![]() If you haven’t seen the curiously under-linked video, you must. Now that our brains are synchronised, I’ll stop pretending I’m a news source. I’m just posting to say this: whoa. Usually when people talk about making games easier to understand for non-gamers, they mean restricting your input so as to simplify the games themselves so that the poor luddites can get their tiny little minds around them. The engineers of this controller appear to have happened upon the idea of removing the stupid, awkward bits of a controller and replacing them with an elegantly powerful and precise way of moving that’s immediately intuitive to everyone. Because non-gamers aren’t stupid, they’re just not used to the conventions our control systems have come to rely on. And when they discover these conventions are mostly awkward, clumsy and idiotic, they’re understandably unwilling to invest time in learning them. I’m the same – I have fingers and reactions, I could learn to be good at a console game or two. What puts me off isn’t that I’m daunted by the difficulty of doing so, nor is there a complete dearth of things I’m interested in playing – I’ve always fancied Ico, for example. But I won’t invest the time and money in getting and getting used to a console because I resent them. I resent being asked to wiggle an analogue stick, nudge it as little as I can to lurch my character’s aim in five degree chunks at a time. I’m not a caveman, I’ve seen the mouse, and anything less is an insult. This thing, if it works as intended, is better than a mouse. It brings a tear to my eye to say that. Assuming there is a single proper game for it – and what the fellow pictured above is doing in that video implies there will be – I will buy this thing. I will become a gamer, not one who hastens to prefix ‘PC’ when someone calls him one. Meanwhile, I hope, many previously multi-platform gamers will become snobs like myself, unable to touch those batlike plastic lumps dangling from your ‘X-Cubes’ and ‘Play-Boxes’. Oh God No What Are You Doing To It? ![]() | ||
Heretic: It does indeed sound amazing. I for one can't wait, I was going to jump straight for the Xbox 360 (Which I probably Still will at some point) But seing this has reminded me what I love about nintendo. It's general crazyness that usually has some flashes of genius behind it. Now If only I had the money to buy a revoloution when it comes out.
Jason L: The thing I want to comment on is Nintendo's method for revealing the device. If they had simply announced that they were going to have a six-axis-sensitive wand, I would be much closer to the skeptics' side of the fence, worrying about floaty/slow/sloppy/painful control ala VR headsets and gyromice. As it is, they kicked right off with hands-on industry demos, so that we could hear from third parties that the controller is precise, is responsive, is intuitive, and isn't vulnerable to Gorilla-arm effect. I hope that was a deliberate choice, because it's utterly classy.
Oh, one other thing: I resent "ergonomic" stuff. As a rule, the more carefully sculpted a mouse, controller, or remote is, the harder I find it to hold. The old NES, SNES, and Genesis pads are great - I just went and checked. The DC's and N64's pads were monstrosities; I literally could not play my DC as much as I liked because my hands had to clench to stop the pad squirming to freedom. I can put up with the DualShock, the Dolphin or whatever is OK, but both generations of the XBox' pad are back to the same nonsense. I was excited when either the XBox 360 or PS3 went to two round sticks at a shallow angle to each other - and disappointed when they went back to trying to mold my hands. The Revolution Remote Control? It's a stick that you wave and squeeze - possibly a tab in the other hand, if you want to be posh. I can hold on to a stick. Thank you for respecting my ability to hold on to a stick. Net reaction? I'm primarily a PC gamer, with a select PS2 library on the side. Until yesterday, I was following the news, but utterly disinterested in the next generation of consoles. Now I am deeply interested in the Revolution. Well played, Nintendo, well played indeed. Graham: I really don't want to be the guy who links his stuff on other peoples websites. I don't want to be THAT guy. But given that I just wrote a lengthy thing on this very subject, and can't be bothered repeating here the points pertinent to this particular avenue of the Revolution controller discussion...
http://www.whatinter... ...le/view/51 So just pretend that everything I said there, I actually said here, and if you care to read it, respond here. If you care to respond, that is. Oh, and the picture of the old fashioned controller wrapped around the new fashioned controller? That's just an IGN mock-up, I think. I mean, there will be a plug-in like that, but hopefully it'll look less rubbish.
Jason L: They'd have to simulate a face, though, so you could accidentally hit yourself in the face with it. I've seen LARP; that's what people do.
