Netram: No widescreen (1680x1050)? :(
Seniath: Purdy, though I think I'll stick with the Pyro shot used in the publicity stuff, for obvious reasons ;).
Iain: Cheers, I'll be holding onto the last one for my wallpaper rotations, just started using the concept art from the games blog.
your snaps really demonstrate just how good looking the new theme and map looks. Newt Pulsifer: "Widescreen is for hammerhead sharks."
rofl!! :D I don't have a widescreen display... but I agree with you based on the few times I had to use one!! Punjab: Nice!
They're all so good, it's hard to choose. J-man: Someone just needs to modify it for CP, CTF or PL, just like someone made a payload dustbowl map.
Iain "DDude" Dawson: If you want widescreen, it is not too much trouble to crop.
Thanks so much. Stuff like this is great. Punjab: For widescreeners, how about this bit of concept art?:
http://www.teamfortr... ...cept_2.jpg
J3553: Pentadact is jealous of widescreen. LOL.
DoctorDisaster: You know, I'd wondered about that. Bits of the shots really do look like they were rendered in the game... then there are bits that are nothing but wide, impressionist brush strokes over blurred photo inserts. Compare the ground next to the railcar or the planks on the bridge with the roof of a building or the leaves on a tree. The level of detail in some areas is all out of proportion.
I suspect they constructed and rendered a fragment of the environment using existing art assets, and then expanded upon it with concept art. Also, whoever drew that has a rotation-sensitive wacom stylus, and I am jealous. | ||||||||||||||||||||||
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