Hello! I'm Tom, I write about video games for a living at PC Gamer. I'm also making a game called Gunpoint, I sometimes write short stories and stuff, and I like figuring out how to be happy. In my spare time I enjoy looking to the right and laughing at nothing.
Absorbing: Hurry up and take my money.
john: How would i get the demo?
Darius: The Wing Commander series did it very well, the games are still playable today...
Owen Simpson: I am now going to tell you my melee weapon ideas plus primary for...
Zack Shadows: I would really love to test this game, it looks AMAZING. I have a...
KevD: Just saw your game on Random Encounter. It looks brilliant....
NounVerber: I had a similar idea to this. Instead of eating enemies you just have to FIND them (by...
Dean: Thank you sir. You have changed the way I argue, on the Internet and otherwise, forever....
Sly: I know this is fairly redundant, but here goes anyway: Yey Southampton! I’m in my final year of...
nova?a: Although I would be one to try to be as pacifist as possible, it would add...
By me. Uses Adaptive Images by Matt Wilcox.
There’s no achievement for this, but as a nod to the two and a half thousand people who came for the gnome post and stayed, I gave it a go. It’s much, much harder.
This is Surprised Korean Guy in his natural habitat, roaming the beaches for things to find surprising.
An invisible dude came out of nowhere and picked him up by the windpipe. He found this pretty surprising.
I was surprised at how high I could dial up the pixel shaders, specular mapping and high dynamic range lighting without the framerate dropping unplayably low on my fairly old PC. If Surprised Korean Guy was surprised by this, it didn’t show over his normal level of surprisedness.
Oh God, they’re firing at me! They’ve gone crazy! They’re going to hit their surprised comrade!
Hang on Surprised Korean Guy, I’m going to have to hold you behind this tree for a sec while I save you from these psychos.
I’ve been told, too late, that Half-Life 2′s garden gnome can be jammed between the back of the seats and the roof. After extensive, noisy experimentation, I have concluded that Suprised Korean Guy cannot safely be jammed in any part of this car.
Oh God, he’s blacking out. Maybe I can set him down on this bed for a second, and he’ll be surprised all over again when I pick him up?
Oh right, Strength mode.
Er, this one must be from a different album, I don’t know how that got in there.
I think I actually got through about five Surprised Korean Guys in the end, mostly because their friends love to shoot them, and you can’t duck or go invisible while you’re carrying one. But in a strange way his ceaselessly alarmed face is a more comforting presence than the gnome’s smug grin. Anyway, five things about Crysis!
1. Some of the graphics settings eat your framerate. Post-processing isn’t a particularly good thing anyway, so lots of free frames per second turning that off. Shaders is the big one, both in terms of performance cost and visual fidelity. No use having it high if you can’t afford high-res textures, but having both on high is worth turning everything else down for – it’s truly beautiful. Shadows are the other big hit, and look virtually the same on Medium as on High. Objects is the one you want to crank up to minimise the pop-up of rocks and the like as you approach them.
2. Pretty much all the DirectX 10 stuff works in DirectX 9 under XP. Crysis was the only thing that seemed like it might justify Vista and DX10, but its exclusivity turns out to be just another big ball of sellotape and lies. Just renaming the Very High configuration to High means it’s no longer locked off in the Options when playing under DirectX 9, and lo, it works fine and looks amazing and, by most accounts, runs better than it does under DirectX 10. The tweak is easy to do, but it’s even easier to just download the modded config files and dump them in your Crysis/Game/Config folder.
This was the one game that truly was designed for DX10 and Vista from the ground up, famously so, and even it can’t offer a single compelling benefit of either. It’d be funny, if millions of people hadn’t paid four hundred dollars for it.
