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	<title>
	Comments on: Mirror&#8217;s Edge	</title>
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	<link>https://www.pentadact.com/2008-07-17-mirrors-edge/</link>
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	<item>
		<title>
		By: muffin		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-46120</link>

		<dc:creator><![CDATA[muffin]]></dc:creator>
		<pubDate>Mon, 26 Jan 2009 11:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-46120</guid>

					<description><![CDATA[I really think the art work and graphics are amazing....however i think the gameplay is not...why did they put it in 1st person???

it means that you cannot see where you are going! 

if they had made it a bit more like Prince of Persia then i think it would b amazing....]]></description>
			<content:encoded><![CDATA[<p>I really think the art work and graphics are amazing&#8230;.however i think the gameplay is not&#8230;why did they put it in 1st person???</p>
<p>it means that you cannot see where you are going! </p>
<p>if they had made it a bit more like Prince of Persia then i think it would b amazing&#8230;.</p>
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		<title>
		By: Rob		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31784</link>

		<dc:creator><![CDATA[Rob]]></dc:creator>
		<pubDate>Sat, 19 Jul 2008 04:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31784</guid>

					<description><![CDATA[The developer walkthrough was beautiful, I hope they can realise this into something more than the sum of its parts, as good as the parts already look.

As far as linearity goes, I would argue that in a free running type game the onus is on them to make it as absolutely flexible and non-linear as possible without breaking their plotting. Sort of Crackdown levels of &#039;I can basically get to anywhere by climbing wherever I want&#039; (only that was a slightly broken illusion because a lot of areas were obviously boxed off), mixed with Valve&#039;s knack for hiding the bleeding obvious fact that you&#039;re on-rails on a linear narrative.

That&#039;s not going to be easy.]]></description>
			<content:encoded><![CDATA[<p>The developer walkthrough was beautiful, I hope they can realise this into something more than the sum of its parts, as good as the parts already look.</p>
<p>As far as linearity goes, I would argue that in a free running type game the onus is on them to make it as absolutely flexible and non-linear as possible without breaking their plotting. Sort of Crackdown levels of &#8216;I can basically get to anywhere by climbing wherever I want&#8217; (only that was a slightly broken illusion because a lot of areas were obviously boxed off), mixed with Valve&#8217;s knack for hiding the bleeding obvious fact that you&#8217;re on-rails on a linear narrative.</p>
<p>That&#8217;s not going to be easy.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31759</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Fri, 18 Jul 2008 19:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31759</guid>

					<description><![CDATA[Nah, you just need to implement aikido, hapkido, muay thai, sambo, la savate, judo, shotokan, and a few others in first person for when people meet without guns. Assign it in some way to left bumper, job done.]]></description>
			<content:encoded><![CDATA[<p>Nah, you just need to implement aikido, hapkido, muay thai, sambo, la savate, judo, shotokan, and a few others in first person for when people meet without guns. Assign it in some way to left bumper, job done.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31750</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 18 Jul 2008 12:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31750</guid>

					<description><![CDATA[I wouldn&#039;t be surprised if making all this stuff look right in first-person means that it wouldn&#039;t look at all right in third-person, which would preclude multiplayer.

Combat would be funny: each player repeatedly knocking the shotgun out of the other&#039;s hands.]]></description>
			<content:encoded><![CDATA[<p>I wouldn&#8217;t be surprised if making all this stuff look right in first-person means that it wouldn&#8217;t look at all right in third-person, which would preclude multiplayer.</p>
<p>Combat would be funny: each player repeatedly knocking the shotgun out of the other&#8217;s hands.</p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31748</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Fri, 18 Jul 2008 10:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31748</guid>

					<description><![CDATA[I really hope there is a multiplayer mode where you set the runners loose onto a map and objects (like a briefcase) spawn at a area that everyone is a roughly equal distance away, then either the first person to grab it gets a point, then another spawns, or...