Graham: There's one West Wing inspired quote: "There go my people. I must find out where they're going so I can lead them." But in retrospect the "hats over the wall" line is also, I think, mentioned by the President when talking about Galileo 5. Since I heard it first in Kevin Smith's short film The Flying Car though, that's where I always steal it from.
As for the dancing games; did they really catch on amongst non-gamers? I did consider the comparisons to Dance Dance Revolution, but I'm betting that a whole lot of people opted out of playing it when the opportunity arose because there were other people around. No one likes dancing in front of other people. In MY world. Waving your arms around in front of the TV can be a private thing, and that's good. But one wonders if people will be willing to jump in and have a shot at it any more than if it were just a regular old controller. Would more people be willing to fly if planes looked like toasters? Of course, that's somewhat secondary to just how cool and awesome it might befor those who WILL try it, such as myself. But there we go. Jason L: It pays to consider that not all its potential is in the realm of virtual swords, maracas, and so on. Despite the desperately exciting possibilities in that arena, I would suspect the majority of games are going to use the more "dignified" aiming, pointing device, joystick, and gesture control functionalities. Uptight people can still benefit.
Jason L: Prescript, after typing this: If I want to talk this much, I should really get my own page. I'm sorry for co-opting your blog with my derivative opinions. I'll do so less in future.
If I turn out to be right, I said "the majority", not "the overwhelming majority" - nuance is your friend. :P And of course I'll be wrong, what do I know? You're the game journalist.
Jason L: Tangent - I'm right-handed, but it's nice that left-handed people will finally have a situation where they're unshafted.
Graham: The more I think about it, the more I get excited about potential swordfighting. The tactile nature of the new controller should improve gun fights, giving you a greater sense of being there, and making the whole experience more fun and stylish. But there's something about the idea of having an epic melee fight that just makes me buzz. Melee combat is always more cool, and wouldn't it be awesome to - to quickly nab your suggestion Jason - kick some Sith ass? To get to the end of a fight and say, "I did that." To actually control the sword, block the attacks, and counter them in a literal fashion, rather than with some crude button combination?
I hope this lets us feel like heroes. Badass heroes. I want to scream, "Yeah, IN YOUR FACE MOFO!" at a computer character as I unleash a can of whoop-ass upon him. The kind of in-the-moment aggression and adrenaline that the added physicality should provide. roBurky: I think there should an important psychological difference in games that use this control system or the DS's touch screen.
When you give input to a game with buttons, controlling an avatar works well, because then you can see the direct effect your pushing of a button has. When you're poking/stroking the world with the DS' touch screen, then that action translating into something an avatar does is less natural. It works a lot better if you are, in fact, someone poking the world, and the consequences come from your poke. I think it will be the same with the Revolution controller. Contolling an avatar with it will not work as well as /you/ doing something with it. Whether it's your actions being translated into the world like that Gametrak game, or DS-like world poking. JohnMid: I always wondered how right handed people managed with all the existing pads being clearly left handed.
Jason L: Really! How odd. I can't imagine trying to hit buttons accurately with my off thumb. I won't even go into controlling a camera/aim stick because I avoid it as much as possible with my on hand.
Jason L: ♫ Look out! Here comes the Spider-man! ♫
Jason L: I don't know the Unicode/Windows charcode right now, so this'll only work in places that read raw HTML. Some fora may have switches for that. Thee HTML code is available from the best concise HTML character reference page I've found. (Save it as HTML-only to get rid of the horrible background.) In this case, character #9835.
Jason L: Oh fark. Fighting Games. Ragdoll Kung Fu aside, just wait till the first Guilty Gear hits for this.
Jason L: If Chronicles of Riddick isn't rereleased for the Revolution, someone's not doing his job.
Jason L: Idly, and a great deal later: On second thought, while a Star Wars saberfest is basically inevitable and will undoubtedly be fun, they're not especially well-suited to the controller. Too much clashing and holding. I'm confident that devs will find a way to make it reasonably good, but still.
Anonymous: Asians rock at Wii
Vincent Dour: Asians have weird eyes
Nathan White: Asians have slits
Glenn Newbins: Asian are two small to make wii sticks
Let Them Eat Facts, by Pentadact, who is secretly Tom Francis: [...] trying to address those curiosities. In descending order of wantedness! wii controller Yeah. I was pretty wild about the idea, but I was dreaming of something more precise and reliable than this. Without those qualities this [...]
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