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Game development








Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.


By me. Uses Adaptive Images by Matt Wilcox.

  • html color: This is the information I am looking for. This article is clear and easy to understand. I’m...
  • Grant: Thanks to the start of this video, I’ve just now noticed that during the static flickers while staring...
  • Ben: Great analysis. During the lab sequence in the Prey intro, you were looking around for tells that Morgan is in a...
  • RoboLeg: this game would be PERFECT for mobile, and I’d happily pay 10 bucks or so for it.
  • Jepp: 1) Please keep critiquing games by building new ones :) 2) The non-hand holding, simple systems integrating...
  • Rewarding Creative Play Styles In Hitman

    Postcards From Far Cry Primal

    Solving XCOM’s Snowball Problem

    Kill Zone And Bladestorm

    An Idea For More Flexible Indie Game Awards

    Teaching Heat Signature’s Ship Generator To Think In Sectors

    What Works And Why: Multiple Routes In Deus Ex

    Natural Numbers In Game Design

    Naming Drugs Honestly In Big Pharma

    Writing vs Programming

    Let Me Show You How To Make A Game

    New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

    What Works And Why: Nonlinear Storytelling In Her Story

    My Idea For An ‘Unconventional Weapon’ Game

    From Gunpoint To Heat Signature: A Narrative Journey

    The Cost Of Simplifying Conversations In Videogames

    What Works And Why: Invisible Inc

    Our Super Game Jam Episode Is Out

    What Works And Why: Sauron’s Army

    Showing Heat Signature At Fantastic Arcade And EGX

    What I’m Working On And What I’ve Done

    The Formula For An Episode Of Murder, She Wrote

    Heat Signature Needs An Artist And A Composer

    Improving Heat Signature’s Randomly Generated Ships, Inside And Out

    Gunpoint Patch: New Engine, Steam Workshop, And More

    Distance: A Visual Short Story For The Space Cowboy Game Jam

    Raising An Army Of Flying Dogs In The Magic Circle

    Floating Point Is Out! And Free! On Steam! Watch A Trailer!

    Drawing With Gravity In Floating Point

    What’s Your Fault?

    The Randomised Tactical Elegance Of Hoplite

    Here I Am Being Interviewed By Steve Gaynor For Tone Control

    Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

    The Grappling Hook Game, Dev Log 6: The Accomplice

    A Story Of Heroism In Alien Swarm

    One Desperate Battle In FTL

    To Hell And Back In Spelunky

    Games Vs Story 2

    Gunpoint Development Breakdown

    Five Things I Learned About Game Criticism In Nine Years At PC Gamer

    My Short Story For The Second Machine Of Death Collection

    Not Being An Asshole In An Argument

    Playing Skyrim With Nothing But Illusion

    How Mainstream Games Butchered Themselves, And Why It’s My Fault

    A Short Script For An Animated 60s Heist Movie

    The Magical Logic Of Dark Messiah’s Boot

    Arguing On The Internet

    Shopstorm, A Spelunky Story

    Why Are Stealth Games Cool?

    E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

    The Suspicious Developments manifesto

    GDC Talk: How To Explain Your Game To An Asshole

    Listening To Your Sound Effects For Gunpoint

    Understanding Your Brain

    What Makes Games Good

    A Story Of Plane Seats And Class

    Deckard: Blade Runner, Moron

    Avoiding Suspicion At The US Embassy

    An Idea For A Better Open World Game

    A Different Way To Level Up

    How I Would Have Ended BioShock

    My Script For A Team Fortress 2 Short About The Spy

    Team Fortress 2 Unlockable Weapon Ideas

    Don’t Make Me Play Football Manager

    EVE’s Assassins And The Kill That Shocked A Galaxy

    My Galactic Civilizations 2 War Diary

    I Played Through Episode Two Holding A Goddamn Gnome

    My Short Story For The Machine Of Death Collection

    Blood Money And Sex

    A Woman’s Life In Search Queries

    First Night, Second Life

    SWAT 4: The Movie Script

    LA Confidential


    Genre: noir thriller.

    Stars: Guy Pearce, Russell Crowe, Kevin Spacey, Danny DeVito, James Cromwell, David Strathairn, Kim Basinger, Ron Rifkin.

    Plot: three Mexican kids are arrested for a coffeeshop massacre, but neither the straight-arrow arresting officer nor the violent colleague he hates so much think the case has been solved. Meanwhile, a reknown but low-ranking cop with ties to a popular TV show investigates a smut lead he can’t work out, but which he’s starting to think is connected.


    Why It’s Great:

    • Not only is it based on a James Ellroy book, it’s a superb, Ellroy-esque version of it – despite not being written by James Ellroy. Ellroy himself commented, in very much his own words, “I can’t fucking believe it.”
    • Ellroy-esque means mind-bogglingly complicated, subtle and dark. Typically for him, LA Confidential hinges on human weakness and corruption, scandal, drugs, ambition, revenge, hollowness, regret, and anger.
    • The three leads and James Cromwell are incredible – the best performances I’ve ever seen from him or Spacey, both brilliant at their worst. The idea of different personality types coming together in the face of a greater evil is hardly novel, but their personalities are so profoundly convincing that it still feels like a revelation. It also helps that the moment Crowe and Pearce realise they’re on the same side, Crowe is in the middle of beating Pearce’s head against the corner of a filing cabinet. In the end, it’s a friendship that arises when it becomes clear they don’t have time to hit each other anymore. And it only becomes jovial when they’re both convinced they’re going to die.
    • In fact Cromwell is probably the star of the film, as the brilliantly conceived Captain Dudley Smith, the only common thread in the three books and perhaps Ellroy’s biggest character. His key moment in the film – you know it if you’ve seen it – is extraordinary cinema.
      The 40’s LA atmosphere is impeccable, and the whole thing has an amazingly sylish elegance.
    • The action is so expertly directed, so immediately gripping and volatile, that a simple hotel shoot-out makes The Matrix’s lobby scene look pathetic. These are gunfights that respect the fact that line-of-sight means death for one or the other party within a second. Death is vicious and sudden. Every shot has a serious, brutal consequence.



    Scandal-Rag Journalist: Patchett's what I call 'twilight': he ain't queer and he ain't red. He can't help me in my quest for prime sinuendo.

    Coroner: Stomach of the week from a motel homicide: the unemployed actor had frankfurter, french fries, alcohol and sperm.