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Game development








Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.


By me. Uses Adaptive Images by Matt Wilcox.

Hitman header tunnel

Rewarding Creative Play Styles In Hitman

Far Cry Primal Thumbnail

Postcards From Far Cry Primal

Snowball jack header

Solving XCOM’s Snowball Problem

Kill Zone and Bladestorm

Kill Zone And Bladestorm

BAFTA Featured

An Idea For More Flexible Indie Game Awards

Sectors Header

Teaching Heat Signature’s Ship Generator To Think In Sectors

DXHR Open area

What Works And Why: Multiple Routes In Deus Ex

Heat Signature Natural Numbers

Natural Numbers In Game Design

Pharma Header

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Make A Game Tutorial Thumbnail Featured IMage

Let Me Show You How To Make A Game

New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

Her Story banner

What Works And Why: Nonlinear Storytelling In Her Story

My Idea For An ‘Unconventional Weapon’ Game

From Gunpoint To Heat Signature: A Narrative Journey

The Cost Of Simplifying Conversations In Videogames

Invisible Header

What Works And Why: Invisible Inc

Super Game Jam Header

Our Super Game Jam Episode Is Out

Shadow of Mordor Header 2

What Works And Why: Sauron’s Army

Heat Signature Talk

Showing Heat Signature At Fantastic Arcade And EGX


What I’m Working On And What I’ve Done

Murder, She Wrote

The Formula For An Episode Of Murder, She Wrote

Heat Signature Wide 2

Heat Signature Needs An Artist And A Composer

Heat Signature Floorplans Header

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Gunpoint Steam Workshop

Gunpoint Patch: New Engine, Steam Workshop, And More

Distance Header

Distance: A Visual Short Story For The Space Cowboy Game Jam

The Magic Circle

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Blog Launch

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Floating Sine

Drawing With Gravity In Floating Point


What’s Your Fault?

Hoplite banner

The Randomised Tactical Elegance Of Hoplite

Gone Point

Here I Am Being Interviewed By Steve Gaynor For Tone Control

Heat Signature Thumbnail

Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

GRappling Hook Thumbnail

The Grappling Hook Game, Dev Log 6: The Accomplice

Alien Swarm Heroics

A Story Of Heroism In Alien Swarm

FTL Story

One Desperate Battle In FTL

Spelunky Banner

To Hell And Back In Spelunky

Game vs story graph

Games Vs Story 2

Gunpoint Breakdown

Gunpoint Development Breakdown

Max Payne 3

Five Things I Learned About Game Criticism In Nine Years At PC Gamer

This is how you die

My Short Story For The Second Machine Of Death Collection


Not Being An Asshole In An Argument

Skyrim Diary - Frostmere

Playing Skyrim With Nothing But Illusion

Mainstream Games

How Mainstream Games Butchered Themselves, And Why It’s My Fault


A Short Script For An Animated 60s Heist Movie

Dark Messiah

The Magical Logic Of Dark Messiah’s Boot


Arguing On The Internet


Shopstorm, A Spelunky Story

Stealth Games

Why Are Stealth Games Cool?


E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

Suspicious Manifesto

The Suspicious Developments manifesto


GDC Talk: How To Explain Your Game To An Asshole


Listening To Your Sound Effects For Gunpoint


Understanding Your Brain

What Makes Games Good

What Makes Games Good

Seat Quest

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Beneath Suspicion

Avoiding Suspicion At The US Embassy

Open Worlds

An Idea For A Better Open World Game

Level Up

A Different Way To Level Up

BioShock Ending

How I Would Have Ended BioShock

Meet the Spy

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2

Team Fortress 2 Unlockable Weapon Ideas

Football Manager

Don’t Make Me Play Football Manager

EVE Assassins

EVE’s Assassins And The Kill That Shocked A Galaxy

GalCiv 2

My Galactic Civilizations 2 War Diary


I Played Through Episode Two Holding A Goddamn Gnome

Machine of Death

My Short Story For The Machine Of Death Collection

Blood money and sex

Blood Money And Sex


A Woman’s Life In Search Queries

Second Life

First Night, Second Life


SWAT 4: The Movie Script



The future is great. That’s actually kind of the outlook of Concerned‘s protagonist, trapped in the same Orwellian dystopia as Gordon Freeman but looking firmly on the bright side. But I mean, Chris Livingstone takes screenshots of Half-Life 2 using a free mod by a passive-aggressive sociopathic genius named Garry Newman, and makes a webcomic out of it. The result is that Chris, who is obviously a great writer but presumably not an artist in the traditional sense, makes my new favourite comic three times a week. Without the futuristic awesomeness of games and gamers, he might just be another writer who feels like he could probably do a webcomic but can’t draw. He would also have nothing to mock.

Concerned satirises Half-Life 2 with affection, though. The title refers to the protagonist’s pen-name – he’s the author of one of the letters Breen reads out on his compulsory telecast at the start of the game. That strip is probably my favourite of the many tie-ins with the experiences of Gordon Freeman, who presumably arrives a week or so later.

Probably not intentionally, the positive outlook of the main character also plays to my own subconscious desires to live in City 17. It says something about a game’s artists when they create a dystopia so beautifully it undermines the dystopian bit.

Dabs: OK, now that is seriously freaky. I was (honest to God) reading *just* that comic strip after seeing it linked to another forum, then thought I'd come here to see if Tom's added updates to his page yet. And Lo!

Seriously, what are the chances? Anyway, yup, it's a very enjoyable read all the way through for the discerning HL2 geek and the best HL2 comic out there (and there are a fair few good ones). Think my favourite is: ...2005-05-05

... just for the line, "Don't drink the water! It's $2.95 a bottle."

Tom Francis: Ha. I found it via Dave Johnston's blog a while back, but it was Craig who recently reminded me of its existence. I also like the early version of that line: ...edman3.jpg

Lithilk: Come on, the Gman is the best. I've always wondered where he disappears to. Now I know.

Rob: Wow, this is now my new best thing ever. Rarely laugh out loud at comics, so this must be pretty damn good. Or I'm just incredible geeky.

Thanks for the heads-up.

Graham: I'm nto really a fan, but I like http://www.hlcomic.c... ...2005-05-07 just for the Ferris Bueller reference at the end.

Dabs: "I also like the early version of that line: ...edman3.jpg"

Heh, I'd not noticed the index page before. I love the shot of him trying to flag down the Combine helicopter: ...ello2.jpg

Also, this sounds incredibly geeky but is it just me who's really looking forward to seeing him flat-hunting in Ravenholm? :)

Tom Francis: Heh, nope. I'm actually looking forward to the 'a boat' most, though.

Today's is ace.