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It takes a lot to make me completely forget about TF2 at time like this, but this’ll do it: ![]() The Tyranids are in, they’re beautiful and they’re huge: ![]() As I said back when no-one believed me, the last trailer completely gave it away: the explanations for that descending cloud of spores the pessimists came up with were just hilarious. It’s a cloud of orks. It’s a warp storm, only lower, and brown, and made of spores. Gamers seem to have a limitless capacity to believe the worst. The reason Tyranids are a big deal, at least the reason they were always my favourite Warhammer 40,000 race, is what they’re made of. They’re not glistening pus like other aliens, or tissue paper insects. They’re clean pale bone, hard and sharp as diamond, acting as one conscious many-bladed machine. In other news, Valve Announce That Tom Francis Was Right To Say That The SomethingAwful Secrecy-Impaired Testers Were Right About The Sandvich, And That Tim Edwards Was Right About The New Video.
More Predictions
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Chijts: The biggest problem for the sandvich in my opinion isnt the 4 sec usage, its the lack of a secondary when your ammo runs out on your mini. It doesn't happen often as enemies tend to do a thing called dying, but I've found at times it can't be helped.
J-man: I wonder if they put in a custom taunt for the sandvich...
roburky: Do you think the inclusion of the sandvich was as a result of people's suggestions of the sandwich? Or were they already working on it when they made the heavy ideas blog post? An edible sandwich that you had to taunt to use was something I suggested and debated on another blog.
Pigbuster: Apparently they increased the Kritzkrieg recharge rate from 10% to 25%.
I still like your idea better, but maybe this'll make it a better option to switch. Ludo: This is exciting.
From everything I've heard about DOW:2 it seemed as though Relic were focussing on creating smaller more concentrated fights with a few squads that level up and grow independantly - which is completely opposite to the Tyranids, who favour overwhelming swarms and troops of mindless drones, slaves to a greater Hivemind. This means they'll have to operate quite differently as a faction if they're going to be playable, which opens up rather exciting possibilities. Expensive armour and pretty loot aren't going to mean anything to the swarm, instead -in line with 40k lore- I suspect they'll be stealing the genetic material of their victims. A squad of Genestealers who take down some Terminators could harvest their genus, and perhaps mutate, becoming bigger and more adept at taking down heavily armoured foes in the future. It looks as though they've nailed the look, and with the levels of violence present in DOW, and evident in the brief clips of DOW:2, the Tyranids are going to be terrifying. Seniath: I've played maybe one real game of W40k in my entire life, so my only real exposure to the 'nids has been what I've read on Wikipedia, yet I'm still excited. Must be my irrational love of chitin.
Ludo: A new trailer in which there is only war! And Tyranids! And war-related explosions! Woo!
http://www.gametrail... ...38613.html
Sam: WOOO
They look amazing, but with graphics like that I doubt you're gonna be able to field huge hordes of nids :( Sam: Also if you look at that trailer of the spores there's clearly and 8 pointed star of chaos...
Maybe chaos will be there too? >.> Ludo: It's nice to get out of the grey war-riven blasted cityscape look but there's something a bit OTT about the jungle environments, a bit of a technicolour mushroom forest vibe. Now I've never been one to diss mushroom forests, but it doesn't quite suit a grim future of eternal war.
As for Chaos, they are a massive presence in 40k and I'm sure their time will come. Maybe they'll appear as an unplayable menace as the Necrons did in Winter Assault. It's unlikely there'll be more than four playable races in one game so we'll have to wait for the expansion packs. Also - first sight of tanks in DOW:2, and with the shift in scale they look properly huge. Hopefully Relic will take some of the things that made tanks so fearsome in Company of Heroes and apply them to DOW2 to make them more ... is 'impactful' a word? Okay, 'more badass' - yeah, let's roll with that. | |||||||||||||
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