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Damn, I was in the middle of composing an eloquent post that phrased with restraint and reason why I found it hard to imagine this having a positive net effect on the game. Now it’s not going to look like I’m prescient. | ||
EViL HULiO: Wow, this is news out of no where. The overhealer sounded cool, if a little over powered. Guess we are going to have to wait even longer for the update now..
ChrisL: Well, I'd still like to hear your reason and eloquence.
The_B: Is it too early to make a 'Tom Fortress 2' quip yet?
roburky: But how do you get to the specific page for a blog entry if you can't click on the title?
WeakLemonDrink: Haing you seen in the latest update that they're fixeda bug that means Soldiers and Demomen were getting higher rates of critical hits? This seems to have been skimmed over a little bit, but I think it's time to shout from the rooftops that us moaning minnies complaining about the Soldier having a near God-like power actually had a point.
ChrisL: I was trying to think up some unlocks for medics (and other classes as well). It's hard to come up with things that wouldn't fundamentally alter the game balance. Like a Leech Gun, or something, would be fun -- sort of the opposite of the medigun, it slowly drains the health of an enemy to fill your uber -- but it almost turns the medic into a pyro in a lot of ways.
Jason L: Didn't TF Original have a slow-moving, arcy Syringe Gun which killed slowly but inevitably after one hit? Seems somewhat similar to a Leech Gun, although making Uber work with it might be difficult. Actually, I bet it has at least a conceptual similarity to Action Quake Knife...?
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