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	<title>Comments on: New TF2 Maps And Medic Change In Two Months</title>
	<atom:link href="http://www.pentadact.com/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pentadact.com/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months/</link>
	<description>A games writer in the UK who also sometimes tries to make things.</description>
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		<title>By: Alek</title>
		<link>http://www.pentadact.com/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months/#comment-26008</link>
		<dc:creator>Alek</dc:creator>
		<pubDate>Thu, 24 Jan 2008 03:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months#comment-26008</guid>
		<description>Jason is totally right, in my opinion. Medic is &quot;underplayed&quot;, but only in the sense that a team doesn&#039;t need 5 of them. You need one or two good ones who can spread themselves out well and heal the right people, instead of being a servant to one or two people. If EVERYONE is playing this guy, then your team isn&#039;t good. You need to have a mix. And think about this too- How many people NEED to be healed? Spies, snipers, engineers, and other medics don&#039;t need your services. You can&#039;t keep up with scouts, really either. So your only options are demo man, heavy, and the pyro. And again- a good team has maybe one or two of each of these. So who does a medic need to prioritize? Maybe 3 people. Other classes can just run to the nearest dispenser or resupply area. Dieing is an unavoidable thing anyway- extending your life in this game is only important for really those few classes I mentioned, unless you are doing a full-scale, planned assault; everyone should be there.

Adding 36 or so achievements seems absolutely ridiculous to me at this point in time- unless you can give EVERY class 36 achievements, then it seems like you&#039;re just begging people to play a class that isn&#039;t always the majority of a team. It&#039;s a specialized class, like the oh so great spy- you need to learn it. Like was mentioned before (by Pentadact himself, I believe) the medic needs to be more like the Battlefield 2 one- he has to have a cool gun, and should be able to kick some arse while he doesn&#039;t have a job to do. Getting SLAUGHTERED because you&#039;re nigh completely defenseless is not fun.

Excuse me if I&#039;m being long winded. It&#039;s just my take on the whole matter, and I thought it out. :\</description>
		<content:encoded><![CDATA[Jason is totally right, in my opinion. Medic is "underplayed", but only in the sense that a team doesn't need 5 of them. You need one or two good ones who can spread themselves out well and heal the right people, instead of being a servant to one or two people. If EVERYONE is playing this guy, then your team isn't good. You need to have a mix. And think about this too- How many people NEED to be healed? Spies, snipers, engineers, and other medics don't need your services. You can't keep up with scouts, really either. So your only options are demo man, heavy, and the pyro. And again- a good team has maybe one or two of each of these. So who does a medic need to prioritize? Maybe 3 people. Other classes can just run to the nearest dispenser or resupply area. Dieing is an unavoidable thing anyway- extending your life in this game is only important for really those few classes I mentioned, unless you are doing a full-scale, planned assault; everyone should be there.<br />
<br />
Adding 36 or so achievements seems absolutely ridiculous to me at this point in time- unless you can give EVERY class 36 achievements, then it seems like you're just begging people to play a class that isn't always the majority of a team. It's a specialized class, like the oh so great spy- you need to learn it. Like was mentioned before (by Pentadact himself, I believe) the medic needs to be more like the Battlefield 2 one- he has to have a cool gun, and should be able to kick some arse while he doesn't have a job to do. Getting SLAUGHTERED because you're nigh completely defenseless is not fun.<br />
<br />
Excuse me if I'm being long winded. It's just my take on the whole matter, and I thought it out. :\]]></content:encoded>
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		<title>By: Jason L</title>
		<link>http://www.pentadact.com/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months/#comment-25998</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Wed, 23 Jan 2008 21:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months#comment-25998</guid>
		<description>Random thought: Do Medics actually need a nerf instead of a buff? Are they &#039;underplayed&#039; because a team only &lt;i&gt;needs&lt;/i&gt; a small number?</description>
		<content:encoded><![CDATA[Random thought: Do Medics actually need a nerf instead of a buff? Are they 'underplayed' because a team only <i>needs</i> a small number?]]></content:encoded>
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		<title>By: Jack</title>
		<link>http://www.pentadact.com/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months/#comment-25669</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Sat, 12 Jan 2008 18:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months#comment-25669</guid>
		<description>Two months Valve time is never real time.

http://developer.valvesoftware.com/wiki/Valve_Time</description>
		<content:encoded><![CDATA[Two months Valve time is never real time.<br />
<br />
<a href="http://developer.valvesoftware.com/wiki/Valve_Time" rel="nofollow">http://developer.val... ...Valve_Time</a>]]></content:encoded>
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