth Games

Why Are Stealth Games Cool?

Violence

E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

Suspicious Manifesto

The Suspicious Developments manifesto

GDC

GDC Talk: How To Explain Your Game To An Asshole

Crosslink

Listening To Your Sound Effects For Gunpoint

Happiness

Understanding Your Brain

What Makes Games Good

What Makes Games Good

Seat Quest

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Beneath Suspicion

Avoiding Suspicion At The US Embassy

Open Worlds

An Idea For A Better Open World Game

Level Up

A Different Way To Level Up

BioShock Ending

How I Would Have Ended BioShock

Meet the Spy

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2

Team Fortress 2 Unlockable Weapon Ideas

Football Manager

Don’t Make Me Play Football Manager

EVE Assassins

EVE’s Assassins And The Kill That Shocked A Galaxy

GalCiv 2

My Galactic Civilizations 2 War Diary

Gnome

I Played Through Episode Two Holding A Goddamn Gnome

Machine of Death

My Short Story For The Machine Of Death Collection

Blood money and sex

Blood Money And Sex

AOL

A Woman’s Life In Search Queries

Second Life

First Night, Second Life

SWAT 4

SWAT 4: The Movie Script

Retro Team Fortress 2

James commenter Mr. Brit comments on 1Fort to point to Ubercharged.net’s coverage of mrfredman’s remake of Team Fortress 2 in significantly fewer colours, pixels and audio fidelity. It touches my soul inappropriately.


Details and download.

More

Fish #641: Interesting, I should probably check that one out. Also, the "Team Fortress 2" link (love the excessive linking by the way) goes to http://www.teamfortr... ...ess2.com, not http://www.teamfortr... ...ess.com, which is the official blog.

Lack_26: I could imagine that sentry nests would be very annoying. More after I've tried it.

Lack_26: It's fun, even though half the classes are useless (spy and engineer for example), and two heavies can grief the entire enemy team by standing outside their spawn and just holding fire (although it was rather humorous for us).

Tom Francis: Heh, I can't believe someone clicked that. Thanks for the correction - fixed now.

spuzman00: Lack_26 is right- without the ability to build sentries (even though it says you can) or the ability to disguise/turn invisible, the engineer and spy are completely useless. Oh, and the spy has a shotgun for some reason(?).

Jimmy Pop: I wrote this post on ubercharged! Just saying.... LOVE YOUR BLOG

Mr. Brit: Go me! Even though all I did was link to another site, but still: Go me!

Cmdt_Carpenter: Why is this game actually kind of fun. Oh the horror.

J-Man: Before I download - is this multiplayer?

Chijts: The music in this game is just stellar.

Neoviper: it appeared to me to be multiplayer, unless they coded griefing as the heavy into the bots.

Mr. Brit: Not forgetting the way overpowered snipers

Not Chris, especially not the Chris author of 1fort: Is it just me, or do a. none of the servers work or b they all lag like crysis on Vista?

Rogue: Nope, I've been having the same trouble. I get an error message within seconds of joining a server.

Suxs2bus

Matt: It is possible to, every once in a while, find a server that works, and doesn't even lag.

Ledundead: http://gg2.scose.net/
Newest version can be found here. Spy's can cloak, but engies still can't do much. Spy also has his magnum. They update pretty often, so make sure you have the latest version or else you probably won't have anyone to play with.

Azzen: Wait, there's friendly-fire in this game?

J-Man (who just got a dual-monitor setup): Hearing all the problems, I won't download.

Lack_26: I just tried the multiwinia demo, that game is frickin' awesome. I just love ranking up the number of crates and starting powers, it's hilarious. I sent so many of them to their deaths :,(

Ledundead: No there's no friendly fire. What you're talking about is friendly knockback. You aren't hurt, but the rockets and everything still hit you. J-Man: Try it, it's a beast.

Devenger: I was actually surprised at the depth of this game. You can set people on fire. You can rocketjump. What more does a person need?

J-Man: Is it dual monitor friendly? I was horrified when I found out DEATH WORM wasn't.