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	<title>Comments on: Team Fortress 2 Unlockable Ideas</title>
	<atom:link href="http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/</link>
	<description>A games writer in the UK who also sometimes tries to make things.</description>
	<lastBuildDate>Fri, 18 May 2012 16:03:36 +0000</lastBuildDate>
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		<title>By: Cian</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-258609</link>
		<dc:creator>Cian</dc:creator>
		<pubDate>Fri, 24 Feb 2012 19:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-258609</guid>
		<description>Harley: &quot;Why not an assault rifle?&quot;

There were no assault rifles in the 60s, when TF2 takes place.

There was the MP44, Germany in WW2 - first gun classified as an assault rifle (AFAIK, but 90% certain)

Moving on, how about a spy knife slot-thingy, but it is a pair of scissors. Bear with me
If used on a sentry gun, it could cut an ammo-belt, thereby getting rid of half the current ammo, leaving it dry twice as fast?
Also, to counter-act that, a 50% damage reduction in melee.</description>
		<content:encoded><![CDATA[Harley: "Why not an assault rifle?"<br />
<br />
There were no assault rifles in the 60s, when TF2 takes place.<br />
<br />
There was the MP44, Germany in WW2 - first gun classified as an assault rifle (AFAIK, but 90% certain)<br />
<br />
Moving on, how about a spy knife slot-thingy, but it is a pair of scissors. Bear with me<br />
If used on a sentry gun, it could cut an ammo-belt, thereby getting rid of half the current ammo, leaving it dry twice as fast?<br />
Also, to counter-act that, a 50% damage reduction in melee.]]></content:encoded>
	</item>
	<item>
		<title>By: zuhikal</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-258549</link>
		<dc:creator>zuhikal</dc:creator>
		<pubDate>Fri, 24 Feb 2012 08:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-258549</guid>
		<description>8541gberidse</description>
		<content:encoded><![CDATA[8541gberidse]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-252415</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sat, 14 Jan 2012 16:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-252415</guid>
		<description>How about a new medigun for the medic that gets nerfed in some way (self healing, team healing, or uber charge) but adds ammo to the healing of your target. basically so you dont get stuck in enemy territory without ammo.</description>
		<content:encoded><![CDATA[How about a new medigun for the medic that gets nerfed in some way (self healing, team healing, or uber charge) but adds ammo to the healing of your target. basically so you dont get stuck in enemy territory without ammo.]]></content:encoded>
	</item>
	<item>
		<title>By: Caleb</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-235119</link>
		<dc:creator>Caleb</dc:creator>
		<pubDate>Sat, 17 Sep 2011 02:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-235119</guid>
		<description>Anonymous, I assume you mean &quot;Why no ideas for the medic?&quot; That&#039;s because Tom posted this just after the very first content update came out that added the medic items, so he was coming up with ideas for the other classes.</description>
		<content:encoded><![CDATA[Anonymous, I assume you mean "Why no ideas for the medic?" That's because Tom posted this just after the very first content update came out that added the medic items, so he was coming up with ideas for the other classes.]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-234855</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 11 Sep 2011 16:35:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-234855</guid>
		<description>Why I ideas for the medic?</description>
		<content:encoded><![CDATA[Why I ideas for the medic?]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-231712</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Thu, 14 Jul 2011 05:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-231712</guid>
		<description>Heh, cheers!</description>
		<content:encoded><![CDATA[Heh, cheers!]]></content:encoded>
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		<title>By: NotBatman</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-231699</link>
		<dc:creator>NotBatman</dc:creator>
		<pubDate>Wed, 13 Jul 2011 21:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-231699</guid>
		<description>I&#039;m really impressed with this post. I was reading your TF2 guides and even though I&#039;ve been playing for about 2 years, they are really solid guides that help refresh me on what I need to be teaching new players. I was amazed that almost all of the ideas that you presented here have been implemented in the game, so well done. Maybe you should have a direct link to Valve for future updates</description>
		<content:encoded><![CDATA[I'm really impressed with this post. I was reading your TF2 guides and even though I've been playing for about 2 years, they are really solid guides that help refresh me on what I need to be teaching new players. I was amazed that almost all of the ideas that you presented here have been implemented in the game, so well done. Maybe you should have a direct link to Valve for future updates]]></content:encoded>
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		<title>By: TF2: New Solly and Demo weapon unlocks revealed &#171; &#171; No Game No TalkNo Game No Talk</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-227763</link>
