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	<title>Comments on: Gamespot Finally Do The Logical Thing</title>
	<atom:link href="http://www.pentadact.com/2007-06-24-gamespot-finally-do-the-logical-thing/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pentadact.com/2007-06-24-gamespot-finally-do-the-logical-thing/</link>
	<description>A games writer in the UK who also sometimes tries to make things.</description>
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		<title>By: Patrick Rose</title>
		<link>http://www.pentadact.com/2007-06-24-gamespot-finally-do-the-logical-thing/#comment-216113</link>
		<dc:creator>Patrick Rose</dc:creator>
		<pubDate>Wed, 22 Dec 2010 00:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-06-24-gamespot-finally-do-the-logical-thing#comment-216113</guid>
		<description>Review scores annoy me and they should be culled and replaced with a word scale. Since you want the review to tell you whats good about the game, not the score.</description>
		<content:encoded><![CDATA[Review scores annoy me and they should be culled and replaced with a word scale. Since you want the review to tell you whats good about the game, not the score.]]></content:encoded>
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	<item>
		<title>By: icouldbeahero</title>
		<link>http://www.pentadact.com/2007-06-24-gamespot-finally-do-the-logical-thing/#comment-111953</link>
		<dc:creator>icouldbeahero</dc:creator>
		<pubDate>Sat, 25 Jul 2009 23:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-06-24-gamespot-finally-do-the-logical-thing#comment-111953</guid>
		<description>Now we are going to be unable to accurate tell the difference between a 9 and a 9.5, so we will have to remove the decimal choices.

But then, what is there to distinguish between an 8 and a 9?  Clearly the even numbers will have to be culled as well.

Oh, but I can decide between this game which got a 6 and this other one that got an 8...</description>
		<content:encoded><![CDATA[Now we are going to be unable to accurate tell the difference between a 9 and a 9.5, so we will have to remove the decimal choices.<br />
<br />
But then, what is there to distinguish between an 8 and a 9?  Clearly the even numbers will have to be culled as well.<br />
<br />
Oh, but I can decide between this game which got a 6 and this other one that got an 8...]]></content:encoded>
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	<item>
		<title>By: Rob</title>
		<link>http://www.pentadact.com/2007-06-24-gamespot-finally-do-the-logical-thing/#comment-18072</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Tue, 26 Jun 2007 20:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-06-24-gamespot-finally-do-the-logical-thing#comment-18072</guid>
		<description>Gamespot are on to something here. Why restrict ourselves to base ten? Decimal is the past; it&#039;s scratches on rock, it&#039;s Roman numerals. The future? The future is fractions of Pi, and all scores being expressed in the golden ratio. I see no other way forward for game journalism.

(Cynic Mode Engaged: Or, you could just view the removal of everything between 0.0 and 1.0 as simply a step towards honesty. Maybe soon GameSpot will get around to removing everything below 5.0, thus giving a true reflection of their scoring system? ;) )</description>
		<content:encoded><![CDATA[Gamespot are on to something here. Why restrict ourselves to base ten? Decimal is the past; it's scratches on rock, it's Roman numerals. The future? The future is fractions of Pi, and all scores being expressed in the golden ratio. I see no other way forward for game journalism.<br />
<br />
(Cynic Mode Engaged: Or, you could just view the removal of everything between 0.0 and 1.0 as simply a step towards honesty. Maybe soon GameSpot will get around to removing everything below 5.0, thus giving a true reflection of their scoring system? ;) )]]></content:encoded>
	</item>
	<item>
		<title>By: The_B</title>
		<link>http://www.pentadact.com/2007-06-24-gamespot-finally-do-the-logical-thing/#comment-18064</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Tue, 26 Jun 2007 17:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-06-24-gamespot-finally-do-the-logical-thing#comment-18064</guid>
		<description>Binary systems are clearly the way forward!


*(Note: this may be extreme sarcasam and not actually represent the true feelings of The_B or indeed anyone who knows him...)</description>
		<content:encoded><![CDATA[Binary systems are clearly the way forward!<br />
<br />
<br />
*(Note: this may be extreme sarcasam and not actually represent the true feelings of The_B or indeed anyone who knows him...)]]></content:encoded>
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		<title>By: Iain</title>
		<link>http://www.pentadact.com/2007-06-24-gamespot-finally-do-the-logical-thing/#comment-17998</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Mon, 25 Jun 2007 21:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-06-24-gamespot-finally-do-the-logical-thing#comment-17998</guid>
		<description>If you *really* wanted to screw people up, you should have a hexadecimal rating system, with a range of scores from 00 to FF... 

