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	<title>Comments on: Heavy Update: Sandwiches And Fresh Green Grass</title>
	<atom:link href="http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/</link>
	<description>A games writer in the UK who also sometimes tries to make things.</description>
	<lastBuildDate>Fri, 18 May 2012 16:03:36 +0000</lastBuildDate>
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		<title>By: audiman</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33439</link>
		<dc:creator>audiman</dc:creator>
		<pubDate>Mon, 18 Aug 2008 17:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33439</guid>
		<description>When the unlocks are released, I propose The Official PC Gamer Picnic, where Heavys meet on the 2 fort bridge and have tasty sandviches for the Konspicous Konsumption acheivement.</description>
		<content:encoded><![CDATA[When the unlocks are released, I propose The Official PC Gamer Picnic, where Heavys meet on the 2 fort bridge and have tasty sandviches for the Konspicous Konsumption acheivement.]]></content:encoded>
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	<item>
		<title>By: Shadowmancer</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33258</link>
		<dc:creator>Shadowmancer</dc:creator>
		<pubDate>Sat, 16 Aug 2008 11:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33258</guid>
		<description>Wow finally valve have learned that not all players like the damn 1,000,000 achievements and have got rid of them, most of the heavies are archieveble in normal play but raputin and redistribution of health and some of the other assist ones look hard.</description>
		<content:encoded><![CDATA[Wow finally valve have learned that not all players like the damn 1,000,000 achievements and have got rid of them, most of the heavies are archieveble in normal play but raputin and redistribution of health and some of the other assist ones look hard.]]></content:encoded>
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	<item>
		<title>By: Jason L</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33257</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Sat, 16 Aug 2008 11:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33257</guid>
		<description>&quot;Rasputin&quot;! Ahhhh hahahahaaahahaaa!</description>
		<content:encoded><![CDATA["Rasputin"! Ahhhh hahahahaaahahaaa!]]></content:encoded>
	</item>
	<item>
		<title>By: Dante</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33237</link>
		<dc:creator>Dante</dc:creator>
		<pubDate>Sat, 16 Aug 2008 00:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33237</guid>
		<description>Doc, I don&#039;t think a minigun that would shoot down stickies would encourage their use as rockets. The reason being that if you launch one straight at a Heavy that&#039;s firing at you it&#039;ll blow up in your face in an amusing fashion. In fact it encourages the use of the grenade launcher, which would arc up and over the line of fire.

I thought about this because I came up with an &#039;interceptor gun&#039; as a possible unlock, interestingly I dismissed the idea of a slowdown gun as being really annoying for all the other players.</description>
		<content:encoded><![CDATA[Doc, I don't think a minigun that would shoot down stickies would encourage their use as rockets. The reason being that if you launch one straight at a Heavy that's firing at you it'll blow up in your face in an amusing fashion. In fact it encourages the use of the grenade launcher, which would arc up and over the line of fire.<br />
<br />
I thought about this because I came up with an 'interceptor gun' as a possible unlock, interestingly I dismissed the idea of a slowdown gun as being really annoying for all the other players.]]></content:encoded>
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		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33233</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Fri, 15 Aug 2008 23:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33233</guid>
		<description>Heh, sorry. And thanks for the uber, always appreciated. Still waiting for that magical moment when an enemy Medic Kritz&#039;s me and I use it to shoot him dead.