On a more positive note:
3. Holy shit this is incredibly good. Despite the above screenshots, I’ve spent very little time shooting trees and throwing tyres at chickens. I was expecting Crysis to be a messy playground, but it’s far too good a stealth shooter to spend your time just screwing around. With only one silenced weapon and a couple of night levels, Far Cry was still one of the best stealth shooters ever. This time they’ve had the sense to take that aspect and run with it, and the result is like the game of Predator.
I also expected it to be a little drab – we’ve seen some very washed out dense jungle scenes that just look a bit too realistic. But this level, at least, is gorgeously exotic and exciting. It has such a profound sense of place, I just want to hang out in these coastal shacks and swim to sandy little islands, climb mountains and admire the view. Just like Far Cry at the time, Crysis is a free holiday.
4. Play on Delta difficulty. Regardless of your skill level. It’s a fun game on Normal, but on Delta it’s truly extraordinary. It’s not about nerfing all the damage you do, they’ve actually done difficulty modes right. There’s no crosshair so you have to use iron sights aiming, enemies speak entirely in Korean so you can’t comprehend their tactics talk, there’s no grenade warning or enemy glow, the AI is more perceptive and dramatically more accurate, and health regen in Armour is slowed from a sprint to a crawl. Oh, and bullets kill you. They really, really kill you.
So the game becomes entirely about engineering the situation, stalking your prey in Cloak mode, waiting for one man to stray far enough from the pack that you can abduct him and toss him quietly off a cliff. It actually requires less twitch skill than playing normally, because you simply can’t win uneven firefights. You’re forced to strategise around them, and the interestingness of your options goes up dramatically as a result.
Going back to Normal afterwards is just embarrassing – the enemies are like comedy B-movie goons, the red glow on enemies who’ve shot you is like putting stabilisiers on a bicycle, and Armour mode might as well be called Invulnerability. Worst of all, it encourages just hanging back and taking pot-shots at long range, which completely misses the point of the game and all the really fun stuff.
Plus, Craig tells me that in the game’s config files this is referred to as ‘Bauer’ mode. Are you really going to play on something other than Bauer Mode?
5. It’s nothing like Far Cry.
More shots up here.
roBurky: It's a shame most internet discussion about the demo is mostly centred on how hardly anyone can run it, so any actual discussion of the game is drowned out.
I had absolutely no interest in this game before the demo. Now I'm a complete convert. It's fantastic, and that's entirely ignoring the graphical shinies. This is stealth combat done better than anything else I've ever played.
I also agree with you about the 'delta' difficulty. I rolled my eyes at the suggestion that everyone should play on hardest, at first. Then I tried it and understood. It doesn't really make it harder, it just stops you from playing it like a typical shooter and missing the unique fun this game offers.
Chis: Completely agree with your assessment of the gameplay, just spent an hour scouring what I could of the map simply because the game is so FUN. A stealth shooter that isn't entirely linear and is fun, at last. However, even on delta difficulty I had few troubles dispatching enemies.
Sold, will be buying this as soon as it is released.
The_B: The angle you've gone for: Best Angle Ever.
No seriously, bloody brilliant. I actually lolled. Hard.
Jason L: Well, now I don't know what to believe. I hadn't read anyone whinging about the system requirements, but people were saying that buildings fall over if you brush against them and enemies in khakis take more bullets than you do in your Armour-O-Suit...? Fortunately I don't yet have a respectable machine, so it's not yet relevant to me.
The difficulty thing is amazing, though. Full marks, gentlemen.
Ben: In the comparison shots, Far Cry actually looks better.
Looking forward to installing the demo to see just how wrong i am...
Tom Francis: I've seen a few people complain about the Koreans taking more bullets than you. I have a few objections to this complaint, the least of which is that it's openly untrue. You take more even when you're not using your suit's Armour mode, and with it you're a tank.
I think people just aren't realising when they're missing. You fire four times, the guy doesn't die, you get hit four times, you do. That doesn't mean you hit four times or that they only shot four times.