Base 10 scoring systems are *so* last millennium.</description>
		<content:encoded><![CDATA[If you *really* wanted to screw people up, you should have a hexadecimal rating system, with a range of scores from 00 to FF... <br />
<br />
Base 10 scoring systems are *so* last millennium.]]></content:encoded>
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		<title>By: James Wallis</title>
		<link>http://www.pentadact.com/2007-06-24-gamespot-finally-do-the-logical-thing/#comment-17997</link>
		<dc:creator>James Wallis</dc:creator>
		<pubDate>Mon, 25 Jun 2007 21:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-06-24-gamespot-finally-do-the-logical-thing#comment-17997</guid>
		<description>&quot;Who is that guy?&quot;

I&#039;ve been asking myself that for several decades and I&#039;ve still not got a decent answer.</description>
		<content:encoded><![CDATA["Who is that guy?"<br />
<br />
I've been asking myself that for several decades and I've still not got a decent answer.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2007-06-24-gamespot-finally-do-the-logical-thing/#comment-17992</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Mon, 25 Jun 2007 21:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-06-24-gamespot-finally-do-the-logical-thing#comment-17992</guid>
		<description>In fact, if you drew the angel and devil faces &lt;em&gt;inside&lt;/em&gt; the shaded block, you&#039;d have more or less the perfect scoring system. 

For me, though, the axes would have to be 0 to 1. That way the area would produce a result within the same range. You&#039;d probably want to square-root it to be on the safe side, too. Well, I would.</description>
		<content:encoded><![CDATA[In fact, if you drew the angel and devil faces <em>inside</em> the shaded block, you'd have more or less the perfect scoring system. <br />
<br />
For me, though, the axes would have to be 0 to 1. That way the area would produce a result within the same range. You'd probably want to square-root it to be on the safe side, too. Well, I would.]]></content:encoded>
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	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2007-06-24-gamespot-finally-do-the-logical-thing/#comment-17987</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Mon, 25 Jun 2007 20:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-06-24-gamespot-finally-do-the-logical-thing#comment-17987</guid>
		<description>Jim: the angels and devils thing is ace, we should totally go with that. Who is that guy?

Iain: I started to think I might be a geek when, while watching the Dead Poets Society, I found myself thinking &quot;What an awesome rating system! That totally quantifies greatness in a really logical way.&quot; 

I talk like that in my thoughts.</description>
		<content:encoded><![CDATA[Jim: the angels and devils thing is ace, we should totally go with that. Who is that guy?<br />
<br />
Iain: I started to think I might be a geek when, while watching the Dead Poets Society, I found myself thinking "What an awesome rating system! That totally quantifies greatness in a really logical way." <br />
<br />
I talk like that in my thoughts.]]></content:encoded>
	</item>
	<item>
		<title>By: Iain</title>
		<link>http://www.pentadact.com/2007-06-24-gamespot-finally-do-the-logical-thing/#comment-17959</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Mon, 25 Jun 2007 11:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-06-24-gamespot-finally-do-the-logical-thing#comment-17959</guid>
		<description>Skog and I came up with a hugely pretentious marking scheme for the (now sadly defunct) Truth Lasers blog.

It was based on the marking scheme Robin Williams calls &quot;excrement&quot; in Dead Poets Society, where you plot a graph of perfection versus importance and use the area to &quot;greatness&quot;. We did it using arbitrarily large numbers, 300 for each axis (if I recall correctly) so that you had an &quot;area&quot; score out of 90,000. Clearly the way forward...</description>
		<content:encoded><![CDATA[Skog and I came up with a hugely pretentious marking scheme for the (now sadly defunct) Truth Lasers blog.<br />
<br />
It was based on the marking scheme Robin Williams calls "excrement" in Dead Poets Society, where you plot a graph of perfection versus importance and use the area to "greatness". We did it using arbitrarily large numbers, 300 for each axis (if I recall correctly) so that you had an "area" score out of 90,000. Clearly the way forward...]]></content:encoded>
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	<item>
		<title>By: Rossignol</title>
		<link>http://www.pentadact.com/2007-06-24-gamespot-finally-do-the-logical-thing/#comment-17954</link>
		<dc:creator>Rossignol</dc:creator>
		<pubDate>Mon, 25 Jun 2007 11:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-06-24-gamespot-finally-do-the-logical-thing#comment-17954</guid>
		<description>I&#039;ve long contended that all games should be marked out of 12,000. More numbers means more journalism!

Also, what about this scoring system: http://www.spaaace.com/cope/?p=46</description>
		<content:encoded><![CDATA[I've long contended that all games should be marked out of 12,000. More numbers means more journalism!<br />
<br />
Also, what about this scoring system: <a href="http://www.spaaace.com/cope/?p=46" rel="nofollow">http://www.spaaace.c... ...cope/?p=46</a>]]></content:encoded>
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