after grabbing the package the runner has to get to a specified drop of point (selected so that the runnner will get intercepted but people cant camp points), then they have to avoid the other runners and make it to this point, 

say a runner has grabbed the package, they&#039;re running along a pipe when another player leaps from a crane dragging the player to a roof below, where a duel breaks out, the runner is neutralised and the attacker picks up the case and starts running.]]></description>
			<content:encoded><![CDATA[<p>I really hope there is a multiplayer mode where you set the runners loose onto a map and objects (like a briefcase) spawn at a area that everyone is a roughly equal distance away, then either the first person to grab it gets a point, then another spawns, or&#8230;</p>
<p>after grabbing the package the runner has to get to a specified drop of point (selected so that the runnner will get intercepted but people cant camp points), then they have to avoid the other runners and make it to this point, </p>
<p>say a runner has grabbed the package, they&#8217;re running along a pipe when another player leaps from a crane dragging the player to a roof below, where a duel breaks out, the runner is neutralised and the attacker picks up the case and starts running.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31743</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 18 Jul 2008 06:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31743</guid>

					<description><![CDATA[DICE say there are several different routes through every level, and Runner Vision highlights the most obvious rather than the fastest. But speculating about the extent to which that&#039;s the case at this point probably isn&#039;t worthwhile.]]></description>
			<content:encoded><![CDATA[<p>DICE say there are several different routes through every level, and Runner Vision highlights the most obvious rather than the fastest. But speculating about the extent to which that&#8217;s the case at this point probably isn&#8217;t worthwhile.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31741</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Fri, 18 Jul 2008 03:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31741</guid>

					<description><![CDATA[That is reassuring. It&#039;s still upsetting to know that some of the levels are going to be One True Path, whether it&#039;s beaten into your head or not. A moment&#039;s reflection reminds me that it&#039;s never bothered me in Mario, so I don&#039;t have too much right to bitch about it here. Even Crackdown, the urban jumping freedom gold standard, has plenty of one- or two-route climbs. So yeah, as long as we can turn off the noserings I&#039;m back into full enthusiasm mode.]]></description>
			<content:encoded><![CDATA[<p>That is reassuring. It&#8217;s still upsetting to know that some of the levels are going to be One True Path, whether it&#8217;s beaten into your head or not. A moment&#8217;s reflection reminds me that it&#8217;s never bothered me in Mario, so I don&#8217;t have too much right to bitch about it here. Even Crackdown, the urban jumping freedom gold standard, has plenty of one- or two-route climbs. So yeah, as long as we can turn off the noserings I&#8217;m back into full enthusiasm mode.</p>
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		<title>
		By: WeakLemonDrink		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31734</link>

		<dc:creator><![CDATA[WeakLemonDrink]]></dc:creator>
		<pubDate>Fri, 18 Jul 2008 00:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31734</guid>

					<description><![CDATA[Ah, excellent.  In that case:  BRING IT ON.]]></description>
			<content:encoded><![CDATA[<p>Ah, excellent.  In that case:  BRING IT ON.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31728</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 17 Jul 2008 21:59:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31728</guid>

					<description><![CDATA[You can turn it off.]]></description>
			<content:encoded><![CDATA[<p>You can turn it off.</p>
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		<title>
		By: WeakLemonDrink		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31726</link>

		<dc:creator><![CDATA[WeakLemonDrink]]></dc:creator>
		<pubDate>Thu, 17 Jul 2008 21:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31726</guid>

					<description><![CDATA[See, this all looks lovely but I&#039;m really, *really* unsure about all this red &#039;runner vision&#039; stuff.  It seemed ok at the start when it was just for poles or ramps, but in the building when almost the entire staircase is red seemed like massive overkill.  Is this just the next step up from Thief 3 or Bioshock treating the player like a mindless cretin by making important items light up like the sun?]]></description>
			<content:encoded><![CDATA[<p>See, this all looks lovely but I&#8217;m really, *really* unsure about all this red &#8216;runner vision&#8217; stuff.  It seemed ok at the start when it was just for poles or ramps, but in the building when almost the entire staircase is red seemed like massive overkill.  Is this just the next step up from Thief 3 or Bioshock treating the player like a mindless cretin by making important items light up like the sun?</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31725</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 17 Jul 2008 21:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31725</guid>

					<description><![CDATA[My current plan is to select the wrong language during install. After cringing at the dialogue in the Jedi Academy demo, I played the full game entirely in French. It made the plot seem intriguing and the characters rather likeable.]]></description>
			<content:encoded><![CDATA[<p>My current plan is to select the wrong language during install. After cringing at the dialogue in the Jedi Academy demo, I played the full game entirely in French. It made the plot seem intriguing and the characters rather likeable.</p>
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		<title>
		By: The_B		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31722</link>

		<dc:creator><![CDATA[The_B]]></dc:creator>
		<pubDate>Thu, 17 Jul 2008 20:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31722</guid>

					<description><![CDATA[Dagnabbit!

