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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

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By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

The Machine Of Death Winners

The winners have been announced for that short story competition I entered a while back, for a collection of stories based around the idea of a machine that can tell you how you’re going to die. They all sound extraordinary. When the winner-notification date came and went without e-mail, I tried and failed to imagine what the winning stories were like, and the selections really show how small-minded I was being.

One of these is about paramedics in the future. One’s about a magician. There are stories about class, revolution, family, the third world, and one that’s just a series of personal ads. And one, inexplicably, is mine. They told me two or three days after I was entirely sure it had been rejected, which I can now confirm is the best way to win something.

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The editors – Ryan North of Dinosaur Comics, David Malki of Wondermark and Matthew Bennardo of the world – had planned to self-publish the collection, but have apparently had some interest from actual publishing houses since. So I imagine they’re going to shop the manuscript around for a while and see if someone who could get it out to more than just Amazon.com will snap it up.

Either way the text will be free online, and eventually as an audiobook – sorry, podiobook (spit!). On my contract I waived the right to insist on reading it myself, because I couldn’t decide whether it would be more exciting to be on an audiobook in person, or to have someone good reading my thing. Instead I’m going to audition to read my own, and let them decide. If my voice really is as grave and dull as it sounds to me, hopefully they’ll tell me so and get someone else to do it. I’ve shot myself resoundingly in the foot, of course, by implying my narrator is North American.

What I didn’t know until that announcement post was that all three editors of the collection are including a story of their own. Since Ryan North basically invented a new grammatical logic for the English language in Dinosaur Comics, this is rather exciting. Inevitably his story has the best title of the lot – MURDER AND SUICIDE, RESPECTIVELY – and an immediately enticing concept: two scientists realize that the Machine may allow them to send messages backwards through time.

These three are in addition to the 29 chosen submissions, from 681 entries, so the final book with be 32 stories of something like 4,000 words each. Mine is one of the longer ones, at 6,600, and earned me the king’s ransom of $45, so I’ll be quitting my day job shortly and vacationing on the moon.

That fee is only for the First English Anthology rights, so I can still keep it online here, and will do so until the book itself is out and the whole text of that is online – when I’ll probably link to that instead. I’m imagining it’ll be something like a year before that actually happens, which sucks because I badly want to read almost all of these.

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