I'm pretty sure the game even does you the favour of treating all incoming hits as bodyshots, whereas your enemies have no such luxury. If you're actually aiming and you're within the effective range of your weapon, no-one takes more than two shots with any weapon on any difficulty. I'm pretty sure that if you hit the head and not the helmet on the most heavily armoured opponents, they go down in one too.
But the spirit of the complaint is obviously that the Koreans take too many bullets and you take too few, whatever the respective figures. Crytek had the audacity to discourage you from taking more than ten or twenty guys on at a time in a straight firefight with no cover. You're challenged to win on the strength of your strategy and versatility rather than the inherent invulnerability of the character you play. Imagine!
Gabriel: The complaints are so many cause Crytek CEO lied about the hardware needed to run it SMOOTH.No hardware atm can run it smooth unless you drop visual settings to "medium" on high end machines (8800 graphic card) and "low" on mid-level machines.
Game is good but if you almost can't have it at a playable framerate it's unuseful.And under settings like "High" for shaders and medium for the rest the game looks fine but less good than many other games around like CoD4 (that can be maxed out and runs smooth).
Gabriel: Playable framerate means that it NEVER DROPS UNDER 25 FPS..
Gabriel: And,unfortunately,on almost every machine Crysis drops often under 25 fps.This is why ppl complain about the graphic part.Game is too heavy,period.
Archonsod: I'm running it on full, with an FPS of 40 - 50 even when it gets crowded, and the only thing my rig is likely to have that's still fairly unusual is a quad core CPU (2.6 Ghz Intel). I've only got 1Gb Ram in there too, plus Vista.
From what I can tell not all the DX10 effects are enabled with the XP Mod, but who cares about graphics when you can master your parking a jeep in a shack skills.
Jason L: Yeah, wah wah. My brother finally got this on his new not-quite-cutting-edge gaming laptop (equivalent to a not-quite-cutting-edge desktop rig from six to nine months ago), where it's running beautifully with only a couple of the least noticeable postprocessors turned off - per one of the many excellent Crysis performance guides that are already available. You know - the things with words? That tell you what to do to get what you want? I guess you could complain that Crytek doesn't give us a slider with 256 levels of fidelity vs. performance arranged in order of personal preference, but continued disappointment has made me pretty mellow about software developers who fail to invent machine clairvoyance. And of course, even out of the box on Medium Crysis looked stunning - with no invisible walls or perspective scripting.
In terms of the actual game:
1. I found out why people are bitching about weapon power - they're still using the silencer from the tutorial. My brother's comment upon reaching the first beach fight with a boat: 'WTB assault rifle that works.' When we got around to taking the silencer off it was a revelation. In retrospect this is actually kind of impressive, at least if Testosterone Force's rifles are using the M16 round; that derives its killing power from unusually high velocity, so its subsonic rounds are pretty bad. I once read an autobiography of a Vietnam SEAL who used early ones and told about repeatedly shooting a guy who didn't even realise he was being shot - just kept swatting at the impact points and looking around quizzically. Of course, we're also supposed to believe that the rifle changes normal rounds to subLALALALA... and would it have hurt to mention this disparity somehow?
2. Holy cow, these guys are smart. Well, not smart enough to steal a HMMWV and flee when they see an invisible monster tearing their friends apart, but plenty smart all the same. That same first big beach fight was a wonderful shock for my brother, who's a sniping CSS twitch god. From the horse's mouth, while tagging guys with the binocs: 'Wow, I'm going to be such a running little bitch in this game - normally I can't stand that, and normally I just move faster. These guys are going to turn me stealthy!' The pressure just never lets up - they're constantly finding new angles, so you only have a few seconds to think after any violence. Pity they don't seem to think about their cover at all, but I guess they'd be less aggressive and you can't have everything. Glorious. Nine years later, we have successors for the Half-Life Marines. I can't wait to see the nano guys in action.
Geraint: Hi guys. I'm really looking forward to Crysis. Methinks my new system will be good enough to play on it with Medium settins at a playable framerate
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