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	<title>Comments on: This Next Test Is Impossible</title>
	<atom:link href="http://www.pentadact.com/2006-07-19-this-next-test-is-impossible/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pentadact.com/2006-07-19-this-next-test-is-impossible/</link>
	<description>A games writer in the UK who also sometimes tries to make things.</description>
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	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2006-07-19-this-next-test-is-impossible/#comment-4491</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Thu, 20 Jul 2006 18:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=103#comment-4491</guid>
		<description>Wait, you wouldn&#039;t even need to move the starting position back - the barrier would prevent a lateral launch from 0 anyway. I&#039;m going to love this.</description>
		<content:encoded><![CDATA[Wait, you wouldn't even need to move the starting position back - the barrier would prevent a lateral launch from 0 anyway. I'm going to love this.]]></content:encoded>
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		<title>By: bob_arctor</title>
		<link>http://www.pentadact.com/2006-07-19-this-next-test-is-impossible/#comment-4487</link>
		<dc:creator>bob_arctor</dc:creator>
		<pubDate>Thu, 20 Jul 2006 16:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=103#comment-4487</guid>
		<description>It sounds like it will make people be sick, being faster and spinnier than ND, especially when showing off.

I hope it is like AVP as the alien, the expert player will be a mentalist whirlwind, spinning round, flipping, zapping, flailing. Yeah.

/cries for the lack of //real// sequel to AVP.</description>
		<content:encoded><![CDATA[It sounds like it will make people be sick, being faster and spinnier than ND, especially when showing off.<br />
<br />
I hope it is like AVP as the alien, the expert player will be a mentalist whirlwind, spinning round, flipping, zapping, flailing. Yeah.<br />
<br />
/cries for the lack of //real// sequel to AVP.]]></content:encoded>
	</item>
	<item>
		<title>By: Dabs</title>
		<link>http://www.pentadact.com/2006-07-19-this-next-test-is-impossible/#comment-4480</link>
		<dc:creator>Dabs</dc:creator>
		<pubDate>Thu, 20 Jul 2006 14:15:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=103#comment-4480</guid>
		<description>Now you&#039;re thinking with Portals.</description>
		<content:encoded><![CDATA[Now you're thinking with Portals.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2006-07-19-this-next-test-is-impossible/#comment-4466</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Thu, 20 Jul 2006 07:16:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=103#comment-4466</guid>
		<description>I&#039;ve been wondering if there&#039;s a way to modify this space so that the player&#039;s solution is necessary. If I&#039;m visualising it correctly I think you could just move the starting platform further from the destination, and put a barrier hanging from the ceiling such that you couldn&#039;t see X from the start. You&#039;d then have to use portals to shoot yourself under and up to the other side of the barrier, whereupon you could cast a portal into the side of it facing your destination, and fall back down to be catapaulted through it. They should do this. Or I should. Making custom maps for this is going to be genius. One of the main reasons I love games is that I get to use chunks of my brain that usually have nothing to do.</description>
		<content:encoded><![CDATA[I've been wondering if there's a way to modify this space so that the player's solution is necessary. If I'm visualising it correctly I think you could just move the starting platform further from the destination, and put a barrier hanging from the ceiling such that you couldn't see X from the start. You'd then have to use portals to shoot yourself under and up to the other side of the barrier, whereupon you could cast a portal into the side of it facing your destination, and fall back down to be catapaulted through it. They should do this. Or I should. Making custom maps for this is going to be genius. One of the main reasons I love games is that I get to use chunks of my brain that usually have nothing to do.]]></content:encoded>
	</item>
	<item>
		<title>By: The_B</title>
		<link>http://www.pentadact.com/2006-07-19-this-next-test-is-impossible/#comment-4461</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Thu, 20 Jul 2006 02:37:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=103#comment-4461</guid>
		<description>*Stump where head used to be explodes*</description>
		<content:encoded><![CDATA[*Stump where head used to be explodes*]]></content:encoded>
	</item>
	<item>
		<title>By: Dabs</title>
		<link>http://www.pentadact.com/2006-07-19-this-next-test-is-impossible/#comment-4459</link>
		<dc:creator>Dabs</dc:creator>
		<pubDate>Thu, 20 Jul 2006 00:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=103#comment-4459</guid>
		<description>Sorry Tom, you&#039;re right, I just re-read your post and see what you&#039;re saying now.  You&#039;re right, it wouldn&#039;t have made any difference had he &quot;cast a portal behind him, then cast one in the same place as 2 as he falls&quot;.  Like you originally suggested, I think it was just complexity for complexity&#039;s sake, showing how you can fiddle around/experiment with portal placement for fun in the game.</description>
		<content:encoded><![CDATA[Sorry Tom, you're right, I just re-read your post and see what you're saying now.  You're right, it wouldn't have made any difference had he "cast a portal behind him, then cast one in the same place as 2 as he falls".  Like you originally suggested, I think it was just complexity for complexity's sake, showing how you can fiddle around/experiment with portal placement for fun in the game.]]></content:encoded>
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	<item>
		<title>By: The_B</title>
		<link>http://www.pentadact.com/2006-07-19-this-next-test-is-impossible/#comment-4457</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Wed, 19 Jul 2006 23:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=103#comment-4457</guid>
		<description>I blame me. For the last comment, thus creating this blog post. And for what&#039;s about to happen since I read the above post.
