Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
Jepp: 1) Please keep critiquing games by building new ones :)...
Chris Kilgariff: Hey, This game needs to be a mobile phone...
Andrew: Just linked the book club to you, boosting your...
Some of these crack me up. I’d always wondered if the last one was viable. It probably isn’t in practise, but I can die happy now that I’ve seen it done.
Lack_26: I havn't seen Near Elite for a long time, good to see he is still around.
roburky: The spy's dispenser-usage is hilarious.
Iain "DDude" Dawson: that.. was.. awesome! That is why I love TF2. I love how, months later, there can still be found new tactics and tricks that I never even dreamed existed..
SenatorPalpatine: I need to play more TF2, but just don't have the time. :(
roburky: I think this has to be the best use of a dispenser:
Tom Francis: That's beautiful, roBurky; the team-coloured beams, even the music. There's nothing Spies can't do. I've seen other videos where it's demonstrated that an uber can't stop a train - I wonder if it's the sheer amount of healing here, or if ubers are being stacked, or if an enemy uber is special somehow.
roburky: I think it's something to do with the ubered guy being unable to be knocked back because of the dispenser.