		<dc:creator>TF2: New Solly and Demo weapon unlocks revealed &#171; &#171; No Game No TalkNo Game No Talk</dc:creator>
		<pubDate>Wed, 18 May 2011 10:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-227763</guid>
		<description>[...] health gets lower. The idea was taken directly from the player community, which you can read about here and here.Not to be left out, the Demoman will receive The Scottish Resistance, an upgrade sticky [...]</description>
		<content:encoded><![CDATA[[...] health gets lower. The idea was taken directly from the player community, which you can read about here and here.Not to be left out, the Demoman will receive The Scottish Resistance, an upgrade sticky [...]]]></content:encoded>
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		<title>By: Cool Unlock images — Yivie.Com</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-217221</link>
		<dc:creator>Cool Unlock images — Yivie.Com</dc:creator>
		<pubDate>Fri, 31 Dec 2010 23:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-217221</guid>
		<description>[...] www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230; [...]</description>
		<content:encoded><![CDATA[[...] <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230" rel="nofollow">http://www.pentadact... ...2-un&#8230</a>; [...]]]></content:encoded>
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		<title>By: Engy: Laser Pointer — Yivie.Com</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-217037</link>
		<dc:creator>Engy: Laser Pointer — Yivie.Com</dc:creator>
		<pubDate>Thu, 30 Dec 2010 21:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-217037</guid>
		<description>[...] www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230; [...]</description>
		<content:encoded><![CDATA[[...] <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230" rel="nofollow">http://www.pentadact... ...2-un&#8230</a>; [...]]]></content:encoded>
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		<title>By: Sniper: Croc — Yivie.Com</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-216926</link>
		<dc:creator>Sniper: Croc — Yivie.Com</dc:creator>
		<pubDate>Wed, 29 Dec 2010 16:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-216926</guid>
		<description>[...] www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230; [...]</description>
		<content:encoded><![CDATA[[...] <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230" rel="nofollow">http://www.pentadact... ...2-un&#8230</a>; [...]]]></content:encoded>
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		<title>By: Demoman: No Grenade Launcher — Yivie.Com</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-216195</link>
		<dc:creator>Demoman: No Grenade Launcher — Yivie.Com</dc:creator>
		<pubDate>Wed, 22 Dec 2010 23:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-216195</guid>
		<description>[...] www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230; [...]</description>
		<content:encoded><![CDATA[[...] <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230" rel="nofollow">http://www.pentadact... ...2-un&#8230</a>; [...]]]></content:encoded>
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		<title>By: let-me-in — Yivie.Com</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-216039</link>
		<dc:creator>let-me-in — Yivie.Com</dc:creator>
		<pubDate>Tue, 21 Dec 2010 00:52:51 +0000</pubDate>
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		<description>[...] www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230; [...]</description>
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		<title>By: Nice Unlock photos — Yivie.Com</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-215980</link>
		<dc:creator>Nice Unlock photos — Yivie.Com</dc:creator>
		<pubDate>Mon, 20 Dec 2010 06:53:40 +0000</pubDate>
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		<description>[...] www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230; [...]</description>
		<content:encoded><![CDATA[[...] <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230" rel="nofollow">http://www.pentadact... ...2-un&#8230</a>; [...]]]></content:encoded>
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		<title>By: Zachary360</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-215095</link>
		<dc:creator>Zachary360</dc:creator>
		<pubDate>Thu, 16 Dec 2010 01:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-215095</guid>
		<description>Lulz cause alot of this stuff has been implemented into the game... I&#039;d say this guy deserves a Community edition of all the weapons!!!! And Just look how many weapon there are that are actually in the game now!!! This post was a while ago...</description>
		<content:encoded><![CDATA[Lulz cause alot of this stuff has been implemented into the game... I'd say this guy deserves a Community edition of all the weapons!!!! And Just look how many weapon there are that are actually in the game now!!! This post was a while ago...]]></content:encoded>
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		<title>By: Charlie</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-212942</link>
		<dc:creator>Charlie</dc:creator>
		<pubDate>Tue, 30 Nov 2010 06:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-212942</guid>
		<description>Criticize me.
Sniper Unlock
Billabong
&quot;A sniper rifle attached to a shield&quot;
-While unscoped, shield blocks part of the screen
-While scoped, invulnerable to jarate, mad milk, etc.
-While scoped, 50% damage taken
-Attack cannot be charged
-No Criticals