Thanks for the tip, Dzamir - looks like they&#039;re all either what we thought, or the most obvious explanation. Rasputin is superb, though.</description>
		<content:encoded><![CDATA[Heh, sorry. And thanks for the uber, always appreciated. Still waiting for that magical moment when an enemy Medic Kritz's me and I use it to shoot him dead.<br />
<br />
Thanks for the tip, Dzamir - looks like they're all either what we thought, or the most obvious explanation. Rasputin is superb, though.]]></content:encoded>
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		<title>By: Qazi</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33232</link>
		<dc:creator>Qazi</dc:creator>
		<pubDate>Fri, 15 Aug 2008 23:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33232</guid>
		<description>Natascha is Not Sasha. Oh VALVe, you jokers.</description>
		<content:encoded><![CDATA[Natascha is Not Sasha. Oh VALVe, you jokers.]]></content:encoded>
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		<title>By: HoW Monty</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33230</link>
		<dc:creator>HoW Monty</dc:creator>
		<pubDate>Fri, 15 Aug 2008 22:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33230</guid>
		<description>Pentadact: Way to take my moment of glory away. *dies inside* Now I&#039;m left with my only other claim to fame: I once ubered you when you were a disguised spy.</description>
		<content:encoded><![CDATA[Pentadact: Way to take my moment of glory away. *dies inside* Now I'm left with my only other claim to fame: I once ubered you when you were a disguised spy.]]></content:encoded>
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		<title>By: Dzamir</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33229</link>
		<dc:creator>Dzamir</dc:creator>
		<pubDate>Fri, 15 Aug 2008 22:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33229</guid>
		<description>AND THERE ARE SANDWICHES!!!!
Konspicuous Konsumption: Eat 100 sandviches.</description>
		<content:encoded><![CDATA[AND THERE ARE SANDWICHES!!!!<br />
Konspicuous Konsumption: Eat 100 sandviches.]]></content:encoded>
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		<title>By: Dzamir</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33228</link>
		<dc:creator>Dzamir</dc:creator>
		<pubDate>Fri, 15 Aug 2008 22:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33228</guid>
		<description>They have updated the description of the achievements! :D
http://steamgames.com/tf2/heavy/kgb.htm</description>
		<content:encoded><![CDATA[They have updated the description of the achievements! :D<br />
<a href="http://steamgames.com/tf2/heavy/kgb.htm" rel="nofollow">http://steamgames.co... ...vy/kgb.htm</a>]]></content:encoded>
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		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33226</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Fri, 15 Aug 2008 22:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33226</guid>
		<description>It&#039;s particularly common among Heavy unlock ideas. Before I trimmed my unlock post to one per weapon, there was an alternate minigun in it called Natasha too.</description>
		<content:encoded><![CDATA[It's particularly common among Heavy unlock ideas. Before I trimmed my unlock post to one per weapon, there was an alternate minigun in it called Natasha too.]]></content:encoded>
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		<title>By: Chijts</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33224</link>
		<dc:creator>Chijts</dc:creator>
		<pubDate>Fri, 15 Aug 2008 21:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33224</guid>
		<description>I think Natasha is a stereotypical Russian name... But as Valve do creep around places it may very well be true.</description>
		<content:encoded><![CDATA[I think Natasha is a stereotypical Russian name... But as Valve do creep around places it may very well be true.]]></content:encoded>
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		<title>By: HoW Monty</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33214</link>
		<dc:creator>HoW Monty</dc:creator>
		<pubDate>Fri, 15 Aug 2008 19:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33214</guid>
		<description>VALVE USED MY IDEA!

Look at comment 109 of this 1fort post: http://www.1fort.com/blog/my-commenters-ruin-tf2/#more-226

&quot;Unlockable Number One:

Natasha: A little while ago Robin Walker posted a blog (entitled â€œA Heavy Problemâ€) that asked readers to come up with a weapon that would make the Heavy more effective when no Medic is availible . My suggestion is Natasha (ideas for other names would be appreciated), an alternative Minigun which drains health from enemies it hits. It is unable to fire critical hits and also has a slight damage reduction.&quot;


As you can see, I suggested that the minigun replacement should be named Natasha. I also posted a thread on the official Team Fortress 2 forums: http://forums.steampowered.com/forums/showthread.php?t=709534

I&#039;m realy pleased by this and honoured that Valve used my idea.</description>
		<content:encoded><![CDATA[VALVE USED MY IDEA!<br />
<br />
Look at comment 109 of this 1fort post: <a href="http://www.1fort.com/blog/my-commenters-ruin-tf2/#more-226" rel="nofollow">http://www.1fort.com... .../#more-226</a><br />
<br />
"Unlockable Number One:<br />
<br />
Natasha: A little while ago Robin Walker posted a blog (entitled â€œA Heavy Problemâ€) that asked readers to come up with a weapon that would make the Heavy more effective when no Medic is availible . My suggestion is Natasha (ideas for other names would be appreciated), an alternative Minigun which drains health from enemies it hits. It is unable to fire critical hits and also has a slight damage reduction."<br />
<br />
<br />
As you can see, I suggested that the minigun replacement should be named Natasha. I also posted a thread on the official Team Fortress 2 forums: <a href="http://forums.steampowered.com/forums/showthread.php?t=709534" rel="nofollow">http://forums.steamp... ...p?t=709534</a><br />
<br />
I'm realy pleased by this and honoured that Valve used my idea.]]></content:encoded>
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		<title>By: DoctorDisaster</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33167</link>
		<dc:creator>DoctorDisaster</dc:creator>
		<pubDate>Thu, 14 Aug 2008 14:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33167</guid>
		<description>Wouldn&#039;t a minigun that chews up stickies just provide even more incentive for demomen to use them as rockets rather than traps? I think the lightning bolt through the sticky just refers to them disappearing when you kill the demoman.</description>
		<content:encoded><![CDATA[Wouldn't a minigun that chews up stickies just provide even more incentive for demomen to use them as rockets rather than traps? I think the lightning bolt through the sticky just refers to them disappearing when you kill the demoman.]]></content:encoded>
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	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33164</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Thu, 14 Aug 2008 13:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33164</guid>
		<description>I got the impression that changing the standard Flamethrower was something of a last-ditch measure by Valve to address what they felt was a real problem. I&#039;m not sure they think the Heavy is as &#039;out of whack&#039; as they felt the Pyro was. Wouldn&#039;t rule it out, though.