OK - rephrasing:

And when are we taking bets on the plot twist that the sister has actually not been taken but joined the enemy and become sympathetic to their side?

I think I might get away with that...]]></description>
			<content:encoded><![CDATA[<p>Dagnabbit!</p>
<p>OK &#8211; rephrasing:</p>
<p>And when are we taking bets on the plot twist that the sister has actually not been taken but joined the enemy and become sympathetic to their side?</p>
<p>I think I might get away with that&#8230;</p>
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		<title>
		By: Ludo		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31719</link>

		<dc:creator><![CDATA[Ludo]]></dc:creator>
		<pubDate>Thu, 17 Jul 2008 19:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31719</guid>

					<description><![CDATA[Apologies. Prey&#039;s canon doesn&#039;t really need preserving, but I didn&#039;t really mean to ruin that comedy moment.

More seriously, the body-awareness evidenced in the trailers is the most appealing part for me. The sense of motion is great, created cleverly by the camera movement, and by being able to constantly see your arms and legs interacting with the environment.

But the difficulty with platforming in first person is that you can&#039;t always see where your feet are, which makes gauging jumps difficult. The environmental colour system seems like a reasonable attempt to counter this, but it&#039;s hard to see how much direct manual control they&#039;ll allow the player. It could end up with the Assasins&#039; Creed system of &#039;hold the freerunning button&#039; and &#039;press direction&#039;.]]></description>
			<content:encoded><![CDATA[<p>Apologies. Prey&#8217;s canon doesn&#8217;t really need preserving, but I didn&#8217;t really mean to ruin that comedy moment.</p>
<p>More seriously, the body-awareness evidenced in the trailers is the most appealing part for me. The sense of motion is great, created cleverly by the camera movement, and by being able to constantly see your arms and legs interacting with the environment.</p>
<p>But the difficulty with platforming in first person is that you can&#8217;t always see where your feet are, which makes gauging jumps difficult. The environmental colour system seems like a reasonable attempt to counter this, but it&#8217;s hard to see how much direct manual control they&#8217;ll allow the player. It could end up with the Assasins&#8217; Creed system of &#8216;hold the freerunning button&#8217; and &#8216;press direction&#8217;.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31716</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 17 Jul 2008 18:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31716</guid>

					<description><![CDATA[Heheh. Post-script spoiler warnings: classy.

They are going to be linear, constrained levels, Dante. But apparently with multiple routes. You can see a lot of level furniture in the footage that resembles the stuff she climbs on, slips under, tightropes across, etc. So it&#039;s not hard to imagine how all that could be usable.]]></description>
			<content:encoded><![CDATA[<p>Heheh. Post-script spoiler warnings: classy.</p>
<p>They are going to be linear, constrained levels, Dante. But apparently with multiple routes. You can see a lot of level furniture in the footage that resembles the stuff she climbs on, slips under, tightropes across, etc. So it&#8217;s not hard to imagine how all that could be usable.</p>
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		<title>
		By: Ludo		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31715</link>

		<dc:creator><![CDATA[Ludo]]></dc:creator>
		<pubDate>Thu, 17 Jul 2008 17:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31715</guid>

					<description><![CDATA[But look at the pretty!

The big reveal will be that her sister has in fact had her legs removed, and her upper half has been grafted onto the body of a huge alien, which you will have to defeat in a dramatic boss encounter, just like the end of Prey.