It would work pretty well with the razerback.</description>
		<content:encoded><![CDATA[Criticize me.<br />
Sniper Unlock<br />
Billabong<br />
"A sniper rifle attached to a shield"<br />
-While unscoped, shield blocks part of the screen<br />
-While scoped, invulnerable to jarate, mad milk, etc.<br />
-While scoped, 50% damage taken<br />
-Attack cannot be charged<br />
-No Criticals<br />
<br />
It would work pretty well with the razerback.]]></content:encoded>
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		<title>By: Harry</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-212662</link>
		<dc:creator>Harry</dc:creator>
		<pubDate>Sun, 28 Nov 2010 20:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-212662</guid>
		<description>What intregues me is the fact that most of the ideas have been used in the game!!</description>
		<content:encoded><![CDATA[What intregues me is the fact that most of the ideas have been used in the game!!]]></content:encoded>
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		<title>By: Harry</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-211553</link>
		<dc:creator>Harry</dc:creator>
		<pubDate>Sun, 21 Nov 2010 19:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-211553</guid>
		<description>I don&#039;t know why but the ubergun 
Add 1% uber on hit
No randam critz</description>
		<content:encoded><![CDATA[I don't know why but the ubergun <br />
Add 1% uber on hit<br />
No randam critz]]></content:encoded>
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		<title>By: Harry</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-211552</link>
		<dc:creator>Harry</dc:creator>
		<pubDate>Sun, 21 Nov 2010 19:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-211552</guid>
		<description>I av a few ideas fit the spy tell me what you think an how to improve plz
The lightning dagger
50% faster stab
Critz after kill for 3 secs
No rAndam critz
-20 damage to front 

Quick change

20% faster movement
30% faster regenerate cloak
75% faster cloak decloak and disguise
Only 6 secs of cloak 
No cloak pickup from ammo
-20 health</description>
		<content:encoded><![CDATA[I av a few ideas fit the spy tell me what you think an how to improve plz<br />
The lightning dagger<br />
50% faster stab<br />
Critz after kill for 3 secs<br />
No rAndam critz<br />
-20 damage to front <br />
<br />
Quick change<br />
<br />
20% faster movement<br />
30% faster regenerate cloak<br />
75% faster cloak decloak and disguise<br />
Only 6 secs of cloak <br />
No cloak pickup from ammo<br />
-20 health]]></content:encoded>
	</item>
	<item>
		<title>By: Nonomu198</title>
		<link>http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-205734</link>
		<dc:creator>Nonomu198</dc:creator>
		<pubDate>Sat, 16 Oct 2010 07:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-205734</guid>
		<description>@Harely, you know, just like the minigun, the medigun, the sticky launcher... I hope you get my point.

Besides, the AK-47 has been around since the late 40&#039;s. Don&#039;t be ridiculous.</description>
		<content:encoded><![CDATA[@Harely, you know, just like the minigun, the medigun, the sticky launcher... I hope you get my point.<br />
<br />
Besides, the AK-47 has been around since the late 40's. Don't be ridiculous.]]></content:encoded>
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