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I’d like to pretend I’m all nonchalant about Portal, because we’ve all played its predecessor Narbacular Drop to death, and knew a Source version was coming. Or that the trailer was old hat, since Graham procured it from Valve a few days before release. Instead, I’m still watching this thing an average of five times a day. The bit I love, apart from every line of the gorgeously wonky synthetic voice-over, is the trick the player pulls in the fast montage of whacked-out nutsoness, just before the plummet through the infinite loop before the end. And it took me a long time to work out what he was doing. ![]() Here’s the setup. The player needs to get to the X, a lower platform that’s too far for him to jump. I think he takes a rather unnecessarily complicated route, but we’ll assume some hidden rules prevent him from doing it the obvious way. He’s about to cast two portals, the first at 1 and the second at 2. ![]() He casts 1 first, close to the platform he wants to reach, then throws himself off and casts 2 beneath him as he falls. The reason for casting 2 after jumping, as near as I can tell, is that it’s easier to know where you’re going to land once you’re in the air. Also it looks more rock. ![]() He plummets through 2, shooting him up through 1 with all the velocity his fall has given him. ![]() At the apex of his climb, he turns to face the place he came from – 0 – and opens a new portal there – 3. Since he’s using right mouse rather than left, this new portal replaces 2, rather than the 1 he’s just come out of. ![]() Here we’re looking at the ground – he’s falling back toward the portal he just shot up out of, 1, and through it he can see the same view as from his starting point 0, but upside-down – note the X is now on the ceiling. ![]() His downward velocity is translated into lateral velocity because the portals are perpendicular, and he’s flung all the way across the chasm – automatically spinning in mid-air to realign himself with gravity… ![]() …to land on his feet at the destination. Bravo, test subject! “At the enrichment centre, we believe a highly motivated test subject can carry out rather complex tasks while enduring the most intense pain.” | ||
Dabs: He has to take that route (or any similarly complicated alternative). You can't create portals against those metal walls.
Dabs: You're right actually, the walls at 0 look the same. In which case, I can't explain how he cast a portal there - when I played, those metal walls were portal-immune. As for the second scenario, I can only imagine the reason why not being that you'd still lack enough forward momentum to make it to the other side. I don't remember that bit though, to be honest, probably because I didn't get that far or maybe my memory's showing wear and tear.
The_B: I blame me. For the last comment, thus creating this blog post. And for what's about to happen since I read the above post.
*Head Explodes* Dabs: Sorry Tom, you're right, I just re-read your post and see what you're saying now. You're right, it wouldn't have made any difference had he "cast a portal behind him, then cast one in the same place as 2 as he falls". Like you originally suggested, I think it was just complexity for complexity's sake, showing how you can fiddle around/experiment with portal placement for fun in the game.
The_B: *Stump where head used to be explodes*
Dabs: Now you're thinking with Portals.
bob_arctor: It sounds like it will make people be sick, being faster and spinnier than ND, especially when showing off.
I hope it is like AVP as the alien, the expert player will be a mentalist whirlwind, spinning round, flipping, zapping, flailing. Yeah. /cries for the lack of //real// sequel to AVP.
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