... spoilers for Prey there people.]]></description>
			<content:encoded><![CDATA[<p>But look at the pretty!</p>
<p>The big reveal will be that her sister has in fact had her legs removed, and her upper half has been grafted onto the body of a huge alien, which you will have to defeat in a dramatic boss encounter, just like the end of Prey.</p>
<p>&#8230; spoilers for Prey there people.</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31714</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Thu, 17 Jul 2008 17:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31714</guid>

					<description><![CDATA[Time for my standard comment on any Mirror&#039;s Edge post ever:

I still don&#039;t see how this is going to work. First person platforming is horribly frustrating in every game that has ever involved it (granted I suck at platformers, but I&#039;m sure I&#039;m right on this one). So I can only imagine that this will be either a) equally frustrating or b) so on rails it&#039;s essentially just moving around normally but with prettier animations.]]></description>
			<content:encoded><![CDATA[<p>Time for my standard comment on any Mirror&#8217;s Edge post ever:</p>
<p>I still don&#8217;t see how this is going to work. First person platforming is horribly frustrating in every game that has ever involved it (granted I suck at platformers, but I&#8217;m sure I&#8217;m right on this one). So I can only imagine that this will be either a) equally frustrating or b) so on rails it&#8217;s essentially just moving around normally but with prettier animations.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31712</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 17 Jul 2008 16:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31712</guid>

					<description><![CDATA[Wait, she&#039;s dead? I thought she was just framed? For a crime she didn&#039;t commit? The worst kind of framed?]]></description>
			<content:encoded><![CDATA[<p>Wait, she&#8217;s dead? I thought she was just framed? For a crime she didn&#8217;t commit? The worst kind of framed?</p>
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		<title>
		By: The_B		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31711</link>

		<dc:creator><![CDATA[The_B]]></dc:creator>
		<pubDate>Thu, 17 Jul 2008 15:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31711</guid>

					<description><![CDATA[Are we taking bets yet on whether the sister will not actually be dead but be held prisoner/recruited/turned into one of the enemy style twist yet?]]></description>
			<content:encoded><![CDATA[<p>Are we taking bets yet on whether the sister will not actually be dead but be held prisoner/recruited/turned into one of the enemy style twist yet?</p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31687</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Thu, 17 Jul 2008 10:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31687</guid>

					<description><![CDATA[I&#039;ve been excited by this game since I first saw it, I&#039;d love to see this work on PC with the controls properly configured, I can&#039;t be having with any of the controller nonsense.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been excited by this game since I first saw it, I&#8217;d love to see this work on PC with the controls properly configured, I can&#8217;t be having with any of the controller nonsense.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31686</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 17 Jul 2008 08:07:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31686</guid>

					<description><![CDATA[Yeah, it takes GameSpot 676 words to say that:

http://e3.gamespot.com/story.html?sid=6194054&amp;pid=941951&amp;om_act=convert&amp;om_clk=multimodule&amp;tag=multimodule;picks;title;2]]></description>
			<content:encoded><![CDATA[<p>Yeah, it takes GameSpot 676 words to say that:</p>
<p><a href="http://e3.gamespot.com/story.html?sid=6194054&#038;pid=941951&#038;om_act=convert&#038;om_clk=multimodule&#038;tag=multimodule;picks;title;2" rel="nofollow ugc">http://e3.gamespot.com/story.html?sid=6194054&#038;pid=941951&#038;om_act=convert&#038;om_clk=multimodule&#038;tag=multimodule;picks;title;2</a></p>
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		<title>
		By: roburky		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31682</link>

		<dc:creator><![CDATA[roburky]]></dc:creator>
		<pubDate>Thu, 17 Jul 2008 06:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31682</guid>

					<description><![CDATA[There was something somewhere that there will be a button for upward actions, and one for downward actions. So the upward button would handle jumping, climbing, etc, and the downward would do dropping, sliding and landing with a roll when falling from heights. I haven&#039;t seen anything other than that, though.]]></description>
			<content:encoded><![CDATA[<p>There was something somewhere that there will be a button for upward actions, and one for downward actions. So the upward button would handle jumping, climbing, etc, and the downward would do dropping, sliding and landing with a roll when falling from heights. I haven&#8217;t seen anything other than that, though.</p>
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		<title>
		By: Hermes		</title>
		<link>https://www.pentadact.com/2008-07-17-mirrors-edge/#comment-31661</link>

		<dc:creator><![CDATA[Hermes]]></dc:creator>
		<pubDate>Thu, 17 Jul 2008 04:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-07-17-mirrors-edge#comment-31661</guid>

					<description><![CDATA[Is there any word on how the controls will work in this game?]]></description>
			<content:encoded><![CDATA[<p>Is there any word on how the controls will work in this game?</p>
]]></content:encoded>
		
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