By the way, Andrew, when I came across &lt;a href=&quot;http://roguelikedeveloper.blogspot.com/&quot; rel=&quot;nofollow&quot;&gt;your site&lt;/a&gt; in my Incoming Links stats a few days ago, I couldn&#039;t figure out where you&#039;d linked me. Just curious.</description>
		<content:encoded><![CDATA[I got the impression that changing the standard Flamethrower was something of a last-ditch measure by Valve to address what they felt was a real problem. I'm not sure they think the Heavy is as 'out of whack' as they felt the Pyro was. Wouldn't rule it out, though.<br />
<br />
By the way, Andrew, when I came across <a href="http://roguelikedeveloper.blogspot.com/" rel="nofollow">your site</a> in my Incoming Links stats a few days ago, I couldn't figure out where you'd linked me. Just curious.]]></content:encoded>
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		<title>By: DoctorDisaster</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33162</link>
		<dc:creator>DoctorDisaster</dc:creator>
		<pubDate>Thu, 14 Aug 2008 12:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33162</guid>
		<description>Sasha + newbie = newbie gets kills
Grenade launcher + newbie = newbie blows himself up</description>
		<content:encoded><![CDATA[Sasha + newbie = newbie gets kills<br />
Grenade launcher + newbie = newbie blows himself up]]></content:encoded>
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		<title>By: Andrew Doull</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33158</link>
		<dc:creator>Andrew Doull</dc:creator>
		<pubDate>Thu, 14 Aug 2008 02:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33158</guid>
		<description>No one has speculated on something I suspect will be the case with the heavy update, which is that they&#039;ll give the base heavy minigun an ability that they can then &#039;take away&#039; from the alternate weapon.

I suspect, based on the above evidence, that this ability will be to destroy stickies - either placed or in flight. This may also be extended to rockets and/or grenades.

This gives the HWG an increased measure of defense against Demos (and maybe soldiers), while still leaving his vulnerability to snipers, spies and pyros with Backburner intact.</description>
		<content:encoded><![CDATA[No one has speculated on something I suspect will be the case with the heavy update, which is that they'll give the base heavy minigun an ability that they can then 'take away' from the alternate weapon.<br />
<br />
I suspect, based on the above evidence, that this ability will be to destroy stickies - either placed or in flight. This may also be extended to rockets and/or grenades.<br />
<br />
This gives the HWG an increased measure of defense against Demos (and maybe soldiers), while still leaving his vulnerability to snipers, spies and pyros with Backburner intact.]]></content:encoded>
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		<title>By: Pixel Knight</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33156</link>
		<dc:creator>Pixel Knight</dc:creator>
		<pubDate>Thu, 14 Aug 2008 00:56:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33156</guid>
		<description>I can only wait for the Demoman&#039;s Ka-BOOM taunt to become an instakill.
Also, Best. Achievement names. Ever.</description>
		<content:encoded><![CDATA[I can only wait for the Demoman's Ka-BOOM taunt to become an instakill.<br />
Also, Best. Achievement names. Ever.]]></content:encoded>
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	<item>
		<title>By: Healey</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33154</link>
		<dc:creator>Healey</dc:creator>
		<pubDate>Thu, 14 Aug 2008 00:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33154</guid>
		<description>Forgive if i&#039;m naive... I can&#039;t help but think &quot;Think ghostbusters&quot; (Five Second Plan) refers to killing an enemy right before they teleport away... Maybe because you only have about five seconds?
Yeah, its been a while since I last saw Ghostbusters.</description>
		<content:encoded><![CDATA[Forgive if i'm naive... I can't help but think "Think ghostbusters" (Five Second Plan) refers to killing an enemy right before they teleport away... Maybe because you only have about five seconds?<br />
Yeah, its been a while since I last saw Ghostbusters.]]></content:encoded>
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		<title>By: Demoman</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33153</link>
		<dc:creator>Demoman</dc:creator>
		<pubDate>Thu, 14 Aug 2008 00:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33153</guid>
		<description>I didn&#039;t trawl through all the comments, so forgive me if this has already been spotted, but the filename for the &#039;show trial&#039; achievement image is &#039;tf_heavy_kill_taunt.png&#039;. So does that mean he has to kill someone who is taunting, or, possibly, that they&#039;ve instated another deadly taunt.</description>
		<content:encoded><![CDATA[I didn't trawl through all the comments, so forgive me if this has already been spotted, but the filename for the 'show trial' achievement image is 'tf_heavy_kill_taunt.png'. So does that mean he has to kill someone who is taunting, or, possibly, that they've instated another deadly taunt.]]></content:encoded>
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	<item>
		<title>By: Sam</title>
		<link>http://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33152</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Wed, 13 Aug 2008 23:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33152</guid>
		<description>You reply alot more than Chris, I like that.</description>
		<content:encoded><![CDATA[You reply alot more than Chris, I like that.]]></content:encoded>
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