&lt;br /&gt;
&lt;br /&gt;
*Head Explodes*</description>
		<content:encoded><![CDATA[I blame me. For the last comment, thus creating this blog post. And for what's about to happen since I read the above post.<br />
<br /><br />
<br /><br />
*Head Explodes*]]></content:encoded>
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	<item>
		<title>By: Dabs</title>
		<link>http://www.pentadact.com/2006-07-19-this-next-test-is-impossible/#comment-4454</link>
		<dc:creator>Dabs</dc:creator>
		<pubDate>Wed, 19 Jul 2006 22:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=103#comment-4454</guid>
		<description>You&#039;re right actually, the walls at 0 look the same.  In which case, I can&#039;t explain how he cast a portal there - when I played, those metal walls were portal-immune.  As for the second scenario, I can only imagine the reason why not being that you&#039;d still lack enough forward momentum to make it to the other side.  I don&#039;t remember that bit though, to be honest, probably because I didn&#039;t get that far or maybe my memory&#039;s showing wear and tear.</description>
		<content:encoded><![CDATA[You're right actually, the walls at 0 look the same.  In which case, I can't explain how he cast a portal there - when I played, those metal walls were portal-immune.  As for the second scenario, I can only imagine the reason why not being that you'd still lack enough forward momentum to make it to the other side.  I don't remember that bit though, to be honest, probably because I didn't get that far or maybe my memory's showing wear and tear.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/2006-07-19-this-next-test-is-impossible/#comment-4452</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Wed, 19 Jul 2006 22:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=103#comment-4452</guid>
		<description>I don&#039;t see a visual difference between the metal walls at O, which he casts a portal in, and the metal walls just to the left and right of X, before the brown ones start.
&lt;br&gt;&lt;br&gt;
I also don&#039;t see why he can&#039;t turn around at the start, cast a portal behind him, then cast one in the same place as 2 as he falls. His downward velocity must be the same in both cases - the topsy-turvy turret earlier in the trailer demonstrates that principle fairly clearly.</description>
		<content:encoded><![CDATA[I don't see a visual difference between the metal walls at O, which he casts a portal in, and the metal walls just to the left and right of X, before the brown ones start.<br />
<br /><br /><br />
I also don't see why he can't turn around at the start, cast a portal behind him, then cast one in the same place as 2 as he falls. His downward velocity must be the same in both cases - the topsy-turvy turret earlier in the trailer demonstrates that principle fairly clearly.]]></content:encoded>
	</item>
	<item>
		<title>By: Dabs</title>
		<link>http://www.pentadact.com/2006-07-19-this-next-test-is-impossible/#comment-4451</link>
		<dc:creator>Dabs</dc:creator>
		<pubDate>Wed, 19 Jul 2006 22:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=103#comment-4451</guid>
		<description>He has to take that route (or any similarly complicated alternative).  You can&#039;t create portals against those metal walls.</description>
		<content:encoded><![CDATA[He has to take that route (or any similarly complicated alternative).  You can't create portals against those metal walls.]]></content:encoded>
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