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Game development








Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.


By me. Uses Adaptive Images by Matt Wilcox.

  • html color: This is the information I am looking for. This article is clear and easy to understand. I’m...
  • Grant: Thanks to the start of this video, I’ve just now noticed that during the static flickers while staring...
  • Ben: Great analysis. During the lab sequence in the Prey intro, you were looking around for tells that Morgan is in a...
  • RoboLeg: this game would be PERFECT for mobile, and I’d happily pay 10 bucks or so for it.
  • Jepp: 1) Please keep critiquing games by building new ones :) 2) The non-hand holding, simple systems integrating...
  • Rewarding Creative Play Styles In Hitman

    Postcards From Far Cry Primal

    Solving XCOM’s Snowball Problem

    Kill Zone And Bladestorm

    An Idea For More Flexible Indie Game Awards

    Teaching Heat Signature’s Ship Generator To Think In Sectors

    What Works And Why: Multiple Routes In Deus Ex

    Natural Numbers In Game Design

    Naming Drugs Honestly In Big Pharma

    Writing vs Programming

    Let Me Show You How To Make A Game

    New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

    What Works And Why: Nonlinear Storytelling In Her Story

    My Idea For An ‘Unconventional Weapon’ Game

    From Gunpoint To Heat Signature: A Narrative Journey

    The Cost Of Simplifying Conversations In Videogames

    What Works And Why: Invisible Inc

    Our Super Game Jam Episode Is Out

    What Works And Why: Sauron’s Army

    Showing Heat Signature At Fantastic Arcade And EGX

    What I’m Working On And What I’ve Done

    The Formula For An Episode Of Murder, She Wrote

    Heat Signature Needs An Artist And A Composer

    Improving Heat Signature’s Randomly Generated Ships, Inside And Out

    Gunpoint Patch: New Engine, Steam Workshop, And More

    Distance: A Visual Short Story For The Space Cowboy Game Jam

    Raising An Army Of Flying Dogs In The Magic Circle

    Floating Point Is Out! And Free! On Steam! Watch A Trailer!

    Drawing With Gravity In Floating Point

    What’s Your Fault?

    The Randomised Tactical Elegance Of Hoplite

    Here I Am Being Interviewed By Steve Gaynor For Tone Control

    Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

    The Grappling Hook Game, Dev Log 6: The Accomplice

    A Story Of Heroism In Alien Swarm

    One Desperate Battle In FTL

    To Hell And Back In Spelunky

    Games Vs Story 2

    Gunpoint Development Breakdown

    Five Things I Learned About Game Criticism In Nine Years At PC Gamer

    My Short Story For The Second Machine Of Death Collection

    Not Being An Asshole In An Argument

    Playing Skyrim With Nothing But Illusion

    How Mainstream Games Butchered Themselves, And Why It’s My Fault

    A Short Script For An Animated 60s Heist Movie

    The Magical Logic Of Dark Messiah’s Boot

    Arguing On The Internet

    Shopstorm, A Spelunky Story

    Why Are Stealth Games Cool?

    E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

    The Suspicious Developments manifesto

    GDC Talk: How To Explain Your Game To An Asshole

    Listening To Your Sound Effects For Gunpoint

    Understanding Your Brain

    What Makes Games Good

    A Story Of Plane Seats And Class

    Deckard: Blade Runner, Moron

    Avoiding Suspicion At The US Embassy

    An Idea For A Better Open World Game

    A Different Way To Level Up

    How I Would Have Ended BioShock

    My Script For A Team Fortress 2 Short About The Spy

    Team Fortress 2 Unlockable Weapon Ideas

    Don’t Make Me Play Football Manager

    EVE’s Assassins And The Kill That Shocked A Galaxy

    My Galactic Civilizations 2 War Diary

    I Played Through Episode Two Holding A Goddamn Gnome

    My Short Story For The Machine Of Death Collection

    Blood Money And Sex

    A Woman’s Life In Search Queries

    First Night, Second Life

    SWAT 4: The Movie Script


    I didn’t like 24 at first – it was exciting for a few episodes, but after three hours of excitement you start to lose interest a bit. There’s also something rather comic about the this guy having ordeals that last precisely 24 hours every few years, so I watched a bit of series five last time I was in the States to laugh at it. The show has a formula that’s easy to mock, because there are only a certain number of things that can happen within its parameters, and over one-hundred hours of programming they tend to happen quite a few times each. There’s a mole inside CTU! The boss of CTU is being a dick! Jack’s gone rogue! There’s a mole in the government! That terrorist plot was just a cover for a much larger one, involving nukes! The least interesting character’s been kidnapped! Oh no, a bomb!

