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TOM FRANCIS
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Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Battlefield 2 Stats

I’ve now killed a thousand people. I’ve died fifteen hundred times doing it, but I’ve saved three hundred and fifty lives along the way. It’s taken me forty-six hours. I’ve won a hundred and one games, and lost ninety-one. That makes me a positive influence. If you see me on the enemy team, you should think “Uh oh, they’ve got Tom. That makes them more likely to win (than they would be otherwise).” I’ve killed twenty-four people with the knife in seven minutes of using it. My single worst-performing map – the one on which my win-to-lose ratio is lowest – is the one that comes up most often in the rotations on the servers I play on. I am cursed.

Battlefield 2 stats are interesting. More interesting is the game itself, my love for which was rekindled tonight when trying out Special Forces. Virtually nothing that’s new in SF had a bearing on the match, so it was basically just a revival. I hadn’t played online for months because Craig, Steve and I had discovered how much fun it was to try aerial stunts on a private LAN server – jumping from one helicopter to another in mid-air, for example. It’s completely different to the normal game, but somehow replaced it in my affections, leading to total neglect even after we stopped really doing the stunts thing too.

Tonight I played Medic, as I always do. I’ve spent less than fifteen percent of my time as classes other than the Medic. Sorry, it’s hard to shake the stats thing. It was a spectacular, incredibly tense and fiercely competitive game tonight – me, an excellent player on my team, and the star player of the enemy team all jostling for the top spot, all pretty sure we’d get a medal (Bronze, Silver or Gold) but all extremely ‘interested’ in which one it would be. I began swearing a lot, even though I was ahead. But somehow my complete jerkishness when playing Battlefield 2 never detracts from what I’m actually doing to get this score up – killing bad guys and saving lives. That remains an utterly pure, deeply instinctive and almost medatative act. When I see a black bar – a dead ally – the defibrillators come out seemingly without me moving my fingers, and he’s resurrected and his foes killed in almost the same motion. Even as I ask the enemy if they like that, cocksuckers, ha, didn’t think so, I care profoundly about the friend I’ve just saved, drop him a medkit in case he gets hurt again, respond to his manly “Thanks man,” with a stoic “You got it.”

I am a pure force, tipping the balance in our team’s favour in both ways – giving to one, takething away from the other. And I score one and a half points per minute.