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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Der Uberdoktor

Uber Grimace
Medic Unlockables announced! Discussed! Condemned? Perhaps!

Incredibly Important Update: The second unlockable weapon for the Medic is called the KritzKrieg, not the Critzcrieg as it’s spelt in the screenshots and, like, every website ever. See the end of this post.

Chris Livingston‘s been inadvertantly sappin’ my TF2 posts from this blog, by posting interesting stuff about the game regularly enough on his own that I invariably end up composing a 500 word comment over there and then feel like I’ve said my piece.

engie
Chris’s blog’s ad banner: too awesome not to use.

But there’s lots to say about the latest torrent of news. The first batch of unlockable items have finally been detailed in full, and those long-leaked Achievements you’ll need to earn to get them are now concrete and specific. If you already know all the juicy details, skip the next three paragraphs – I’m just going to run through them quickly.

About a third of the achievements are easy: they’re things we’ve all done if we’ve played Medic for any length of time, like building an Ubercharge before the gates open during the Setup time. And after achieving a third of them, you’ll be able to switch out your regular Syringe Gun for the Blutsauger – a Syringe Gun that drinks enemy blood to give you 3 health for each hit, but which never scores critical hits.

blutsauger

A further third of the achievements are tough, but worthwhile pursuits. I don’t think I’ve ever used my Ubercharge at the same time as two other Medics, and I probably never will accumulate ten million healing points. Once you have done two thirds of the achievements, though, you get the KritzKrieg: a healing ray that whose Ubercharge gives the patient 100% critical hits instead of invulnerability.

The other third of the achievements are silly things, jokes – some sound like they were made up specifically to fit the name. Consultation, for example, is the award for healing another Medic while he kills five enemies in a single life. There’s one for building up an Ubercharge and not using it, instead attacking the enemies and managing to kill five of them without dying. When you rack up all the Medic-specific acheivements, you can has the Ubersaw: a Bonesaw that gives you 25% Ubercharge every time you hit, but hits 20% slower.

tf2-ubersaw

So, there are a lot of awesome ideas in there, but also a lot of obvious concerns. Like:

Once you’ve got the Ubersaw, why would you bother healing chumps anymore?

This doesn’t worry me much. To get the Ubersaw, you need all the achievements. One of them is to heal 10,000,000 health. Others are so hard that you’ll probably end up doing that just in the course of trying to get them. Valve reckon the ten-mill-heal alone is three months of playing nothing but medic, doing nothing but healing. My point is that if you’ve got all these, a) you’ve earned the right to take a break from healing, b) you probably understand the fundamentals of the class by now, and realise that injured people sure appreciate a bit of beam love, and c) I’m just guessing, I don’t know you, but I’m thinking you like healing.

If one Medic Ubers someone, and another Kritzes them, don’t they become an unstoppable killing machine?

I don’t see it. It’s not like when an Uber comes in, currently we all just stand there thinking “Eh, he’s not critting, I’ll probably survive.” We run. An Uber already is an unstoppable lethal force. I don’t know about you, but when my Uber wears off, the only people left alive are the ones I couldn’t get to. To me, Ubers are mainly for breaking otherwise impenetrable nests of Sentries, and crits do exactly the same damage as normal shots against Engy kit. If you’ve got an Uber and a Kritz ready to go, the strategy I’m scared of is sending in an Ubered Heavy with a Kritzed Soldier pumping in fire support.

Hold Still

Doesn’t tying practical benefits to achievements encourage – almost mandate – the worst kind of achievement whoring?

Yeah, but where the achievements are good, that doesn’t matter. It doesn’t matter if a dozen people pile on a private server somewhere and try and game the system instead of playing properly. That’s never going to be the mainstream, and so long as your achievements are for things that class should be doing, the net effect is going to be a bunch of people doing what they should be doing.

mediscout

Should you really be incentivising bad tactics like Ubering a Scout?

This is a problem. I’m not a fan of panning a change before it goes live, but in this case not much prediction is needed. I want the KritzKrieg, I’m going to be Ubering Scouts. I’m going to be asking friends to go Heavy and punch people while I Uber, instead of actually doing something useful for our team. I’m going to set up a tit-for-tat with another Medic so we can both get our Consultation on instead of tending to the dying around us. I’m guessing a lot of other people will too, but I don’t have to rely on that prediction – this system bribes me to screw it up for my team. Most of these things sound like fun, but that’s probably no consolation to the eleven people who just lost because of me.

More Medics!
I could write whole essays on the genius of TF2’s lighting. I won’t.

The only mitigating factor is that, since one class is getting three new weapons and thirty-six achievements while the others remain unchanged, we’re going to have enough Medics on each team for the first time ever. So losing a few to stupid japes half the time isn’t always going to be crippling. It’s just going to be, you know, stupid.

Unlocks aren’t always going to be tied to achievements, but to me that’s not really the problem. Achievements are fine, but the silly ones shouldn’t be compulsory – they shouldn’t even be incentivised. Call them something else, or hide them from the interface so people don’t know to try them, but get recognition if they stumble upon the idea themselves. Just make the useful, informative, beneficial majority of the achievements the only ones that count toward the useful, desirable, beneficial unlocks.

Still, I’m not half as anxious about this now that the Overhealer‘s out. I’m actually not going to play Medic for long after the update – I want to exploit the inevitable glut of doc-jockeys to a) get some serious Heavy on while the healin’s good – he’s one of my favourite classes but for some reason among my least-played, and the least played among all TF2 players. b) get some serious dressing-up-as-a-Heavy on while the healin’s stupid. I’m assuming the many, many healing-related achievements will outweigh the few Spy-killing ones to manufacture a net gullibility boon that I can exploit for maximum backstabbery. Which brings me to c) be standing right behind them, knife glinting, when they finally activate their first KritzKrieg. I don’t need an unlock to crit, nurse.

P.S. Does anyone know enough German to figure out why they’re spelling it ‘Critzcrieg’ when it’s presumably a pun on ‘Blitzkrieg’? Is there some convention I’m missing? Critzkrieg looks so right.

Incredibly Important Update: After two actual Germans testified in the comments that this spelling made no sense, I could bear the confusion and mental anguish no longer, and e-mailed Robin. He writes back to say that there was a miscommunication with the guy putting together the info that got given to these sites, and the real name is in fact The KritzKrieg.

That precise spelling and capitalisation is pulled directly from the game’s source code a mere 17 minutes ago, so it’s pretty much gospel – and at least 300% righter than everyone else on the internet. This post has been changed. The world has been changed.