Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
Jepp: 1) Please keep critiquing games by building new ones :)...
Chris Kilgariff: Hey, This game needs to be a mobile phone...
Andrew: Just linked the book club to you, boosting your...
You’re a soldier of a class of your choosing, on a vast battlefield with dozens of comrades and enemies, operating as part of a tightly knit squad which is in turn directed by your team’s commander.
Camaraderie. So many mods and multiplayer games claim to be designed to encourage teamplay, but the only way they can think to do it is discourage solo play – making you rubbish on your own. All that does is make the game rubbish. Battlefield 2 assumes everyone’s a selfish idiot, and it’s exactly right. We’re only going to work together if it’s immediately obvious that it will benefit us personally, hugely and right away. I get as many points for bringing a friend back to life as I do for killing an enemy. I want to be in a squad because it gives me a new spawn point, always close to the action – I know I’ll have more fun if I join my squad leader. My helicopter is virtually useless unless I wait for someone else to get in to gun for me, and likewise my best chance at getting a lot of chopper kills is to let someone else have the flying fun so they can lead me to the bads while I concentrate on the killing. Everything that’s good for the team is good for me in exactly the right proportion.
Vacuous theory, all. The reality of Battlefield is about immediate friendship with strangers. It’s about a flood of affection for a name on the screen as he kills your enemy, brings you back from the dead, stops his car to pick you up, fixes your tank, chucks you a medikit. It’s following your squad leader to hell and back because he’s consistently shown dedication to the mission, concern for your safety and good judgement in both. It’s about trusting another man with your life, and immediately feeling his confident expertise guide you both to glorious, spectacular victory in an airbourne vehicle you know from experience it’s extremely hard not to crash. It is deeply homoerotic.
The Essential Experience
Throwing yourself off a dizzyingly high water-tower to parachute down to the body of your squad leader, who’s just slipped off after taking a sniper bullet to the face, so that you can restart his heart with your defibrillators. “Dammit, sir.”
Cptn.Average: I always loved those moments. I saw a man in front of me get blown away by a tank shell to the chest point blank and then run over by said tank. Thanks to my awesome BF2 medical experience I knew that's what must have caused his heart to stop, and quickly revived him =P