    But there’s a fairly smooth gradient from mocking something to enjoying its silliness without laughing, and from there to just enjoying it. And by that time, something truly extraordinary has usually happened. Every series of 24 has a handful of moments that make you take your tongue out of your cheek and just gape. They come from the fact that terrorist thrillers generally revolve around forcing the good guys to make impossible decisions, and in Jack Bauer they’ve lumped themselves with a good guy so unflinchingly logical and ruthlessly dedicated that such decisions are trivial. So to create the pivotal moments, the writers have to put him in absurdly difficult situations, in which he has to do everything short of shooting his own daughter for just the slimmest hope of stopping a terrorist plot that could kill thousands more.

    Jack’s now so used to sacrificing himself or innocent lives for the greater good that he usually saves people the bother of asking him to do it by jumping in there and volunteering. At one point a terrorist leader calls an Amnesty lawyer to protect an accomplice CTU have in custody from the torturous methods they need to use to get the information they need from him in time to stop a warhead headed towards- I forget, probably Los Angeles. Jack’s solution is to release the prisoner, immediately resign, then break his fingers in the parking lot as a private citizen in order to protect CTU from liability. This has been read as advocacy of torture as an interrogation method in general, of course, but that’s over-simplifying. The reason not to legalise these methods is that you can never be certain that their use will save lives in any given circumstance. Jack is always certain, to an extent that doesn’t exist in the real world.

    The truly horrible calls don’t come up too often, but that’s part of what makes them so much fun to watch. You’ve been watching Jack be almost effortlessly ruthless about so many tough decisions that seeing something make him hesitate – even if only for a few seconds – is incredibly powerful. There’s a moment at the very end of season three, which involves some of the nastiest thing’s Jack’s had to do (including one with a fire-axe and a close friend) when he’s sitting alone in his car, with no urgent mission for the first time in twenty-four hours, and just sobs.

    This new series is off to a good start: he’s already had to do something that made him both throw up and cry, and- well, the thing that happens while he’s doing that, for those who’ve seen it. The aforementioned silliness of one man getting caught up in this many twenty-four-hour ordeals probably puts people off, but I’m hoping they’ll keep going for another five seasons. As it progresses it gets both darker and more absurd, making it more entertaining in diametrically opposing ways. Jack gets more interesting as he loses more of his humanity and his family feature less, and I have a feeling Kim’s going to cop it this series. The plots get more intricate as they try to avoid repetition and simultaneously up the stakes – though neither very hard; this is American primetime after all.

    Season six also has one of my favourite actors: Siddig El Tahir El Fadil El Siddig Abderahman Mohammed Ahmed Abdel Karim El Mahdi – whom they somehow thought would be able to play a middle-Eastern character convincingly – normally speaks English with a perfect Received Pronounciation accent, so it’s always rather weird watching him pretend to wrestle with the language in his Arab roles. But he’s the main reason I like Star Trek – his Dr Bashir was the first truly likeable character I’d seen in any sci-fi, and the reason I gave it a chance. Here his role isn’t a terribly likeable one – he just has to look angry all the time – but I still find him endlessly watchable. If he turns out to be the series arch-villain I’ll be especially happy.

    zeno cosini: Since 24 began, the number of novels landing on my desk featuring a gun-toting protagnonist called Jack has soared exponentially.

    If I'm ever asked to pen a 24-style espionage / thriller series my main character is going to be called something slightly fey - Giles, perhaps, or Montague (Monty in an emergency).

    Iain: "Siddig El Tahir El Fadil El Siddig Abderahman Mohammed Ahmed Abdel Karim El Mahdi"?

    Now that's just being plain greedy. No-one needs that many names.

    But I agree - he was one of my favourite characters in Deep Space Nine. He was also excellent in Syriana and in an episode of Spooks, where (bizarrely) he was playing an Arabian informant infiltrating a suicide bomber terrorist cell.

    Last year he also played Genghis Khan in a (reportedly very good) mini-series that was on BBC, but I didn't catch that.

    Tom Francis: To be fair, his parents did make some attempt to recycle.